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EVENT #02: A MAN OF WORTH PLANNING PHASE


The time has come to begin preparing to engage and capture the VIP. The knowledge he holds will be imperative to further Corsair operations, and they absolutely cannot let this opportunity slip by.

By a narrow vote, the Corsairs have elected to destroy the escort fleet, deeming a capture operation on the ships far too risky while also attempting to secure a VIP. As such, the Corsairs have two primary duties - discern information on the movement of the troops and prepare heavy munitions to sink the airships.

Since the game’s population is still in flux due to our new status, we are scaling back the people requirements and opening all event logs to everyone. Now, in order for a given log to be complete, we only require that players start logging it out. We’ll continue to assess and refine our mission style as the game continues and we see what works and what doesn’t, please bear with us as we get this all figured out.

CORE MISSIONS

Gather Information: Negotiators will need to connect with the Imperials in Elysium and wring as many details about the upcoming visit as they can. The more the Corsairs know about the timetable, expected escort, and armaments, the higher the chance of success.
Conflicts: A delicate touch will be needed to avoid arousing suspicions. Corsairs will need to be able to justify why it is important for them to have the knowledge, and Imperials tend not to like to give information to staff if they acknowledge they exist at all.
Requirements: To participate in this mission, your thread header should read GATHER INFORMATION.

Gather Munitions:Suppliers will need to start preparing and developing heavy munitions to attack the escort fleet. It is imperative that every airship in the escort sinks beneath the waves, and the crew along with it, and the Corsairs will require a lot of firepower to see it done.
Conflicts: Working with explosives is risky business, and unskilled hands are liable to get blown off. Suppliers will need to be careful with both their preparation and their handling, even moreso if they go out to gather particularly volatile materials from particularly volatile wildlife.
Requirements: To participate in this mission, your thread header should read GATHER MUNITIONS.

SIDE MISSIONS

With Hesaeth captured, the Corsairs will now need to hold it. Players may propose Player Plots to see to its defenses, in the likely event that the Empire attempts to reclaim it in the near future. The below prompts are potential things that may be done, but players are encouraged to think up their own plans and run their own logs if they think of anything. These Plots may be submitted here.
Trap the Mines: Line the mines with explosives so they can be collapsed in the event of an attack.
Undersea Route: Carve an undersea route into the mines so people can be evacuated via submersible.
Rallying Point: Set up a Rallying Point in the Hesaeth wilderness where evacuees can rendezvous for escape in the event of attack.
Defense Systems: Set up cannons to fight back against Imperial Invaders.

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Date: 2024-09-10 04:32 am (UTC)
newmemorywhodis: (Fight 08)
From: [personal profile] newmemorywhodis
Crack! The guard in stolen armour's ribs crack as Nephenee's armour slams into her, before she screams as her arm is impaled. For now, she's stuck to the ground, unable to wield her weapon or even move. She thrashes on the floor, legs kicking wildly.

But the other guard isn't so restrained. As Neph deals with the one now on the ground, the other guard has been on the move. He circles around, keeping behind Neph - until he strikes, trying to catch her off guard with a heavy swing of his baton.
Edited Date: 2024-09-10 09:03 am (UTC)

Date: 2024-09-16 11:26 pm (UTC)
relentless_sentinel: (Smite)
From: [personal profile] relentless_sentinel
It's a good thing the best lancers, the ones that are promoted to Sentinels, develop some very strong senses about what's happening around them. (It comes with a few trade-offs for some, like not knowing how to turn that off or down, but that's not important right now.) It's kept her alive in the past, and it keeps her from taking the full-brunt of the attack now, as she manages to turn just enough to catch the attack on the long shield in her right hand. A small grunt escapes as it connects, but she takes the force with ease, and shoves back, looking to push him off-balance.

Of course, needing to turn so quickly while she had been holding that lance might cause more pain for the soldier on the floor, as it moves the halberd in the wound even as she loosens her grip on it to make that turn easier. Sorry, she isn't trying to cause more pain like that!

Back on Link's end, the soldier on the floor is struggling to get up, and the one with the spear is a little unnerved by that scream and crunch, to say the least. At least shaken enough that her trying to menace Link isn't going too well, her attempted thrust of her spear towards him being a bit wobbly.
Edited (phrasing) Date: 2024-09-24 08:34 pm (UTC)

Date: 2024-09-25 10:18 am (UTC)
newmemorywhodis: (Fight 07)
From: [personal profile] newmemorywhodis
The soldier in Nephenee's armour screams, as the halbred twists. She is, as it turns out, really not having a good day.

Neither is the other guard, who's baton has now been unceremoniously shoved back. He might be smarter than the one on the ground, but he certainly doesn't have the senses of a Sentinel. He lets out a curse - and stumbles.

Meanwhile, the spear-weilding guard's strikes are hesitant and uncertain - and Link takes advantage. Because in the moment that she tries to strike, Link dodges - and in an instant becomes much, much faster.

To anyone watching, he becomes a sudden blur of activity. An impossibly quick succession of strikes all hit the spear-wielding guard, before she can even think about reacting.

Skill going off: Adept, Crit hit (3x damage)

Date: 2025-01-16 07:53 pm (UTC)
relentless_sentinel: (Take up your shield)
From: [personal profile] relentless_sentinel
Sorry to say, Red Shirt Imperial Number 1, but it's only going to get worse.

But before it does for the one pinned on the ground, it gets worse for the Imperial Link's facing. Because while the Empire does train their people, there's only so much you can do against someone exceptionally fast like Link without way better training, and she crumples into a bloody heap on the floor. Alive or dead, who can say at the moment?

The one pinned now gets her turn at a worse time of things, as Nephenee bounces back from shoving the other guy away, plants her foot on the chick in her armour, tugs out the Wishblade, and leaps forward to launch her own attack at the baton-wielder. With the leg-power behind it, it's both a quick and powerful strike, before she presses her advantage and follows up with three more blows, using the inertia to turn the last into an upward swing. It's perhaps not quite as flashy as Link's, but it's still damn fast, and deadly accurate to boot.

If she knew golf, Nephenee might yell "Fore!" about now. However, she doesn't, so at least the Imperials don't have to bear that insult in addition to mounting injuries.

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