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EVENT #03: WAR ORDER - EXTERMINATION EXECUTION LOG


The Imperial attack strikes like a thunderclap. In the traditional sense, a Legion is comprised of 1,000 men. In the Imperial reckoning, each individual legion holds a variety of troops - while some may have their own specialties, all legions are formidable and versatile fighting forces.

The legion that sweeps over the mine is an artillery-focused legion. A flight of airships descend upon the mine and starts raining devastation upon the facility. While the mine itself is left intact, an airship with heavy shock troopers lands in front of it, the soldiers immediately entering the mine and sealing off the entrances and exits to preserve the facility and slay all within.

The legion that attacks Flotsam is an Armor Legion, and the flight darkens the skies as carrier airships and a swarm of armors descend upon the floating city. As the Corsairs launch their coordinated counterattack, they know in their hearts that successfully mounting this defense will be among the most difficult things they have ever done.

ALL CORSAIRS

Mine Defense Gunners: Corsairs will need to man the defense arsenal installed in the mines to strike back as much as they can against the Legion, before retreating to safety.
Conflict: The Legion will do their best to destroy all present artillery, characters will need to dodge the shelling.
Requirements: To participate in this mission, your thread header should read MINE DEFENSE GUNNERS.
Region: Hesaeth

Mine Evacuation and Destruction: Corsairs will need to evacuate any remaining personnel to the tunnels before collapsing them, as well as ensuring that the secret of the Corsair submersibles is not given to the Empire.
Conflict: The mine is crawling with Heavy Shock Troopers with orders to kill everyone on sight. Corsairs will need to evade or fight these troopers as they evacuate the final remaining personnel and bring the mine down on their heads.
Requirements: To participate in this mission, your thread header should read either MINE EVACUATION AND DESTRUCTION.
Region: Hesaeth

Defense of Flotsam: Flotsam is under heavy fire from the Legion, they must be fought back here and now. This log can take any number of permutations depending on how a character chooses to fight. All captured Armors will be made available for PC use for this fight, and can be claimed in this thread. All Flotsam airships will also be active in this fight and may be incorporated into the log. Flotsam’s sea ships are all generally armed with a hodgepodge of weaponry which will be utilized in this attack.
Conflict: A Legion is trying to destroy every last ship in the fleet and send you all to the bottom of the Eternal Ocean, and they have the firepower to back this up. The Legion consists of 7 carrier airships and 200 armors, as well as 800 general crew and landing forces. It will take all of the Corsair’s might to beat them back.
Requirements: To participate in this mission, your thread header should read DEFENSE OF FLOTSAM.
Region: Flotsam

Imperial Witch: A young girl with flowing green hair and empty, soulless eyes descends upon Flotsam. Upon her head rests an ornate bronze crown, and her Armor is like a ferocious beast. At her command, fire rises to her call - and she leaves naught but devastation and ash in her wake.
Conflict: This is a villain plot with a PC villain character - up to 4 characters may sign up for this plot on a first-come first-serve basis and the PC Villain will control the flow of the log. In general, the PC Villain will tag after all active participants, or after 24 hours have passed, whichever comes first.
Requirements: To participate in this mission, post in the sign-up thread and tag into the appropriate top level. The first 4 players to sign up may take part, and these players will receive lower priority in the next villain plot until all players have had a turn.
Region: Flotsam

Players will generally have free reign to narrate the event’s occurrences as they wish. For the Execution phase, please refer to the Conflict descriptor to get an idea of the kind of narrative difficulties you will encounter and feel free to make use of them as much or as little as you like to make the thread interesting.

Characters are free to use single large threads or multiple smaller threads to meet the character threshold at the player’s discretion.

If you wish to deploy a Gambit during your mission, in the subject line of the reply you’re using the Gambit in type GAMBIT: [NAME OF GAMBIT]. Using Gambits isn’t required for the success of a thread, but doing so will be taken into account when we factor out the successes and failures of the mission.

Due to the coordinated nature of the attack, characters may only participate in logs in a single select region for this mission as they are occurring simultaneously.

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Date: 2024-09-28 10:18 pm (UTC)
spacetogrow: (Default)
From: [personal profile] spacetogrow
"Right!" Ilphyl adds a 'thumbs up' gesture in case they can't be heard. "Meet you back at Flotsam."

Because that is as good a way as any to say 'don't die out there'.

Date: 2024-09-28 10:36 pm (UTC)
purplexing: (dubious leo plans)
From: [personal profile] purplexing
"Be careful!" Donnie shouted after them. He sure hoped there was a Flotsam to return to after all this.

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