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EVENT#08 VINDESS LIBERATION MISSION LOG


Content warnings: Blood, Gore, and Cannibalism

The Corsairs strike quickly. As soon as Gaurus the Bleeder steps off the Imperial airship, Corsair airships emerge from hiding around the settlement and take to the air, peppering the Imperials with a salvo of cannonfire. Corsairs leap from the deck and emerge from hiding within the settlement, weapons drawn and battle-ready.

For his part, Gaurus the Bleeder meets the charging Corsairs without surprise. The man’s immense bulk is imposing enough on his own, but he carries an unmistakable stench of blood, death and decay about him. His enormous body is toned with heavy muscle, and his hands seem to permanently drip blood as he unleashes a feral belly laugh.

“Take them! Capture them! Flay them alive!” he bellows, his voice ringing out across the city. “Their corpses shall decorate my table, their heads my wall! Come lads, let us punish these rebels and teach them the pain and despair of standing against the Empire!”

The stench of blood seems to spread, thick and metallic as the eyes of the Imperial soldiers seem to dim, blood beginning to trickle from every pore like sweat and seep from their mouths in the place of drool. They surge forward, a beastial hunger consuming them as terror quickly spreads among the civilians who turn to flee. For good or for ill, the battle is joined. With Gaurus at its head, the axe of the Empire descends, and the Corsairs will need to bring their all to bear, lest they be ground underfoot.

All logs have full sign-ups, but characters are still welcome to join any open logs. Additional participants will boost the potential for the log’s success and potential bonuses. Outside of Closed logs, all logs can be as many open threads as the participants desire, involving as many of the total participants as they wish.

Consequences
There is the possibility of consequence, depending on the logs characters take part in and the amount of participants.
Serious Injury: A character is seriously injured and will require bed rest and intensive healing. If they choose to participate in an active and intensive log the following month, their injuries will impede them to the point that it may disrupt the log (but not necessarily make the log fail).
Minor Injury: A character is injured, but not badly. They will require some healing to recuperate but will otherwise be fine for logs in the following month.

MISSIONS

Vindess Raid: The Corsairs face off against Gaurus’s Bloodfrenzied Legion.
Status: Open
Description: Gaurus’s mastery of life ether allows him to manipulate blood within willing and unwilling targets. The Bloodfrenzied Legion are soldiers whose blood and hunger have been set aflame. They fight with more ferocity, move faster, and hit harder. They consume their own blood to fight harder, and thus are overwhelmed with a hunger for more blood, driving them to consume their fallen foes, ripping them apart and drinking their blood.

Bloodfrenzied soldiers are extremely dangerous, while a powerful Corsair may be able to take 3 in a straight fight, more is exceptionally dangerous. Corsairs will need to rely on high pressure and exceptional tactics if they wish to succeed. The Corsairs are buoyed by the local militia, Corsair support allowing some people to fight to the last for their families to ensure they escape.
Current Participants: Donnie, Raph, Rezo, Kanna
Log Leader: None
Anticipated Result: The Bloodfrenzied Legion is held at bay, and the Corsairs emerge relatively unscathed.

Escape Vindess: The Corsairs must cover the escape of the airships as they evacuate the civilians and keep themselves alive against the Bloodfrenzied Armors.
Status: Open
Description: The Bloodfrenzied Armors are armors piloted by soldiers under Gaurus’s Bloodfrenzied Legion. In this case, he uses his magic upon the armors as well as the pilots, so the armors enhance themselves by feeding off the blood of their pilot, compelling the pilots to fight aggressively and target large crowds of fighters on foot or civilians to bathe in their blood and enhance their combat prowess.

Additional details will be sent to the Log Leader.
Current Participants: Shu, Terra, Kanna, Harlock
Log Leader: Shu
Anticipated Result: With the placed traps, the Corsairs will emerge unscathed, their civilian charges maintained safely.

Evacuate Citizens: The Corsairs within the town will evacuate civilians, helping them flee the Bloodfrenzied Legion.
Status: Open
Description: The Bloodfrenzied Legion fights ferociously aggressively, specifically targeting civilians with an aim to tear them open, drink their blood and feast on their organs. They are the core of why Gaurus inspires such fear and obedience within the populace, and it will be difficult to maintain calm.

Corsairs will need to calm their charges and efficiently move them through the town, employing the maze of homes, pulling down break lines, and doing whatever they can to keep the soldiers away from the civilians.
Current Participants: Emery, Matt, Shu
Anticipated Result: The Corsairs will successfully evacuate the civilians, keeping them mostly safe from harm.

Tend Citizens: The Corsairs will need to tend to the wounds of the evacuated civilians, preventing as much death as they can.
Status: Open
Description: It’s rare for a civilian to survive a run-in with even one Bloodfrenzied soldier, but any who do will be brutally maimed. Additionally, in an escape wreathed in fire and devastation, injuries in the flight are common. Corsairs will have a range of injuries, from people torn open by soldiers to people crushed by falling, flaming debris.
Current Participants: Tsuyukusa, Matt, Thomas
Anticipated Result: The Corsairs will successfully heal and save a majority of those who can be saved, although casualties will still happen. Their success frees up the local militia to fight harder, aiding the Corsairs in their fight.

Entrap the Imperials: Before the arrival of Gaurus the Bleeder, the Corsairs set up traps around the town, ensuring they had many ways to entrap both the man himself, and his ships and armors.
Status: Open
Description: Corsairs will spend this quiet pre-battle time laying out traps meant to take down Gaurus the Bleeder and hamper the armors and airships upon landing. Corsairs have access to heavy explosives and enough poison to kill several large monsters, which may even be enough to slow down the man who can manipulate his very bloodstream with his ether.
Current Participants: Ilphyl, Aira, Natalia, Atom
Anticipated Result: The Corsairs will lay so many traps that they can target both the Assassinate Gaurus the Bleeder log and the Escape Vindess log.

Assassinate Gaurus the Bleeder: The Corsairs will face off against the head interrogator and Bloodfrenzied Legion commander Gaurus the Bloody.
Status: Closed, this log will be a single thread between all four participants
Description:Gaurus the Bleeder is an enormously powerful fighter who can manipulate blood on a wide scale. Those who face him in combat can hold their blood to a point, but if Gaurus manages to come in physical contact with a person he can begin to turn their very blood against them. Gaurus is exceptionally dangerous to approach, and must be handled with utmost care.

Gaurus is a huge, barrel-shaped giant who stands at 10’9” and wields cruel cleavers, hooks, knives, and spikes. He wears a bloodied apron over thick, high-quality leather armor, and his body is heavy and muscular. His combat power and ether control are further enhanced by the Empire’s drugs, making his capacity truly beyond belief.

Additional details will be sent to the Log Leader.
Current Participants: Link, Natalia, Atom, Ilphyl
Log Leader: Ilphyl
Anticipated Result: Voting will occur in a sub-thread at the start of the log. Either Gaurus will be captured and the team will be seriously injured or Gaurus will be killed and the team will escape with minor injuries.

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Date: 2025-04-11 03:17 am (UTC)
singlemilletgrain: (Unamused)
From: [personal profile] singlemilletgrain
"...and my granddaughter, she says to me, Mama Bella! - Mama cause I ain't gonna let no chicklet call me Grammy, not with me in the prime of my life - Mama Bella, you can't go eating all that junk at your age what about your colesteral and I says to her ain't never heard that word colesteral when I was your age that's just one a' those newfangled donkeydong hoaxes to get us to stop enjoying our lives yes I said it all those quacks don't know what they're doing back in my day it was the brown bottle or the white bottle and the brown bottle was for the aches and pains and the white bottle for the joints and the eyes and we all did just fine with the brown and the white didn't we not a day over 93 and ain't no colesteral gonna stop me from enjoying my grits and hominy you listen to me now I've had the same brekkist every day for the last 60 years gets the guts going a big ol' bowl of grits and a good strong coffee and you clean out the plumbing spic and span can't have the ol' pipes getting clogged -- "

Shu, wondering if tying and gagging civilians is against the code of the Corsairs, murmurs into her communicator.

"I have the last of them from the eastern sector. A group of ten, one elderly woman, two children. We're on our way to the rendezvous point as quickly as possible, but I won't be able to get them through without a fight. Please join us if possible."

Date: 2025-04-16 11:10 pm (UTC)
fair_trouble: (61)
From: [personal profile] fair_trouble
Emery had had a few visions of the upcoming attack, but it turns out that hadn't been entirely adequate for preparing him. After arriving in Vindess the noise, the sight of the Bloodstained, and above all the sheer inescapable stench of gore had hit him hard enough to leave him retching in a doorway for several minutes. If there's any benefit to the chaos of the situation, it's that at least nobody noticed or cared about the absence of Emery's godly dignity.

Much of this isn't relevant to Shu's situation. What is worth noting is that Emery pulled himself together in time to actually be of use.

If her hearing's sharp, Shu might catch the sound of far off lyre music under the sound of the civilians' chatter. Even if not, she'll be able to hear it more clearly over the communicator when it crackles to life.

"Our squad's en route, but- something weird's going on." As the Corsair speaks, there's the chaotic sounds of crashing metal and stone, and hurried footsteps, and just a touch of gentle lyre music. "We've spotted several of the Bloodstained have broken off from the main group and are headed for a building. There's someone on the roof- playing some kind of harp?"

Date: 2025-04-17 03:04 am (UTC)
singlemilletgrain: (Default)
From: [personal profile] singlemilletgrain
"...A lyre?"

"A FIRE?!"

Shu gently shoves Mama Bella away from her communication device.

"...I believe that is one of our operatives assigned to this mission. Please support them. It is too dangerous for any single Corsair to face such enemies alone. I will push the townspeople further."

Looking up, she gestures at the (mostly frightened) group of civilians around her.

"We have an opportunity. But you must be quiet and do exactly as I say. Do you understand? There is no more room for chatter."

Date: 2025-04-22 08:45 pm (UTC)
fair_trouble: (58)
From: [personal profile] fair_trouble
Shu get a brief message from the communicator: "Roger that. We'll detour to pick up the lyre player."

The civilians are dubious, confused as well as frightened. Shu will have about fifteen minutes to get them moving again before another message comes over the communicator.

"The lyre player disappeared- we don't know where they went, a second ago we could see them up there and then they just vanished."

apologies for delay, I was out traveling!

Date: 2025-04-30 03:28 am (UTC)
singlemilletgrain: (Unamused)
From: [personal profile] singlemilletgrain
"Hm."

Shu isn't entirely sure what to do with this information, though she continues to corral the civilians forward. Mama Bella, a keen observer might notice, has had her dentures removed and the sounds she is making are significantly muted.

"We are not far from the airships now. But there are three Armors patrolling ahead. If you cannot locate the Corsair, can you come assist at these coordinates?"

o7

Date: 2025-04-30 06:00 pm (UTC)
fair_trouble: (54)
From: [personal profile] fair_trouble
There's the sound of crashing timber, stone, plaster. With the lyre player missing, some of the Corsairs have chosen to collapse the building before the Imperial forces can get out.

"We're on our way."

Those Corsairs won't be the only ones on their way. Just a few streets down from the Armors that have Shu's concern, Emery steps out from a temporary subdimensional opening and onto a roof within sight of those Armors. The opening closes behind him and he steps towards the edge, peering down at the giant machine making its way up the street. His heart is pounding and his mouth still feels sour, but it's not as bad as the Legion at least.

He strikes a chord, and the Armor comes to a slow halt.

Date: 2025-05-03 03:47 pm (UTC)
singlemilletgrain: (Faint Surprise)
From: [personal profile] singlemilletgrain
"What...?"

Arm out beside her keeping the civilians back, Shu peers around the building and down the street at this strange sight playing out on the roof. Though the sight is somewhat obscured by a poor vantage point, she can still clearly see a man stepping out from thin air. This, perhaps, is not too strange, given her own abilities to transport people through space, but he seems to be armed with nothing more than his instrument.

"That must be... an Arts Unit."

This is not unheard of. Virtuosa could kill with music alone, though it was an exceedingly rare talent.

Shu does not think it is currently wise to interfere with whatever he is planning. She holds up a finger to communicate to the civilians to wait.
fair_trouble: (58)
From: [personal profile] fair_trouble
The tune that Emery plays is utterly incongruous with the dangerous situation, being a peaceful, lullaby-like tune. Yet it carries well enough that the Armor's pilot hears it, and the Armor turns to face the building that Emery stands upon.

Emery takes a step back, still playing, and starts to walk hastily back across the roof. For all the good it will do- the pilot raises the Armor's sword and swings down. Emery dodges to the side as heavy metal crashes into timber and brick. The roof collapses and Emery stumbles, falls, and then vanishes. Leaving the pilot stuck, having to tug the sword out of the rubble.

But only a moment later Emery reappears on another rooftop a street away. Even if he isn't spotted immediately, Emery's quick to start playing another alluring song. The Armor pulls free of the ruined building and turns, lumbering in the direction of the music.

Date: 2025-04-22 11:42 am (UTC)
blessmefather: Matt smiling sadly. (dinosaur heads turn dramatically)
From: [personal profile] blessmefather
Matt has an ear out as he waves citizens towards the Corsairs waiting to take them away. He doesn't tell the citizens how close the soldiers are, not wanting them to panic, but he can hear them scattering up and down the street a few blocks away. They need to keep the pace up or risk being spotted.

"Don't stop! Keep going until you're on the ships!" he urges the passing people.

In his head, Matt weighs some options. He should be fine defending the citizens if the soldiers attack, but the people will be safer if a confrontation is avoided entirely. He's starting to wish he had looked into illusion magic that would fall under Hades' capabilities- not something he had been concerned about without his own sight.

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