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MISSION #01: SAND AND IRON


With the operation fast approaching, the Crimson Corsairs mobilize to prepare. As is often the case, the Supplier and Infiltration teams take the lead, deploying within Elysium and on the continent of Hesaeth. These preparations will be vital for the success of the operation team, and the Corsairs have devoted significant resources into seeing it through.

The Corsairs have delivered their verdict, and the mining site will be Captured for the benefit of the Crimson Corsairs. We expect this will invite swift reprisal from the Empire, and the Corsairs are expected to prepare assiduously to ensure unnecessary loss of life can be avoided.

The following missions have been registered for completion. For a character to count as having participated, they must have a minimum of 3 comments in the mission thread. Characters may only participate in missions in one of the available regions, but may participate in up to two threads if desired. If more than the minimum number of log participants is available for a given log, it will impact the efficacy of the preparation. As this is the first mission, the numbers have been kept intentionally low, we will assess requirements based on how we see player participation from this event and adjust as necessary.

SUPPLIERS

Gathering Supplies: This will mostly consist of gathering ingredients to make the food and drink to be distributed among the celebrants. It might involve hunting, foraging, farming, or other methods of production or gathering depending on your character’s preference. Failure to properly stock Elysium for the party will make the visiting officers angry and alert, ensuring they can mount a more effective defense of Hesaeth.
Requirements: To participate in this mission, your thread header should read GATHERING SUPPLIES. At least 4 characters will need to participate in this mission among all mission threads to make this a success.
Region: Elysium
Participants: Link, Snufkin, Maomao, Kaine (4/4)

Venue Preparation: This will consist of preparing the venue for the performance and banquet. It involves setting up the area, as well as constructing areas for seating and staging for the performances which will be held in the banquet hall. Failure to properly prepare will make visiting officers bored and restless, ensuring they can mount a more effective defense of Hesaeth.
Requirements: To participate in this mission, your thread header should read VENUE PREPARATION. At least 4 characters will need to participate in this mission among all mission threads to make this a success.
Region: Elysium
Participants: Momo, Musse, Eva, Link (4)

Munitions Development: The assault on Hesaeth will be a sneak attack, but extra firepower is always appreciated. Based on the recent salvage we’ve recovered, we believe we can make either a lethal poison or a sleep gas to be fired at the labor camp barracks. There is considerable argument among the Corsairs over which should be used, the sleeping concoction will potentially allow for the taking of captives. The poison gas will be potentially safer in neutralizing major threats, but there are many among the Corsairs and Imperial citizenry who will find the use of such a weapon abhorrent and this may lower our standing among our allies.
Requirements: To participate in this mission, your thread header should read either MUNITIONS DEVELOPMENT - SLEEPING GAS or MUNITIONS DEVELOPMENT - POISON GAS. At least 2 characters will need to participate in either of these missions to make this a success.
Region: Vault
Gambit: This will make up to two Gambits available - the Sleeping Gas Gambit and the Poison Gas Gambit. Either will be available for a one-time use in a mission log.
Participants (Sleeping Gas): Rezo (1/2)
Participants (Poison Gas): (0/2)

Illicit Substance Development: With the visiting officials, now is an excellent time for Elysium to put some of its finest hedonistic delights on display. To that end, they are developing more powerful alcohol and drugs to ensure the empire cannot mount an effective defense when the time comes. The enhanced alcohol should make the officers more likely to be asleep or impaired, whereas the drugs should ensure the officers are hallucinating and unable to give effective orders. Both should be able to completely incapacitate the officers and keep them from providing any aid to the labor camp.
Requirements: To participate in this mission, your thread header should read either DRUG DEVELOPMENT or ALCOHOL DEVELOPMENT. At least 2 characters will need to participate in either of these missions to make this a success.
Region: Vault or Elysium
Faction: Elysium only
Gambit: This will make up to two Gambits available - the Potent Drugs Gambit and the Potent Alcohol Gambit. Either will be available for a one-time use in a mission log.
Participants (Drug Development): Maomao, Musse (2/2)
Participants (Alcohol Development): (0/2)

INFILTRATORS

Observation and Mapping: Infiltrators will need to get a full layout of the labor camp, including troop movements, locations of armaments, and as many details as possible. This information will be critical in ensuring the team can quickly neutralize the threats on the ground. Failure to properly scout the area will lead to the team encountering unexpected and potentially dangerous threats on the ground.
Requirements: To participate in this mission, your thread header should read either OBSERVATION AND MAPPING. At least 4 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth
Participants: T-800, Id, Itsuzumi, Aerich (4/4)

Prisoner Uprising: Infiltrators will need to steal into the labor camp and prepare the inhabitants for their impending rescue. This includes informing them and arming them so they can assist, if willing.
Requirements: To participate in this mission, your thread header should read OBSERVATION AND MAPPING. At least 4 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth
Gambit: This will make the Prison Revolt Gambit available. It will be available for a one-time use in a mission log, but can only be used on this mission.
Participants: Madeline, Noctis, Harlock (3/4)

Steal Dispatches: Knowledge is power, and the Corsairs can make tremendous use of the maps, dispatches, and orders that flow through prison camps like this. Infiltrators will need to enter officer quarters and sift through refuse to find these missives and bring them back to the Vault for analysis.
Requirements: To participate in this mission, your thread header should read either STEAL DISPATCHES. At least 2 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth
Faction: Vault only
Gambit: This will make the Hamper Reinforcements Gambit available. It will be available for a one-time use in a mission log.
Participants: Donatello, Angelika (2/2)

Players are generally free to play out the mission however they wish in terms of their log. A mission’s success will be judged across all participants in all logs. Players who want to make final group planning may use the top level in this post. Any Gambits will be made immediately available once the log participation requirement is met. The Execution phase will be posted on July 10th, but the cut-off to complete a mission log successfully for the planning phase will be July 15th.

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Gathering Supplies (Elysium)

Date: 2024-07-03 02:55 am (UTC)
xenovore: (having a good time in this dungeon)
From: [personal profile] xenovore
[The visiting officers are surely expecting a grand feast, and that means it's practically all hands on deck to get enough ready in time for the event. These are, after all, the same Imperials who require a vomitorium to satisfy their appetites. And milk, cheese, butter, and yogurt are all things the chefs will need in abundance.

So. Laios is pretty good with animals, and he actually rather likes cows even if they aren't as cool as monsters, so that's why the big tough swordsman is here. Currently, he's leading a particularly hefty cow into place into one of the milking stanchions, where a small container of fodder awaits it, and talking in a low, calm voice.]


You want hay right? We've got plenty of food for you here. Well, maybe not that much, but we'll bring you more. Just step up here...

[His voice is pretty monotonous, but the cow does indeed seem to be staying calm so far.]

Munitions Preparation (Vault)

Date: 2024-07-03 03:19 am (UTC)
redprayer: (a stranger in a strange strange land)
From: [personal profile] redprayer
[It has been a very long time since Rezo has experimented with grenades, but he can hardly tell the Corsairs's combatants "just use magic, it's more efficient." So he's dusting off some old knowledge and building upon it to create something similar, but not quite as incendiary. Or explosive.

At the moment he's fiddling with a few different potential casings. Most of the ones on the laboratory table in front of him are made from scrap metal, but he also has a few bulbous, ceramic ones at hand as well.]
purplexing: (i cannot be hearing this right)
From: [personal profile] purplexing
There's usually a certain energy that charges the Vault when there's a mission coming up. It's a buzzing, catching thing that makes it almost impossible to do anything else but get swept up in the motion of it all, and it never fails to seem like everyone has a job to do during these times.

Donnie's been here long enough to be able to tell the difference though. This isn't like the usual missions that involve liberating servants. This is going to be something big, and he wants to be a part of it. Somehow. Part of him is a little hesitant to say anything, but as he listens more and more to the specific talks of infiltrating mining site, the more he feels the urge to volunteer. I can do this, he tells himself. I can do this-

"I'll do it," he says aloud, hoping no one notices the slight start he gives himself as though he hadn't expected himself to speak up then. Noting the dubious looks that start to appear, he rallies on. "I'm used to sneaking around and retrieving things, did it all the time back... Well, anyway, I can do this." By that iteration he at least manages to look a little more confident about volunteering, but he isn't that great at reading people and isn't feeling entirely certain he's sold himself on the matter as he tries not to look nervous with all the attention.

Gathering supplies (Elysium)

Date: 2024-07-03 09:43 am (UTC)
newmemorywhodis: (Neutral 01)
From: [personal profile] newmemorywhodis
In the forests of Elysium, Link moves silently, crouched down to the ground. An arrow already notched to his bow, ready to fire as soon as they find prey. They need meat for their mission, and Link intends to bring plenty back.

It's clear that he is a practised hunter - although he's not quite used to having company while doing so. He glances over towards his companion. What are they up to?

Venue Preparation

Date: 2024-07-03 06:23 pm (UTC)
sapphirecontess: (020)
From: [personal profile] sapphirecontess
As nobility, Musse had a strong grasp on propriety and Imperial expectations. Thus, events found her in the center of the chaos directing people to roles and tasks. There was much to do, after all, a stage was needed in the dining hall for entertainment, food must be prepared, decorations hung. Any sign of her normal playfulness was gone, she was snapping orders like a field marshal.

"Fresh fish to the kitchen. I need that lumber by the stage setup so it can be used to construct the banners. Where are the curtains? I was told they should be delivered by now!"
knowhyoucry: (terminator4)
From: [personal profile] knowhyoucry
A group has been called to infiltrate the prison camp at Hesaeth to map the layout and gather intelligence for the upcoming mission, first to mobilize at a staging ground nearby. The T-800 had arrived early to gather some preliminary recon. By the time the others arrive, it has some information.

"I believe this mission has the highest probability of success if we are able to acquire uniforms and use them as cover to enter the camp." It states. "There are regular guard patrols in the vicinity around the camp. I recommend disabling a patrol and acquiring the necessary disguises." There are 3-5 guards per patrol, the probability of being able to find fitting uniforms for at least a few of them.
freearcadia: (A pirate's reputation)
From: [personal profile] freearcadia
The plan was set - disguises for the inquisition, and a small stockpile of weapons to bring to the prisoners.

Harlock looked over the collection as he added a few bolt cutters into the mix. "Here, manacles, locks, this should help - they might be able to break into the guards' lockers and procure more weapons that way." With that, the man goes to get changed. "My accent is a little strong, so I shouldn't be the one talking until we get past the guards." He then added as an afterthought as he pulled his hair into a loose bun, putting on the face-concealing helmet.

"Everyone ready?"
Edited Date: 2024-07-09 11:45 pm (UTC)

DRUG DEVELOPMENT

Date: 2024-07-11 10:16 pm (UTC)
2mao: (Troubled thoughts)
From: [personal profile] 2mao
The job here, at this moment, was crucial to the success of the operation. Using the various ingredients they'd gotten together, they needed to turn them into usable substances to take the nobility out of the picture. It wasn't going to be easy, but honestly, the challenge was good for Maomao. It kept her focused.

It made it fun.

Not that she'd say that last thought out loud. She was too pragmatic for that - even if it did show in her face at some points.

But for now, her face was just a mask of concentration as she poured over notes, mortar and pestle set aside for the moment. She had to pour over not only the herbs they'd been given, but several monster parts she'd arranged to have delivered from Flotsam and the Vault. Using them in medicine, or poison, wasn't as well-studied as with herbs, and their combinations never even touched upon, so it would be difficult to form them into a cohesive whole.

A challenge. But fun.

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