MISSION #01: SAND AND IRON - EXECUTION LOG
Jul. 9th, 2024 08:47 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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MISSION#01: SAND AND IRON EXECUTION LOG
With carefully laid plans firmly in place, the Crimson Corsairs mobilize to carry out the operation. While those skilled in diplomacy and entertainment gather in Elysium to put on a show to remember, a small fleet breaks off from Flotsam, setting course for the fallen continent of Hesaeth.
In Elysium, the night begins early, with a lavish dinner at sunset followed by entertainments that will not end until the sun once again rises in the sky. For the battle-hardened Corsairs, their night starts far later. The ships approach the shore quietly and landing boats are deployed to bring the strikeforce to the beach. It is nearly 2 AM when the order to attack is made.
Be it in the chaos of revelry or the chaos of battle, all Corsairs have a part to play. After tonight, old gods willing, this mine and all the treasures that lay within it shall be ours.
The following missions have been registered for completion. For a character to count as having participated, they must have a minimum of 3 comments in the mission thread. Characters may participate in a single mission in a single region.
NEGOTIATORS
Entertainment: While the attack is taking place, Negotiators must keep the officers occupied. This can be done any number of ways, from strong drink to performance to conversation. Above all else, the officers must be kept happy and unaware at all cost.
Conflicts: The officers of the Empire are difficult customers. They are demanding, they don’t like to be told no, and they expect their every whim, no matter how outlandish, to be catered to with absolute perfection. When mixed with strong drink, many will forget they never demanded something and still expect it to be done.
Requirements: To participate in this mission, your thread header should read ENTERTAINMENT. At least 4 characters will need to participate in this mission among all mission threads to make this a success.
Region: Elysium
Service: While not as prominent, servers in Elysium are also necessary to keep things running smoothly. Service staff will be the ones serving the food and drink, waiting on the visiting officers, and cleaning up any messes, spills or suspicious fluids that may be found during the party.
Conflicts: While Entertainers can occasionally command some modicum of respect due to their talents, Service workers are seen as truly the lowest of the low by the Imperial officers. Servers must be talented and hearty, as they will often suffer great abuse at the hands of the officers, possibly even escalating to physical violence.
Requirements: To participate in this mission, your thread header should read SERVICE. At least 2 characters will need to participate in this mission among all mission threads to make this a success.
Region: Elysium
COMBATANTS
Prisoner Liberation: Combatants will need to reach and free the prisoners. This includes subduing any guards in the area and ensuring their protection.
Conflict: Even with the officers out, patrols are generally still occurring and the prisoners remain under heavy guard. Not only that, the guards will not hesitate to slaughter the prisoners if they feel they are in danger of being liberated. Guards are individually weak but carry rifles and sabers.
Requirements: To participate in this mission, your thread header should read PRISONER LIBERATION. At least 2 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth
Subdue Guards: The core combat team will need to sweep the camp and clear out as many soldiers as possible. This will be where a majority of the fighting will take place.
Conflict: Even with the officers gone, the camp is still heavily guarded. Most notably, there are 2 active Armors, one Schwertz and one Lanze in addition to their standard soldiers, who all carry rifles and sabers.
Requirements: To participate in this mission, your thread header should read either SUBDUE GUARDS. At least 4 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth
Escape Route: Some combatants will need to guard the fleet and keep the route open so the prisoners can be evacuated.
Conflict: Guards will attempt to rush the ships and scuttle them with their remaining Schwert armor, as well as a number of standard guards wielding rifles and sabers.
Requirements: To participate in this mission, your thread header should read ESCAPE ROUTE. At least 2 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth
Players will generally have free reign to narrate the event’s occurrences as they wish. For the Execution phase, please refer to the Conflict descriptor to get an idea of the kind of narrative difficulties you will encounter and feel free to make use of them as much or as little as you like to make the thread interesting.
Characters are free to use single large threads or multiple smaller threads to meet the character threshold at the player’s discretion.
If you wish to deploy a Gambit during your mission, in the subject line of the reply you’re using the Gambit in type GAMBIT: [NAME OF GAMBIT]. Using Gambits isn’t required for the success of a thread, but doing so will be taken into account when we factor out the successes and failures of the mission.
Available Gambits:
Hamper Reinforcements: The Crimson Corsairs recovered communications from the prison camp, and can use the knowledge to cut the flow of reinforcements.
code credit
no subject
Date: 2024-07-24 11:08 pm (UTC)no subject
Date: 2024-07-24 11:19 pm (UTC)Donnie stops running, turning as he thinks up a flare- the ratios of powder, the fuse- he cuts it all down to the end result, pushing it into form with some focus and a touch of his own brand of magic. He squeezes his eyes shut as the Schwertz comes at them, a point of magenta light sprouting between them before exploding into a brilliant flare. The sound of sand and gravel beneath the heavy armored feet is sharp and crunching as it grinds to a stop, a hand lifting slightly with the pilot's response, but the damage has been done.
The turtlekin takes the sound as a signal that it's worked, moving quickly to Rezo's side to help angle him in the right direction if needs be, and maybe nudge his arm to the approximate height.
no subject
Date: 2024-07-25 11:34 pm (UTC)He hears Donnie's footsteps stop and skids to a stop himself a few feet away from Donnie, continuing to incant the spell, feeling the heated magic taking shape, and half-ignoring the loud mechanical whirring and thudding of the Schwertz pursuing them.
'Red flames that dazzle and burn, gather in my hands and become my strength.'
An explosion, the grinding of metal and stone- Donnie barely has to nudge Rezo at all as, guided by the noise, he's already tilted himself in the correct direction when he finally calls out the power words aloud: "{Flare Lance!}"
A long spear of white-hot fire bursts to life between his hands and launches towards the towering armor. There's a hissing sound as it flows into and over the metal, every bit of grit and grime immediately dissolving into smoke as the metal lights up red with the heat.
(Rezo can feel some sweat trickling down his neck, and prays it's just from the heat. It's still too early for him to get tired.)
no subject
Date: 2024-07-25 11:49 pm (UTC)"Oh wow what was amazing!" Donnie can't help but gasp. He sticks beside Rezo, watching in case the armor still decides somehow to press for another attack, but he hears the familiar sounds of released pressure as the frame opens. So desperate the pilot is to get out of the superheated chamber that he forgets how high up he is, not having bothered to bring the suit to kneel. He stumbles and falls in an unceremonious heap at the armor's feet, groaning.
"That...did not look great but I'm going to make sure this guy won't give us any trouble. You okay to come with?" He doesn't see any other threats so far but he'd rather not leave the guy alone.
no subject
Date: 2024-07-28 01:41 am (UTC)"I'm fine," he says briefly, already striding towards the soldier at the armor's feet. "I can help you subdue him if need be." Or heal him, since the Corsairs are apparently trying to avoid fatalities.
no subject
Date: 2024-07-28 04:45 am (UTC)There's a grunt from the pilot as he tries to get up, the glare and whatever threat he might have been ready to hurl at the turtlekin shattering with the apparent pain he's in as he drops back to the ground with a hiss, cradling his shoulder. Donnie keeps his staff at the ready as he comes closer.
"Figured. Bad fall. Either broken or dislocated. I'd advise you not try anything else."
no subject
Date: 2024-07-31 12:46 am (UTC)"{Shadow Web.}"
Several black tendrils spring forth from Rezo's shadow and probe the ground until they snag on the pilot's shadow (and briefly, Donnie's, before Rezo lets it go) and pin it into place.
Satisfied that the pilot won't be going anywhere easily, Rezo turns to Donnie, guessing that he has some familiarity with Imperial armors. Certainly, it feels a safe bet that he'd have more familiarity than Rezo does.
"I can keep watch over him while you secure the Schwertz."
no subject
Date: 2024-07-31 02:33 am (UTC)"What was that?" he asks, experimentally wiggling his toes before he steps away from the pilot. He looks to the armor before nodding at the priest. Okay, that, he can handle.
no subject
Date: 2024-08-03 11:45 pm (UTC)"It's... what we would refer to as {astral shamanism} in my world. I am unsure how you would put it in Imperial. Outer space element magic, perhaps? Regardless, you needn't worry, as this spell is quite harmless."
For Donnie, and for the pilot for that matter, who is still alive and unhurt despite being unable to move.
no subject
Date: 2024-08-04 05:52 am (UTC)"Good to know," the turtlekin says, nodding. "All right, let me see what shape this thing is in." He hops up onto an arm, making his way up closer to the cockpit, experimentally tapping at the metal with a hand. "-still a little toasty in there, but maybe..."
Tools, tools, he can do tools. Tools don't have to be manual. He made a flare light without an actual flare. What he needs is... fans.
Donnie builds a pair up from the inside out, formed in outlines of glowing magenta, piecing together as he mentally goes through the schematics. There's a lot he still doesn't understand of his grasp of magic, but he's always been a quick study. The fans may be constructed of nothing physical but the effect they generate still is, and Rezo might feel the gust as the blades start up to help cool down the armor.
"Yessssss!"