
EVENT #03: WAR ORDER - EXTERMINATION EXECUTION LOG
The Imperial attack strikes like a thunderclap. In the traditional sense, a Legion is comprised of 1,000 men. In the Imperial reckoning, each individual legion holds a variety of troops - while some may have their own specialties, all legions are formidable and versatile fighting forces.
The legion that sweeps over the mine is an artillery-focused legion. A flight of airships descend upon the mine and starts raining devastation upon the facility. While the mine itself is left intact, an airship with heavy shock troopers lands in front of it, the soldiers immediately entering the mine and sealing off the entrances and exits to preserve the facility and slay all within.
The legion that attacks Flotsam is an Armor Legion, and the flight darkens the skies as carrier airships and a swarm of armors descend upon the floating city. As the Corsairs launch their coordinated counterattack, they know in their hearts that successfully mounting this defense will be among the most difficult things they have ever done.
ALL CORSAIRS
Mine Defense Gunners: Corsairs will need to man the defense arsenal installed in the mines to strike back as much as they can against the Legion, before retreating to safety.
Conflict: The Legion will do their best to destroy all present artillery, characters will need to dodge the shelling.
Requirements: To participate in this mission, your thread header should read MINE DEFENSE GUNNERS.
Region: Hesaeth
Mine Evacuation and Destruction: Corsairs will need to evacuate any remaining personnel to the tunnels before collapsing them, as well as ensuring that the secret of the Corsair submersibles is not given to the Empire.
Conflict: The mine is crawling with Heavy Shock Troopers with orders to kill everyone on sight. Corsairs will need to evade or fight these troopers as they evacuate the final remaining personnel and bring the mine down on their heads.
Requirements: To participate in this mission, your thread header should read either MINE EVACUATION AND DESTRUCTION.
Region: Hesaeth
Defense of Flotsam: Flotsam is under heavy fire from the Legion, they must be fought back here and now. This log can take any number of permutations depending on how a character chooses to fight. All captured Armors will be made available for PC use for this fight, and can be claimed in this thread. All Flotsam airships will also be active in this fight and may be incorporated into the log. Flotsam’s sea ships are all generally armed with a hodgepodge of weaponry which will be utilized in this attack.
Conflict: A Legion is trying to destroy every last ship in the fleet and send you all to the bottom of the Eternal Ocean, and they have the firepower to back this up. The Legion consists of 7 carrier airships and 200 armors, as well as 800 general crew and landing forces. It will take all of the Corsair’s might to beat them back.
Requirements: To participate in this mission, your thread header should read DEFENSE OF FLOTSAM.
Region: Flotsam
Imperial Witch: A young girl with flowing green hair and empty, soulless eyes descends upon Flotsam. Upon her head rests an ornate bronze crown, and her Armor is like a ferocious beast. At her command, fire rises to her call - and she leaves naught but devastation and ash in her wake.
Conflict: This is a villain plot with a PC villain character - up to 4 characters may sign up for this plot on a first-come first-serve basis and the PC Villain will control the flow of the log. In general, the PC Villain will tag after all active participants, or after 24 hours have passed, whichever comes first.
Requirements: To participate in this mission, post in the sign-up thread and tag into the appropriate top level. The first 4 players to sign up may take part, and these players will receive lower priority in the next villain plot until all players have had a turn.
Region: Flotsam
Players will generally have free reign to narrate the event’s occurrences as they wish. For the Execution phase, please refer to the Conflict descriptor to get an idea of the kind of narrative difficulties you will encounter and feel free to make use of them as much or as little as you like to make the thread interesting.
Characters are free to use single large threads or multiple smaller threads to meet the character threshold at the player’s discretion.
If you wish to deploy a Gambit during your mission, in the subject line of the reply you’re using the Gambit in type GAMBIT: [NAME OF GAMBIT]. Using Gambits isn’t required for the success of a thread, but doing so will be taken into account when we factor out the successes and failures of the mission.
Due to the coordinated nature of the attack, characters may only participate in logs in a single select region for this mission as they are occurring simultaneously.
code credit
no subject
Date: 2024-09-30 04:38 pm (UTC)Everything hurts. She feels like she's been roasted, she dropped her baton into the bottom of the cockpit, and her Armor is blaring multiple alarms, the engines about to shut down. She still is grappled to Terra's Armor, but she hangs from it like dead weight, the flight thrusters no longer firing. "Oh, gods..." she croaks, before Shu's words reach her. The crown-yes, it's obviously important. But Angelika doesn't like her odds if she tries to get out of the cockpit and reach Terra.
Instead, she casts her eyes about-for the young king and knight, locking down her own controls and leaving her machine to simply hang onto Terra's while she bends-ow-and retrieves her magic focus. "Soothing Waves! Divine Grace!" Healing spells and magical shields wrap themselves around both young men (Different watery healing than Link may recall, but yet familiar in type). "Get up, get up, Please get up, and get that thing off her!"
no subject
Date: 2024-10-01 07:05 am (UTC)Luckily, there's another wave of healing that sends a shock through his system, revitalizing him and he summons the Royal Arms around himself, a myriad of spectral weapons circling him as he warp-strikes, lunging for Terra with aims for the crown. The weapons he controls with his mind and they fend off any oncoming attacks as he goes for his goal.
no subject
Date: 2024-10-01 09:54 am (UTC)Guardians, all around them. A red dot on his forehead. A searing, white-hot pain and Zelda's arms around him, as everything begins to go dark...
...but then the wave of Shu and Angelika's healing power washes the vision away, along with the worst of the pain. No, Link's not dying again - not today - and if he can help it, neither is anyone else.
As Noctis lunges at Terra, Link moves to flank opposite him. And while the Noctis goes for the crown, Link goes on the attack. He strikes towards her face, her chest, her vital organs - he can't afford anything less, not with how dangerous she is.
no subject
Date: 2024-10-01 07:16 pm (UTC)"Blizzaga."
An enormous pillar of ice materializes between her and the warriors and begins pushing toward them.
"Thundaga."
A huge bolt of lightning descends from the heavens, targeting Noctis and Link.
"Firaga."
An enormous ball of flame locks onto Angelika and starts pursuing her at alarming speeds.
"Reclaim the girl and the armor."
A harsh voice crackles through the air as an enormous airship breaks through the cloudcover, approaching Terra as it lays down covering fire. As it approaches, the bay doors open and scoop up Terra and her armor, before the ship begins to climb in altitude.
no subject
Date: 2024-10-01 10:56 pm (UTC)She isn't sure if they should be pleased or not. As far as the battle went, it wasn't even a stalemate. They hadn't managed to land a single blow on the armor that would be considered impactful. Indeed, they had barely managed to break through the shield. Meanwhile, the girl had slung out spell after spell of catastrophic proportions - even if it seemed as if she had suffered the costs herself.
She suspected the girl was not the one they wanted to suffer the costs.
As the final spells descend, Shu sighs heavily as she bobs up and down on the water and watches them seek after her companions.
"Myriad grains, everlasting, granting sanctuary to those who seek succor." Her final defensive power, offering a protective barrier to those in harm's way. "Let us regroup. There are many sailors in need of our aid."
The ships were still burning.
no subject
Date: 2024-10-03 01:33 am (UTC)But unlike Shu, he's very confident that their enemy retreating is a good thing. Any battle in which you don't die is a victory. And right now, Link might be burned, electrocuted, and bruised - but he's not dead.
So right now he's just...going to flop. Just for a bit. Then he’ll get back to work.
no subject
Date: 2024-10-05 02:01 pm (UTC)She might have been able to recover, might have been able to right herself and get back into the fight given time-but by the time she was, bleeding, burned, and blackened, the fight was already well and truly over, and she could only let the armor sink to a ship and ask for a medic to help her so she could join in treating the wounded.