EVENT#08 VINDESS LIBERATION MISSION LOG
Apr. 9th, 2025 09:02 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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EVENT#08 VINDESS LIBERATION MISSION LOG
Content warnings: Blood, Gore, and Cannibalism
The Corsairs strike quickly. As soon as Gaurus the Bleeder steps off the Imperial airship, Corsair airships emerge from hiding around the settlement and take to the air, peppering the Imperials with a salvo of cannonfire. Corsairs leap from the deck and emerge from hiding within the settlement, weapons drawn and battle-ready.
For his part, Gaurus the Bleeder meets the charging Corsairs without surprise. The man’s immense bulk is imposing enough on his own, but he carries an unmistakable stench of blood, death and decay about him. His enormous body is toned with heavy muscle, and his hands seem to permanently drip blood as he unleashes a feral belly laugh.
“Take them! Capture them! Flay them alive!” he bellows, his voice ringing out across the city. “Their corpses shall decorate my table, their heads my wall! Come lads, let us punish these rebels and teach them the pain and despair of standing against the Empire!”
The stench of blood seems to spread, thick and metallic as the eyes of the Imperial soldiers seem to dim, blood beginning to trickle from every pore like sweat and seep from their mouths in the place of drool. They surge forward, a beastial hunger consuming them as terror quickly spreads among the civilians who turn to flee. For good or for ill, the battle is joined. With Gaurus at its head, the axe of the Empire descends, and the Corsairs will need to bring their all to bear, lest they be ground underfoot.
All logs have full sign-ups, but characters are still welcome to join any open logs. Additional participants will boost the potential for the log’s success and potential bonuses. Outside of Closed logs, all logs can be as many open threads as the participants desire, involving as many of the total participants as they wish.
Consequences
There is the possibility of consequence, depending on the logs characters take part in and the amount of participants.
Serious Injury: A character is seriously injured and will require bed rest and intensive healing. If they choose to participate in an active and intensive log the following month, their injuries will impede them to the point that it may disrupt the log (but not necessarily make the log fail).
Minor Injury: A character is injured, but not badly. They will require some healing to recuperate but will otherwise be fine for logs in the following month.
MISSIONS
Vindess Raid: The Corsairs face off against Gaurus’s Bloodfrenzied Legion.
Status: Open
Description: Gaurus’s mastery of life ether allows him to manipulate blood within willing and unwilling targets. The Bloodfrenzied Legion are soldiers whose blood and hunger have been set aflame. They fight with more ferocity, move faster, and hit harder. They consume their own blood to fight harder, and thus are overwhelmed with a hunger for more blood, driving them to consume their fallen foes, ripping them apart and drinking their blood.
Bloodfrenzied soldiers are extremely dangerous, while a powerful Corsair may be able to take 3 in a straight fight, more is exceptionally dangerous. Corsairs will need to rely on high pressure and exceptional tactics if they wish to succeed. The Corsairs are buoyed by the local militia, Corsair support allowing some people to fight to the last for their families to ensure they escape.
Current Participants: Donnie, Raph, Rezo, Kanna
Log Leader: None
Anticipated Result: The Bloodfrenzied Legion is held at bay, and the Corsairs emerge relatively unscathed.
Escape Vindess: The Corsairs must cover the escape of the airships as they evacuate the civilians and keep themselves alive against the Bloodfrenzied Armors.
Status: Open
Description: The Bloodfrenzied Armors are armors piloted by soldiers under Gaurus’s Bloodfrenzied Legion. In this case, he uses his magic upon the armors as well as the pilots, so the armors enhance themselves by feeding off the blood of their pilot, compelling the pilots to fight aggressively and target large crowds of fighters on foot or civilians to bathe in their blood and enhance their combat prowess.
Additional details will be sent to the Log Leader.
Current Participants: Shu, Terra, Kanna, Harlock
Log Leader: Shu
Anticipated Result: With the placed traps, the Corsairs will emerge unscathed, their civilian charges maintained safely.
Evacuate Citizens: The Corsairs within the town will evacuate civilians, helping them flee the Bloodfrenzied Legion.
Status: Open
Description: The Bloodfrenzied Legion fights ferociously aggressively, specifically targeting civilians with an aim to tear them open, drink their blood and feast on their organs. They are the core of why Gaurus inspires such fear and obedience within the populace, and it will be difficult to maintain calm.
Corsairs will need to calm their charges and efficiently move them through the town, employing the maze of homes, pulling down break lines, and doing whatever they can to keep the soldiers away from the civilians.
Current Participants: Emery, Matt, Shu
Anticipated Result: The Corsairs will successfully evacuate the civilians, keeping them mostly safe from harm.
Tend Citizens: The Corsairs will need to tend to the wounds of the evacuated civilians, preventing as much death as they can.
Status: Open
Description: It’s rare for a civilian to survive a run-in with even one Bloodfrenzied soldier, but any who do will be brutally maimed. Additionally, in an escape wreathed in fire and devastation, injuries in the flight are common. Corsairs will have a range of injuries, from people torn open by soldiers to people crushed by falling, flaming debris.
Current Participants: Tsuyukusa, Matt, Thomas
Anticipated Result: The Corsairs will successfully heal and save a majority of those who can be saved, although casualties will still happen. Their success frees up the local militia to fight harder, aiding the Corsairs in their fight.
Entrap the Imperials: Before the arrival of Gaurus the Bleeder, the Corsairs set up traps around the town, ensuring they had many ways to entrap both the man himself, and his ships and armors.
Status: Open
Description: Corsairs will spend this quiet pre-battle time laying out traps meant to take down Gaurus the Bleeder and hamper the armors and airships upon landing. Corsairs have access to heavy explosives and enough poison to kill several large monsters, which may even be enough to slow down the man who can manipulate his very bloodstream with his ether.
Current Participants: Ilphyl, Aira, Natalia, Atom
Anticipated Result: The Corsairs will lay so many traps that they can target both the Assassinate Gaurus the Bleeder log and the Escape Vindess log.
Assassinate Gaurus the Bleeder: The Corsairs will face off against the head interrogator and Bloodfrenzied Legion commander Gaurus the Bloody.
Status: Closed, this log will be a single thread between all four participants
Description:Gaurus the Bleeder is an enormously powerful fighter who can manipulate blood on a wide scale. Those who face him in combat can hold their blood to a point, but if Gaurus manages to come in physical contact with a person he can begin to turn their very blood against them. Gaurus is exceptionally dangerous to approach, and must be handled with utmost care.
Gaurus is a huge, barrel-shaped giant who stands at 10’9” and wields cruel cleavers, hooks, knives, and spikes. He wears a bloodied apron over thick, high-quality leather armor, and his body is heavy and muscular. His combat power and ether control are further enhanced by the Empire’s drugs, making his capacity truly beyond belief.
Additional details will be sent to the Log Leader.
Current Participants: Link, Natalia, Atom, Ilphyl
Log Leader: Ilphyl
Anticipated Result: Voting will occur in a sub-thread at the start of the log. Either Gaurus will be captured and the team will be seriously injured or Gaurus will be killed and the team will escape with minor injuries.
code credit
no subject
Date: 2025-04-16 01:20 am (UTC)"I'm tryin'! These guys are getting more unpredictable," he huffs, glancing up to see if danger is close. "You'd think they'd be fine with the amount of blood they already have on them."
no subject
Date: 2025-04-16 02:44 am (UTC)She begins gathering ether black as night in her hand as the soldiers begin to close in. "Although if you truly prefer to flee, now would be the time."
no subject
Date: 2025-04-16 06:57 pm (UTC)They still have business to take care of here, twirling his sai so that their points face their oncoming enemies. "Flee? Hah!" He clicks his tongue, flashing a toothy grin. "Raph only does tactical retreats!"
The turtle then dashes forward, stabbing into the first soldier that he collides with before shoving him into another.
no subject
Date: 2025-04-16 11:40 pm (UTC)"Assume nothing. I always do my research, and as I said, I owe Donnie a favor. It would be poor form to not be aware of his own connections and what he might deem important. Especially if those people are in the middle of a battalion of soldiers, as you are."
She also closely monitors the Ether-net chatter to a degree that is probably less than healthy, but you know, not important right now.
no subject
Date: 2025-04-23 07:20 am (UTC)If he knew anything about her being on the ether-net, the similarities between her and his brother's behaviors would be uncanny. Like a 'close enough,' maybe.
While he would like to ask questions, he's still kept busy with the oncoming attacks from the new group of soldiers heading their way. "Head's up!" Summoning his mystic powers, giant red gauntlets form around his arms as one giant hand smashes into the soldier's face. His other hand wrenches away a sword covered in blood, quickly tossing it aside before throwing him to the ground. He then shoulder checks another, yelling as he gives Renne room to work.
no subject
Date: 2025-04-24 01:09 am (UTC)no subject
Date: 2025-04-29 07:53 am (UTC)"Has anyone ever told you you're scary good at this?" he breathes, stomping on a crawling soldier who tries to cling onto his leg.
no subject
Date: 2025-04-30 12:09 am (UTC)"Oh my, yes," Renne says with a polite smile. "I've been doing this for quite some time, after all."
She punctuates her statement with an elegant scythe sweep, sending some heads flying as she twirls into a second pirouette to flick the blood from her scythe. "You seem rather strong yourself. Are you self-taught?"
no subject
Date: 2025-05-01 06:20 am (UTC)To answer her question in turn: "Ah, yeah!" He knocks a soldier down to trip up two other madmen who are trying to close in, letting them do what they do when fresh blood is available. "Well, not entirely. Master Splinter taught me an' my brothers specific skills we needed to improve our craft." His sai meets the neck of another soldier with a disconcerting wet thud, yanking it back again to twirl off the excess. "Raph definitely likes training on his own time, though."
no subject
Date: 2025-05-02 05:08 am (UTC)Ether surges around Renne, for a moment Raph almost seems to see the image of an ornate castle framed in a blood red moon surrounding an elegant but frightening young lady as she propels herself forward in a burst of speed, slashing with her scythe and claiming a frightful number of heads in one swing before alighting elegantly on the ruins of a nearby building, once again removing the blood from her scythe with a single sharp downward swing.
"And what is it that drives you to train on your own? Does your style not suit training alongside your brothers?"
no subject
Date: 2025-05-04 06:40 am (UTC)That at least holds his attention away from all of the heads flying off in one fell swoop.
"I can train with them, but it turns out I'm too strong. I need someone who can hold their own against me!" Although he sounds boastful, he's being very honest about how the dynamics are. "Which is why I'd rather do rounds with our paper ninja buddy!"
no subject
Date: 2025-05-04 07:45 pm (UTC)"I see. So you are the strongest of your brothers, then?"
no subject
Date: 2025-05-07 07:26 am (UTC)no subject
Date: 2025-05-08 04:30 am (UTC)The question is said with an innocent, almost playful tone which contrasts greatly against her once again leaping off her perch and whirling her scythe in a wide aerial arc to bisect a man upon the landing as she hooks her scythe around and uses the brutal momentum to whirl gracefully along the ground and claim a few more heads.