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MISSION #01: SAND AND IRON


With the operation fast approaching, the Crimson Corsairs mobilize to prepare. As is often the case, the Supplier and Infiltration teams take the lead, deploying within Elysium and on the continent of Hesaeth. These preparations will be vital for the success of the operation team, and the Corsairs have devoted significant resources into seeing it through.

The Corsairs have delivered their verdict, and the mining site will be Captured for the benefit of the Crimson Corsairs. We expect this will invite swift reprisal from the Empire, and the Corsairs are expected to prepare assiduously to ensure unnecessary loss of life can be avoided.

The following missions have been registered for completion. For a character to count as having participated, they must have a minimum of 3 comments in the mission thread. Characters may only participate in missions in one of the available regions, but may participate in up to two threads if desired. If more than the minimum number of log participants is available for a given log, it will impact the efficacy of the preparation. As this is the first mission, the numbers have been kept intentionally low, we will assess requirements based on how we see player participation from this event and adjust as necessary.

SUPPLIERS

Gathering Supplies: This will mostly consist of gathering ingredients to make the food and drink to be distributed among the celebrants. It might involve hunting, foraging, farming, or other methods of production or gathering depending on your character’s preference. Failure to properly stock Elysium for the party will make the visiting officers angry and alert, ensuring they can mount a more effective defense of Hesaeth.
Requirements: To participate in this mission, your thread header should read GATHERING SUPPLIES. At least 4 characters will need to participate in this mission among all mission threads to make this a success.
Region: Elysium
Participants: Link, Snufkin, Maomao, Kaine (4/4)

Venue Preparation: This will consist of preparing the venue for the performance and banquet. It involves setting up the area, as well as constructing areas for seating and staging for the performances which will be held in the banquet hall. Failure to properly prepare will make visiting officers bored and restless, ensuring they can mount a more effective defense of Hesaeth.
Requirements: To participate in this mission, your thread header should read VENUE PREPARATION. At least 4 characters will need to participate in this mission among all mission threads to make this a success.
Region: Elysium
Participants: Momo, Musse, Eva, Link (4)

Munitions Development: The assault on Hesaeth will be a sneak attack, but extra firepower is always appreciated. Based on the recent salvage we’ve recovered, we believe we can make either a lethal poison or a sleep gas to be fired at the labor camp barracks. There is considerable argument among the Corsairs over which should be used, the sleeping concoction will potentially allow for the taking of captives. The poison gas will be potentially safer in neutralizing major threats, but there are many among the Corsairs and Imperial citizenry who will find the use of such a weapon abhorrent and this may lower our standing among our allies.
Requirements: To participate in this mission, your thread header should read either MUNITIONS DEVELOPMENT - SLEEPING GAS or MUNITIONS DEVELOPMENT - POISON GAS. At least 2 characters will need to participate in either of these missions to make this a success.
Region: Vault
Gambit: This will make up to two Gambits available - the Sleeping Gas Gambit and the Poison Gas Gambit. Either will be available for a one-time use in a mission log.
Participants (Sleeping Gas): Rezo (1/2)
Participants (Poison Gas): (0/2)

Illicit Substance Development: With the visiting officials, now is an excellent time for Elysium to put some of its finest hedonistic delights on display. To that end, they are developing more powerful alcohol and drugs to ensure the empire cannot mount an effective defense when the time comes. The enhanced alcohol should make the officers more likely to be asleep or impaired, whereas the drugs should ensure the officers are hallucinating and unable to give effective orders. Both should be able to completely incapacitate the officers and keep them from providing any aid to the labor camp.
Requirements: To participate in this mission, your thread header should read either DRUG DEVELOPMENT or ALCOHOL DEVELOPMENT. At least 2 characters will need to participate in either of these missions to make this a success.
Region: Vault or Elysium
Faction: Elysium only
Gambit: This will make up to two Gambits available - the Potent Drugs Gambit and the Potent Alcohol Gambit. Either will be available for a one-time use in a mission log.
Participants (Drug Development): Maomao, Musse (2/2)
Participants (Alcohol Development): (0/2)

INFILTRATORS

Observation and Mapping: Infiltrators will need to get a full layout of the labor camp, including troop movements, locations of armaments, and as many details as possible. This information will be critical in ensuring the team can quickly neutralize the threats on the ground. Failure to properly scout the area will lead to the team encountering unexpected and potentially dangerous threats on the ground.
Requirements: To participate in this mission, your thread header should read either OBSERVATION AND MAPPING. At least 4 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth
Participants: T-800, Id, Itsuzumi, Aerich (4/4)

Prisoner Uprising: Infiltrators will need to steal into the labor camp and prepare the inhabitants for their impending rescue. This includes informing them and arming them so they can assist, if willing.
Requirements: To participate in this mission, your thread header should read OBSERVATION AND MAPPING. At least 4 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth
Gambit: This will make the Prison Revolt Gambit available. It will be available for a one-time use in a mission log, but can only be used on this mission.
Participants: Madeline, Noctis, Harlock (3/4)

Steal Dispatches: Knowledge is power, and the Corsairs can make tremendous use of the maps, dispatches, and orders that flow through prison camps like this. Infiltrators will need to enter officer quarters and sift through refuse to find these missives and bring them back to the Vault for analysis.
Requirements: To participate in this mission, your thread header should read either STEAL DISPATCHES. At least 2 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth
Faction: Vault only
Gambit: This will make the Hamper Reinforcements Gambit available. It will be available for a one-time use in a mission log.
Participants: Donatello, Angelika (2/2)

Players are generally free to play out the mission however they wish in terms of their log. A mission’s success will be judged across all participants in all logs. Players who want to make final group planning may use the top level in this post. Any Gambits will be made immediately available once the log participation requirement is met. The Execution phase will be posted on July 10th, but the cut-off to complete a mission log successfully for the planning phase will be July 15th.

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Date: 2024-07-08 05:34 am (UTC)
knowhyoucry: (terminator8)
From: [personal profile] knowhyoucry
Izutsumi makes a valid point, and that will have to be factored in. "It is unlikely the alarm will be raised immediately in that case. Likely they will be searched for within the camp first." That would give them more time before the guards become suspicious enough to raise an alarm, and they can use the guard population as cover, at least for a time.

"Do you have another method of infiltration to suggest?" It asks, since Izutsumi raised the objection, and it has no problems adopting to a different strategy if it will be more workable.

Date: 2024-07-08 12:46 pm (UTC)
fray: (Default)
From: [personal profile] fray
Since it's Izutsumi's objection, Id glances her way. With proper timing, he thinks replacing a few guards should serve their purposes well enough, but he's not so rigid as to ignore other opinions.

They all have different experiences under their belts, and she could have unique insight. "Now's the time to talk ideas." He affirms.

Date: 2024-07-08 11:25 pm (UTC)
lyorning: (Default)
From: [personal profile] lyorning
Aerich cleared his throat. "Does anyone have any..." a pause while he fumbles for words, "etheric ability that allows for remote viewing of places? Or do we know of defenses other than the guards?"

Look, sorcerous protections (and the arms race that comes from others trying to counter those) are a part of his home culture. A random labor camp might not merit such defenses, depending on how common they were, but it is worth asking.

Date: 2024-07-09 02:34 am (UTC)
poormeowmeow: (007)
From: [personal profile] poormeowmeow
Ah, shit, everyone is looking at her now. Izutsumi frowns and glances away as she clears her throat.

"I didn't say it was a bad idea, I just said we gotta be aware of the limitations! That's it! Grabbing their uniforms will work, we just gotta be quick so someone else doesn't find 'em. Right? It's part of the problem we gotta deal with!"

Date: 2024-07-30 03:51 am (UTC)
knowhyoucry: (terminator11)
From: [personal profile] knowhyoucry
"Yes. Your assessment is correct. My scanners should allow us to pick up any threats before we encounter them. I will divert non-critical power to boost the range." The T-800 answers. The process happens almost instantaneously. Risks have been assessed, timeline has been acknowledged. "Let us proceed to the rear entrance. The shift change is coming soon."

For such a big guy, he can move fairly quietly and fast. They have to circle around the camp to avoid detection, and the T-800's optics can scan for threats. They manage to make it to the rear entrance undetected, and there are in fact only two guards, one of whom is clearly antsy for his shift to be over. This is not a glamorous assignment by any means.

"Shift change is imminent." It warns. The replacements will be here momentarily, and they'll have precious little time to make this work.

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