
EVENT #03: WAR ORDER - EXTERMINATION EXECUTION LOG
The Imperial attack strikes like a thunderclap. In the traditional sense, a Legion is comprised of 1,000 men. In the Imperial reckoning, each individual legion holds a variety of troops - while some may have their own specialties, all legions are formidable and versatile fighting forces.
The legion that sweeps over the mine is an artillery-focused legion. A flight of airships descend upon the mine and starts raining devastation upon the facility. While the mine itself is left intact, an airship with heavy shock troopers lands in front of it, the soldiers immediately entering the mine and sealing off the entrances and exits to preserve the facility and slay all within.
The legion that attacks Flotsam is an Armor Legion, and the flight darkens the skies as carrier airships and a swarm of armors descend upon the floating city. As the Corsairs launch their coordinated counterattack, they know in their hearts that successfully mounting this defense will be among the most difficult things they have ever done.
ALL CORSAIRS
Mine Defense Gunners: Corsairs will need to man the defense arsenal installed in the mines to strike back as much as they can against the Legion, before retreating to safety.
Conflict: The Legion will do their best to destroy all present artillery, characters will need to dodge the shelling.
Requirements: To participate in this mission, your thread header should read MINE DEFENSE GUNNERS.
Region: Hesaeth
Mine Evacuation and Destruction: Corsairs will need to evacuate any remaining personnel to the tunnels before collapsing them, as well as ensuring that the secret of the Corsair submersibles is not given to the Empire.
Conflict: The mine is crawling with Heavy Shock Troopers with orders to kill everyone on sight. Corsairs will need to evade or fight these troopers as they evacuate the final remaining personnel and bring the mine down on their heads.
Requirements: To participate in this mission, your thread header should read either MINE EVACUATION AND DESTRUCTION.
Region: Hesaeth
Defense of Flotsam: Flotsam is under heavy fire from the Legion, they must be fought back here and now. This log can take any number of permutations depending on how a character chooses to fight. All captured Armors will be made available for PC use for this fight, and can be claimed in this thread. All Flotsam airships will also be active in this fight and may be incorporated into the log. Flotsam’s sea ships are all generally armed with a hodgepodge of weaponry which will be utilized in this attack.
Conflict: A Legion is trying to destroy every last ship in the fleet and send you all to the bottom of the Eternal Ocean, and they have the firepower to back this up. The Legion consists of 7 carrier airships and 200 armors, as well as 800 general crew and landing forces. It will take all of the Corsair’s might to beat them back.
Requirements: To participate in this mission, your thread header should read DEFENSE OF FLOTSAM.
Region: Flotsam
Imperial Witch: A young girl with flowing green hair and empty, soulless eyes descends upon Flotsam. Upon her head rests an ornate bronze crown, and her Armor is like a ferocious beast. At her command, fire rises to her call - and she leaves naught but devastation and ash in her wake.
Conflict: This is a villain plot with a PC villain character - up to 4 characters may sign up for this plot on a first-come first-serve basis and the PC Villain will control the flow of the log. In general, the PC Villain will tag after all active participants, or after 24 hours have passed, whichever comes first.
Requirements: To participate in this mission, post in the sign-up thread and tag into the appropriate top level. The first 4 players to sign up may take part, and these players will receive lower priority in the next villain plot until all players have had a turn.
Region: Flotsam
Players will generally have free reign to narrate the event’s occurrences as they wish. For the Execution phase, please refer to the Conflict descriptor to get an idea of the kind of narrative difficulties you will encounter and feel free to make use of them as much or as little as you like to make the thread interesting.
Characters are free to use single large threads or multiple smaller threads to meet the character threshold at the player’s discretion.
If you wish to deploy a Gambit during your mission, in the subject line of the reply you’re using the Gambit in type GAMBIT: [NAME OF GAMBIT]. Using Gambits isn’t required for the success of a thread, but doing so will be taken into account when we factor out the successes and failures of the mission.
Due to the coordinated nature of the attack, characters may only participate in logs in a single select region for this mission as they are occurring simultaneously.
code credit
QUESTIONS
Date: 2024-09-12 04:32 am (UTC)FINAL PLANNING
Date: 2024-09-12 04:32 am (UTC)no subject
Date: 2024-09-12 11:50 am (UTC)Atom is in the Hesaeth region.
He's best suited to the Mine Evacuation and Destruction task and was already helping evacuate the mines in the TDM. He can carry someone, if needed, to hurry things up or help evade troopers but his flight is quite flashy so it's best done in areas the troops haven't reached. If a passage is clear, he can help set the explosives quick with a fly in, set, and fly out. (Not to mention it's probably safer for a robot to handle and calculate the placement of the explosives.)
Maybe there's a way to trick the troopers into entering an empty passage and then collapsing the exit behind them? (Or the roof on top of them but that part won't be an IC suggestion from Atom at this point lol). Any ideas for pulling that off?
He could be a runner or distraction for the Gunners if more hands are needed there instead. He isn't used to using weapons- usually he's the weapon- so he might have to borrow something if it comes to it, and he'll hesitate to attack if he isn't acting in defense of himself or others. Otherwise he'd try launching himself at enemies for defense.
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Date: 2024-09-12 02:45 pm (UTC)(no subject)
From:ARMOR CLAIM
Date: 2024-09-12 03:53 pm (UTC)Available Armors:
2x Soldier-class Schwert Armor
1x Soldier-class Lanze Armor
1x Soldier-class Feder Armor (Ace Customization: Flight)
1x Soldier-class Zepter Armor (Ace Customization: Flight)
Re: ARMOR CLAIM
From:Re: ARMOR CLAIM
From:no subject
Date: 2024-09-13 04:56 am (UTC)I'm still somewhat inclined to throw in on Flotsam's side but if a lot more people are interested on that end, then I can have Donnie hang back and stick to helping on Hesaeth's side. I'll let this sit a bit and see what sides others might have interests in before I commit! ^-^
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Date: 2024-09-13 02:42 pm (UTC)(no subject)
From:Re: FINAL PLANNING
Date: 2024-09-14 12:55 am (UTC)Re: FINAL PLANNING
Date: 2024-09-15 02:35 am (UTC)VILLAIN PLOT SIGN-UPS
Date: 2024-09-12 04:32 am (UTC)IMPERIAL WITCH
Date: 2024-09-12 04:35 am (UTC)(no subject)
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From:Re: IMPERIAL WITCH
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From:IMPERIAL WITCH
Date: 2024-09-12 04:39 am (UTC)no subject
Date: 2024-09-15 01:48 am (UTC)His bow in his hands, he turns and shifts his arm towards the young woman on the bestial armour. Fuses a Dazzlefruit to his arrow - and fires.
When it lands, it will burst into a small explosion of bright, dazzling light. Light that's bright enough to blind.
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From:Defending Flotsam
Date: 2024-09-15 02:39 am (UTC)Still, there are the cannon, and if needed there are pistols and crossbows.
An Armor is a small target to hit with a cannon. Senshi figures that even if all he can do is forcing one to dodge, his allies can take advantage of it.
He puts the torch to Smiling Jack’s fuse and bellows, “FIRE IN THE HOLE!”
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Date: 2024-09-19 02:07 am (UTC)...unless the small bushy fellow with the cannon forced them to swerve out of their intended flight path.
Noticing Senshi seconds before he fires, Fiore positions her armor near where she expects the Zepter he's obviously targeting to fly, and is rewarded when the cannon shot forces the enemy into an awkward juke over the ship her Armor was standing on. With a two-handed thrust of etherical-mechanical muscle, Fiore clips the Zepter's flight system, making it spiral into the deck with a clatter of metal and scorch of escaping magical energy.
"BAGGED IT! YOU WITH THE CANNON, LINE UP ANOTHER SHOT!"
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From:Replace all instances of Zepter with Feder in the preceding post I am good at reading
From:Re: Replace all instances of Zepter with Feder in the preceding post I am good at reading
From:MINE EVACUATION AND DESTRUCTION
Date: 2024-09-15 03:24 pm (UTC)Then, on the surface, an imperial shell exploded in JUST the wrong place, sending a tremor through the mine. Cracks raced along the walls, accompanied by clouds of dust. Ziel held both arms up and started summoning oathsigns along the ceiling. A dozen rings of etheric runes etched in green light sealing the roof of the mine in place. He wouldn't have been able to do this at ALL a few weeks ago, but even at the height of his power, he wouldn't have been able to hold up an entire mine for long.
"GO!" He shouted with urgency. The exhausted apathy that normally filled him and his voice was gone, replaced with a confident (if slightly desperate) aura of command. One could actually believe that he used to lead a sect of monster hunters, sounding like this.
Unfortunately, there were still more shock troops moving through the mine, and Ziel couldn't maintain this and fight at the same time.
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Date: 2024-09-18 05:21 am (UTC)The turtlekin was sent stumbling at the impact above. He was already sporting cuts and bruises from trying to make sure the cannons kept firing as long as possible, and while he knew the ultimate goal was to collapse the tunnels, being in them while that happened certainly wasn't ideal. He glanced up as green light traced along the ceiling, the shout from Ziel getting him to scramble to his feet.
There was yet the sound of something else, the unmistakable tromp of heavily armored troops. Donnie ran towards Ziel, looking to make sure everyone else had already moved further on. "They're on the way- is this all connected or can you let it drop bit by bit?"
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From:Re: MINE EVACUATION AND DESTRUCTION
Date: 2024-09-18 03:27 pm (UTC)And, well, they weren't leaving anyone living behind for the Empire. They didn't know what would happen to prisoners, but nothing in their experience suggested it would be pleasant.
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Date: 2024-09-19 10:57 am (UTC)"The Imperials are almost here!" Atom warns. "I can try holding the ceiling up if you can keep them from following the workers!"
Quite the claim coming from someone who appears to be a stray human child with torn sleeves and bare feet, but his tone and expression show no sign of joking.
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From:MINE DEFENSE GUNNERS
Date: 2024-09-15 09:05 pm (UTC)Most of the excess of Corsairs should have been evacuated, but time would still need to be bought to make sure everything was clear. Time, it always boils down to time and with all that in their face, he's not sure they'd have enough.
"Start moving out now!!" he shouts, even as he scrambles towards the cannons. Rock and debris explodes inwards as one of the volleys makes a direct hit, burying several guns and throwing the turtlekin off his feet. He hastily throws his hands over his head, wincing as he's pelted by shrapnel.
His ears are still ringing as he shoves himself up, shaking his head. "Cannons are preloaded- start firing back!" he says, all but throwing himself towards the nearest of the big guns, setting it off. Too slow, too slow, don't think about the numbers-
He moves to the next one touching it off, the sound no comparison to the thunder of each volley made by the Empire's legion. Another shower of rocks spatters around them, the ground trembling beneath his feet.
Re: MINE DEFENSE GUNNERS
Date: 2024-09-18 03:35 pm (UTC)(no subject)
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From:winding off ?
From:winding off 👍
From:Mine Evacuation and Destruction
Date: 2024-09-16 10:57 am (UTC)"I'll set the last of the explosives! Keep a watch for the invaders!" he requests of his newfound partner in these final tasks.
He makes a run for the first of the tunnels and fires up his rockets, flying into the tunnel with a bright glow of flame and explosives in hand. He scans the ceiling of the passage for weak areas and chooses one near the entrance where he sets the charge. Then he's on to the next passage to do the same.
"Any sign of them?" he asks as he passes by.
Re: Mine Evacuation and Destruction
Date: 2024-09-18 03:22 pm (UTC)Re: Mine Evacuation and Destruction
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From:DEFENSE OF FLOTSAM
Date: 2024-09-16 02:32 pm (UTC)"I have an idea." At the moment, Gohan is standing on board one of the ships, with other people getting ready to fight. Currently, he's looking out upon the sea, in the direction they're expecting the assault to come from. "I think I can start the battle with a sneak attack, and cripple or even destroy a ship in the process."
He pauses, then thinks some more. "If you see me dive into the ocean, don't worry. I'll be fine. I can use the technique I use to fly almost as well underwater, plus I'm a strong swimmer."
[(2) The Battle Begins]
As the airships arrive and begin launching their armors, Gohan is nowhere to be seen. But suddenly, a big pillar of light erupts from the water's surface, and catches the stern of one of the airships in its path. The beam then turns, and though it fails to sink a second airship, it does land a partial hit that leaves it damaged. The beam then curves again, this time launching upwards indefinitely.
Tracing the blast back to its source reveals Gohan, still technically below sea level, but the aura from his Super Saiyan 2 form is creating an air pocket by forcing the water away. Once his Kamehameha dissipates, he floats up above the water, closing the pocket.
"I'm sorry I couldn't warn you this time. But I have to protect the lives of the people in our fleet."
With his surprise attack complete, Gohan surveys the area. He's looking for where the armors might be so as to fight them directly, like he did last time -- if he keeps them busy, they won't be able to attack the ships, and their chances of escape improve.
"Come on and fight me! I'll be your opponent!"
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Date: 2024-09-17 12:37 am (UTC)Shu frets in her characteristic, gentle way, fussing with a large bag of some sort.
"I do not know if it is wise to separate yourself from the rest of the group. If you are in trouble, how will your allies come to your aid?"
Absentmindedly, she is retrieving various objects and handing them to Gohan as she talks, including a breastplate, a shield, greaves, elbow padding, and, of all things, a mouth guard. She finishes by picking up a helmet and sizing it up against his head.
"...You have very large hair."
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From:Defense of Flotsam
Date: 2024-09-17 03:09 am (UTC)Harlock fold his arm across his chest, as he looks over what ships wasn't being used for evacuation and in immediate defense, as he ponders what they can do - facing all of the ships at once would mean a ton of casualties and likely defeat, and using one of the few airships....
So to survive, they have to be sneaky. As he walks along the docks, among the discarded items hastily shoved off of ships to make room for passengers in the evacuation, he picks up a metal tray idly.
"There is something we can use in this... what is something that can break military discipline?" Harlock turns to the others making their own plans, or trying to figure out their action, wanting to see how they respond.
2 - Operation Decoy
It was a risky tactic, but one he felt would work out. While Imperial soldiers seemed to be far better disciplined than Earth Federation, he had his suspicion if given a tempting prize, some ships might throw all common sense to chase after their greed, reducing the amount of armaments being pointed at Flotsam proper.
The galleon is moving with full sail but seems sluggish in its course, the deck covered with strapped crates and canvas-covered lumps, with glittering items exposed so that they shine like gold in any telescope that would spy on them, with a few smaller ships huddle around as escorts to what appeared to be a treasure ship trying to flee with all the riches the Corsairs had stole from the Empire. In reality, it was mostly junk, with shiny bits, with the anchor partially submerged to give the illusion of being weighed down - both ready to be scuttled and pulled respectively to increase speed.
"Remember, our goal is to lure as many Imperials from Flotsam as possible, and survive." The pirate announced, as he watches for signs of them taking the bait. "Disable what ships you can without risking yourselves, and be ready scuttle the cargo and pull the anchor."
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Date: 2024-09-17 06:37 pm (UTC)Musse had, after all, thoroughly evaluated it herself. And it was for this reason that she was now manning a cannon, her ether rifle slung across her shoulder.
"Still, one I believe we can enact, should we act with care."
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From:Defense of Flotsam
Date: 2024-09-19 01:58 am (UTC)There's a lot more to be said when, after noticing that one of the Corsairs' pilfered Armors went unassigned in strategic planning, that girl enhanced herself with eight meters of etherically enhanced steel and an even larger spear than usual.
"FORWARD, CORSAIRS! PLUNGE 'EM IN THE DRINK!"
Between the larger stride, the armored power, and the loudspeaker, it's going to be a tragedy when Fiore has to return this thing.
As it is, however, Fiore is using the speed, bulk, and power of the Lanze Armor to be a charging menace against Imperial boarding parties, leaping from ship to ship as she notices fights and disrupting the Imperial attempts to land. She's being as flashy and obnoxious as possible to the Imperial boarders, with two goals in mind - first, getting the attention of the small fry and forcing them to deal with a rapidly moving, extremely pointy wall of steel which, even if inexpertly piloted, is more than a match for any ordinary soldier on foot. Even if she can't skewer the enemy all personally (and she's managed several of them), she can distract them enough for other defenders to flank them, or the ordinary citizens of Flotsam to make their escape. Second, of course, is getting the attention of the people and showing them that they have a defender. A slightly manic, cackling young woman in a weapon she barely knows how to pilot, but nonetheless, a defender she hopes can give them something other than fear of the Empire to keep them going.
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Date: 2024-09-22 03:18 am (UTC)"Fiore..."
How best to put the comment she wants to make.
"...Do you know what you're doing?"
Blunt is probably the best approach here. She is watching a large armor appear to wobble-dance-teeter-lunge-battle its way across the ocean, and she is not entirely certain of this particular strategy for success. On one hand, it hasn't sunk into the water yet. On the other hand, she has a great fear it is about to do so every time it launches itself into the world to leap 50 feet to the next boat.
Defense of Flotsam
Date: 2024-10-01 04:25 am (UTC)Flotsam has become a maelstrom of confusion, with the ships swaying and pitching under hundreds upon hundreds of fighting feet, the air is filled with screams and explosions, and the smells of blood and gunpowder are heavy enough to almost drown out the smell of the ocean. It's in this chaos that Rezo is doing his best to hold his head above the metaphorical water, traveling with another field medic from ship to ship seeking injured comrades.
He hauls himself over the railing of the latest one and is quick to ferret out the presence of the wounded. As he hurries along the deck the rings on his staff chime together, a sign some may be starting to recognize as meaning the presence of the healer from the Vault.
Of course, he also announces himself. "We're the medical team," he says. "Are any of you in need?"