EVENT#08 VINDESS LIBERATION MISSION LOG
Apr. 9th, 2025 09:02 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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EVENT#08 VINDESS LIBERATION MISSION LOG
Content warnings: Blood, Gore, and Cannibalism
The Corsairs strike quickly. As soon as Gaurus the Bleeder steps off the Imperial airship, Corsair airships emerge from hiding around the settlement and take to the air, peppering the Imperials with a salvo of cannonfire. Corsairs leap from the deck and emerge from hiding within the settlement, weapons drawn and battle-ready.
For his part, Gaurus the Bleeder meets the charging Corsairs without surprise. The man’s immense bulk is imposing enough on his own, but he carries an unmistakable stench of blood, death and decay about him. His enormous body is toned with heavy muscle, and his hands seem to permanently drip blood as he unleashes a feral belly laugh.
“Take them! Capture them! Flay them alive!” he bellows, his voice ringing out across the city. “Their corpses shall decorate my table, their heads my wall! Come lads, let us punish these rebels and teach them the pain and despair of standing against the Empire!”
The stench of blood seems to spread, thick and metallic as the eyes of the Imperial soldiers seem to dim, blood beginning to trickle from every pore like sweat and seep from their mouths in the place of drool. They surge forward, a beastial hunger consuming them as terror quickly spreads among the civilians who turn to flee. For good or for ill, the battle is joined. With Gaurus at its head, the axe of the Empire descends, and the Corsairs will need to bring their all to bear, lest they be ground underfoot.
All logs have full sign-ups, but characters are still welcome to join any open logs. Additional participants will boost the potential for the log’s success and potential bonuses. Outside of Closed logs, all logs can be as many open threads as the participants desire, involving as many of the total participants as they wish.
Consequences
There is the possibility of consequence, depending on the logs characters take part in and the amount of participants.
Serious Injury: A character is seriously injured and will require bed rest and intensive healing. If they choose to participate in an active and intensive log the following month, their injuries will impede them to the point that it may disrupt the log (but not necessarily make the log fail).
Minor Injury: A character is injured, but not badly. They will require some healing to recuperate but will otherwise be fine for logs in the following month.
MISSIONS
Vindess Raid: The Corsairs face off against Gaurus’s Bloodfrenzied Legion.
Status: Open
Description: Gaurus’s mastery of life ether allows him to manipulate blood within willing and unwilling targets. The Bloodfrenzied Legion are soldiers whose blood and hunger have been set aflame. They fight with more ferocity, move faster, and hit harder. They consume their own blood to fight harder, and thus are overwhelmed with a hunger for more blood, driving them to consume their fallen foes, ripping them apart and drinking their blood.
Bloodfrenzied soldiers are extremely dangerous, while a powerful Corsair may be able to take 3 in a straight fight, more is exceptionally dangerous. Corsairs will need to rely on high pressure and exceptional tactics if they wish to succeed. The Corsairs are buoyed by the local militia, Corsair support allowing some people to fight to the last for their families to ensure they escape.
Current Participants: Donnie, Raph, Rezo, Kanna
Log Leader: None
Anticipated Result: The Bloodfrenzied Legion is held at bay, and the Corsairs emerge relatively unscathed.
Escape Vindess: The Corsairs must cover the escape of the airships as they evacuate the civilians and keep themselves alive against the Bloodfrenzied Armors.
Status: Open
Description: The Bloodfrenzied Armors are armors piloted by soldiers under Gaurus’s Bloodfrenzied Legion. In this case, he uses his magic upon the armors as well as the pilots, so the armors enhance themselves by feeding off the blood of their pilot, compelling the pilots to fight aggressively and target large crowds of fighters on foot or civilians to bathe in their blood and enhance their combat prowess.
Additional details will be sent to the Log Leader.
Current Participants: Shu, Terra, Kanna, Harlock
Log Leader: Shu
Anticipated Result: With the placed traps, the Corsairs will emerge unscathed, their civilian charges maintained safely.
Evacuate Citizens: The Corsairs within the town will evacuate civilians, helping them flee the Bloodfrenzied Legion.
Status: Open
Description: The Bloodfrenzied Legion fights ferociously aggressively, specifically targeting civilians with an aim to tear them open, drink their blood and feast on their organs. They are the core of why Gaurus inspires such fear and obedience within the populace, and it will be difficult to maintain calm.
Corsairs will need to calm their charges and efficiently move them through the town, employing the maze of homes, pulling down break lines, and doing whatever they can to keep the soldiers away from the civilians.
Current Participants: Emery, Matt, Shu
Anticipated Result: The Corsairs will successfully evacuate the civilians, keeping them mostly safe from harm.
Tend Citizens: The Corsairs will need to tend to the wounds of the evacuated civilians, preventing as much death as they can.
Status: Open
Description: It’s rare for a civilian to survive a run-in with even one Bloodfrenzied soldier, but any who do will be brutally maimed. Additionally, in an escape wreathed in fire and devastation, injuries in the flight are common. Corsairs will have a range of injuries, from people torn open by soldiers to people crushed by falling, flaming debris.
Current Participants: Tsuyukusa, Matt, Thomas
Anticipated Result: The Corsairs will successfully heal and save a majority of those who can be saved, although casualties will still happen. Their success frees up the local militia to fight harder, aiding the Corsairs in their fight.
Entrap the Imperials: Before the arrival of Gaurus the Bleeder, the Corsairs set up traps around the town, ensuring they had many ways to entrap both the man himself, and his ships and armors.
Status: Open
Description: Corsairs will spend this quiet pre-battle time laying out traps meant to take down Gaurus the Bleeder and hamper the armors and airships upon landing. Corsairs have access to heavy explosives and enough poison to kill several large monsters, which may even be enough to slow down the man who can manipulate his very bloodstream with his ether.
Current Participants: Ilphyl, Aira, Natalia, Atom
Anticipated Result: The Corsairs will lay so many traps that they can target both the Assassinate Gaurus the Bleeder log and the Escape Vindess log.
Assassinate Gaurus the Bleeder: The Corsairs will face off against the head interrogator and Bloodfrenzied Legion commander Gaurus the Bloody.
Status: Closed, this log will be a single thread between all four participants
Description:Gaurus the Bleeder is an enormously powerful fighter who can manipulate blood on a wide scale. Those who face him in combat can hold their blood to a point, but if Gaurus manages to come in physical contact with a person he can begin to turn their very blood against them. Gaurus is exceptionally dangerous to approach, and must be handled with utmost care.
Gaurus is a huge, barrel-shaped giant who stands at 10’9” and wields cruel cleavers, hooks, knives, and spikes. He wears a bloodied apron over thick, high-quality leather armor, and his body is heavy and muscular. His combat power and ether control are further enhanced by the Empire’s drugs, making his capacity truly beyond belief.
Additional details will be sent to the Log Leader.
Current Participants: Link, Natalia, Atom, Ilphyl
Log Leader: Ilphyl
Anticipated Result: Voting will occur in a sub-thread at the start of the log. Either Gaurus will be captured and the team will be seriously injured or Gaurus will be killed and the team will escape with minor injuries.
code credit
no subject
Date: 2025-04-16 01:07 am (UTC)Raph isn't fully aware of what's happening behind him, too busy with whatever he has to deal with up front. Smaller pieces of light continue to shatter and break apart with the continuous assault of the soldiers, but he shows no signs of stopping.
He does, however, become momentarily distracted by the magenta-lit armor sweeps through. He can simultaneously call his brother crazy for overdoing it while being encouraged by the effort he puts into creating his Ninpō-esque Ether weapon. At this rate, they should be breaking through them faster.
The Raph formation spurs onward with a battle cry of "HOT SOUP!", knocking soldiers out of the way with a wide sweep of his arm. He catches a few of them in his other hand, spiking them downward into the now-broken cobbles.
no subject
Date: 2025-04-16 04:48 am (UTC)At least Raph doesn't have to worry too much about what craziness the soft-shell is conjuring. The Ether focus helps so much, it's startlingly easy to keep the mystically-created Armor construct together. The only real problem is keeping track of it while fighting, but thankfully Kanna's taking care of things around them, and Donnie can leave the thing on auto-pilot briefly enough when he has to engage in anyone getting too close.
He can't help but be impressed as he sees Raph tear through the soldiers' ranks on his own, trying to watch the bigger turtle's back since he's not sure how tired out Raph will be from all that.
The mystical Feder practically pummels a few more soldiers into the ground.
"And stay down!"
no subject
Date: 2025-04-19 05:58 pm (UTC)(...Hot soup? Is that something that would make sense if he could see what Raphael is doing?)
Rezo's current position leaves him with slightly limited options; he's well protected but close enough to run the risk of friendly fire if he picks the wrong spell. A slight shift in position is called for and he darts from Donnie's back to Kanna's side before he begins incanting.
"{You who crossed the sky and the earth, gentle flowing water, gather in my hands and become my strength.}"
The air cools around him as a little over a dozen small arrows of solid ice form in the air in front of him and-
"{Freeze Arrow!}"
-launch themselves into the midst of the soldiers, piercing several and encasing them partly in ice.
no subject
Date: 2025-04-27 06:21 am (UTC)Kanna sees flashes in the distance.
"EVERYONE DOWN." And that's when the militia's guns begin to fire on the Legion near-perpendicular to the line the four of them had been fighting on. The Legion, of course, refuses to be suppressed, and simply accepts the casualties. They continue to advance, stopping only to sate their desperate thirst.
A fact Kanna takes advantage of, taking up a new weapon and putting it to good use. "We've the corridor! We just have to hold!"
no subject
Date: 2025-04-28 06:58 am (UTC)"EVERYONE DOWN."
Time decompresses outside of the soldier beat down, recompressing as Raph snaps his head upward in the direction of the oncoming flashes of light. Instinct kicks in, and he turns sharply, throwing himself to the ground to provide more cover for the others with the width of his barrier's shell. "Rgh! I got ya!"
Stray shots break down his barrier even further, causing it to finally shatter once the firing line ends. With a grunt, Raph shakes it off as best as he can, baring his teeth at the soldiers who are still very much distracted by their fallen allies. Their stench is beating out his 'determined to the end' stench, but that doesn't matter.
He'll hold all right – by resummoning his giant punching fists and an extra set of arms that appear from time to time to weed more soldiers out.
no subject
Date: 2025-04-28 07:46 am (UTC)"Raph!" the turtlekin calls as he sees the red extension of his brother fall apart, and his own mystical mech isn't long in following, breaking up into motes of vibrant purple light. Donnie winces, watching as Raph resumes the fight.
He's not letting his brother hold things off on his own. Purple light traces out a few cannons flanking Raph before they fire off to flatten any still advancing soldiers.