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EVENT #02: A MAN OF WORTH PLANNING PHASE


The time has come to begin preparing to engage and capture the VIP. The knowledge he holds will be imperative to further Corsair operations, and they absolutely cannot let this opportunity slip by.

By a narrow vote, the Corsairs have elected to destroy the escort fleet, deeming a capture operation on the ships far too risky while also attempting to secure a VIP. As such, the Corsairs have two primary duties - discern information on the movement of the troops and prepare heavy munitions to sink the airships.

Since the game’s population is still in flux due to our new status, we are scaling back the people requirements and opening all event logs to everyone. Now, in order for a given log to be complete, we only require that players start logging it out. We’ll continue to assess and refine our mission style as the game continues and we see what works and what doesn’t, please bear with us as we get this all figured out.

CORE MISSIONS

Gather Information: Negotiators will need to connect with the Imperials in Elysium and wring as many details about the upcoming visit as they can. The more the Corsairs know about the timetable, expected escort, and armaments, the higher the chance of success.
Conflicts: A delicate touch will be needed to avoid arousing suspicions. Corsairs will need to be able to justify why it is important for them to have the knowledge, and Imperials tend not to like to give information to staff if they acknowledge they exist at all.
Requirements: To participate in this mission, your thread header should read GATHER INFORMATION.

Gather Munitions:Suppliers will need to start preparing and developing heavy munitions to attack the escort fleet. It is imperative that every airship in the escort sinks beneath the waves, and the crew along with it, and the Corsairs will require a lot of firepower to see it done.
Conflicts: Working with explosives is risky business, and unskilled hands are liable to get blown off. Suppliers will need to be careful with both their preparation and their handling, even moreso if they go out to gather particularly volatile materials from particularly volatile wildlife.
Requirements: To participate in this mission, your thread header should read GATHER MUNITIONS.

SIDE MISSIONS

With Hesaeth captured, the Corsairs will now need to hold it. Players may propose Player Plots to see to its defenses, in the likely event that the Empire attempts to reclaim it in the near future. The below prompts are potential things that may be done, but players are encouraged to think up their own plans and run their own logs if they think of anything. These Plots may be submitted here.
Trap the Mines: Line the mines with explosives so they can be collapsed in the event of an attack.
Undersea Route: Carve an undersea route into the mines so people can be evacuated via submersible.
Rallying Point: Set up a Rallying Point in the Hesaeth wilderness where evacuees can rendezvous for escape in the event of attack.
Defense Systems: Set up cannons to fight back against Imperial Invaders.

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Gather Munitions - Nephenee

Date: 2024-08-04 02:07 am (UTC)
newmemorywhodis: (Neutral 03)
From: [personal profile] newmemorywhodis
Late one evening, long after most people have gone to sleep, Link and Nephenee are awake. They've spent the day staking out a Empire-owned Merchant House in Seisgrun, and now it's time to break in.

Because if the information the Corsairs gave them is right, this Merchant House doesn't just house firearms and ammunition. It's where Link's Korok-enchanted pack ended up after he was captured by the Empire. And maybe they'll have some other stolen Outlander items as well, if they're lucky.

Link hopes they're lucky. He wants his pack back. Trying to fit everything he's collected into his tiny dorm has proven...difficult.

Now, he and Nephenee are creeping towards the back wall of the House. Link glances back at Nephenee. Is she ready?

Gather Munitions

Date: 2024-08-07 04:53 am (UTC)
tisfinished: (concentration)
From: [personal profile] tisfinished
Getting explosives is the easy part. Making of them bombs more likely to crack the airship's hull than blow up the poor sod setting them, that's the tricky part.

The alchemical processes of making grenades and shaped charges from gunpowder and fire ether crystal is similar to cooking, an irony not lost on Senshi as he adds powder to a carefully shaped ceramic container, one pinch at a time.

"Have we got enough nitrate for the fuses?" he calls over his shoulder. "Raid the pink salt from the butchers for it if you have to!"

GATHER INFORMATION

Date: 2024-08-07 05:39 am (UTC)
sapphirecontess: (013)
From: [personal profile] sapphirecontess
Although she far prefers the informal "Musse", when the occasion demanded it she could always become Mildine Juzalith de Cayenne, a proper noblewoman living in a remote estate while her uncle ran her family territory. And so it was today that she hosted a tea party, bringing in noble ladies in the area as well as some special guests of her own to chat, drink tea, gossip, and, hopefully, acquire more information on the incoming arrival.

The tea was set, the cakes immaculate, and as for her guests, well... have fun. One would need to have passed her rigorous screening to stand with her now in the presence of nobility, and there was no room for error.
Edited Date: 2024-08-07 05:40 am (UTC)

Defense Systems

Date: 2024-08-13 03:20 am (UTC)
freearcadia: (Now I ain't gonna do it)
From: [personal profile] freearcadia
While the exact details differ, cannons are cannons, AA guns are AA guns. Though he had to admit, he hadn't expected the ammunition to be that heavy.

Yet, there's a small part of him a little gleeful - not particularly because he is the type that likes his booms - well, he likes his booms, but because - perhaps he read too many stories about wooden ships and iron men growing up. "Hmm... looks like this cannon got damaged in the fight," The pirate kneels, inspecting the large dent in the metal casing.

"Think it is safe to load?" He calls out.
Edited Date: 2024-08-13 03:20 am (UTC)

Gather Information

Date: 2024-08-13 11:34 pm (UTC)
lightnovelexperiences: (:peeved)
From: [personal profile] lightnovelexperiences
A new business has sprung up in Elysium: a bathhouse and health spa, the Seven Winds. Marketed towards vacationing freemen, it offers a hot mineral water bath, cold bath, mani/pedi and massage, attended by a few folks but lead by a foxkin woman. Reports are filtering through about how relaxing the treatment is…

…relaxing enough to loosen lips. When the Corsairs stop by after hours, Deedee does what she can for their injuries, and passes on slips of the tongue.

“Had a sky-frigate’s lieutenant come in today and complain about the captain’s safety regulations,” she passes on. “They do call and response passwords, change them every week on Coinsday. Didn’t tell me this week’s, but maybe you can find out.”

UNDERSEA ROUTE (Backdatedish)

Date: 2024-08-25 06:33 am (UTC)
purplexing: (Team B's up)
From: [personal profile] purplexing
There's no doubt in Donnie's mind that the Imperials will try to retake the mines. If not soon, then eventually, but the overall impression from them makes it seem more than clear that they don't take such things lightly. Donnie knows from personal experience that the Empire doesn't like anyone else having what it considers its property, even if it might have been cast off.

When the proposals for getting Hesaeth prepared for worst possible outcomes are made, the turtlekin readily volunteers to assist with scoping things out underwater. After all, you can't just drill a hole straight through.

The upper part of things has already been considered, maps of mine tunnels looked over before a suitable location has been chosen. They just need an end point, and an ether beacon set so they know that they're excavating in the right direction. With water practically being a natural element for Donnie to be in, there had been little questioning, and as soon as the beacon's been prepped and handed over, it's into the water that the turtlekin goes!

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