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MISSION#01: SAND AND IRON EXECUTION LOG


With carefully laid plans firmly in place, the Crimson Corsairs mobilize to carry out the operation. While those skilled in diplomacy and entertainment gather in Elysium to put on a show to remember, a small fleet breaks off from Flotsam, setting course for the fallen continent of Hesaeth.

In Elysium, the night begins early, with a lavish dinner at sunset followed by entertainments that will not end until the sun once again rises in the sky. For the battle-hardened Corsairs, their night starts far later. The ships approach the shore quietly and landing boats are deployed to bring the strikeforce to the beach. It is nearly 2 AM when the order to attack is made.

Be it in the chaos of revelry or the chaos of battle, all Corsairs have a part to play. After tonight, old gods willing, this mine and all the treasures that lay within it shall be ours.

The following missions have been registered for completion. For a character to count as having participated, they must have a minimum of 3 comments in the mission thread. Characters may participate in a single mission in a single region.

NEGOTIATORS

Entertainment: While the attack is taking place, Negotiators must keep the officers occupied. This can be done any number of ways, from strong drink to performance to conversation. Above all else, the officers must be kept happy and unaware at all cost.
Conflicts: The officers of the Empire are difficult customers. They are demanding, they don’t like to be told no, and they expect their every whim, no matter how outlandish, to be catered to with absolute perfection. When mixed with strong drink, many will forget they never demanded something and still expect it to be done.
Requirements: To participate in this mission, your thread header should read ENTERTAINMENT. At least 4 characters will need to participate in this mission among all mission threads to make this a success.
Region: Elysium

Service: While not as prominent, servers in Elysium are also necessary to keep things running smoothly. Service staff will be the ones serving the food and drink, waiting on the visiting officers, and cleaning up any messes, spills or suspicious fluids that may be found during the party.
Conflicts: While Entertainers can occasionally command some modicum of respect due to their talents, Service workers are seen as truly the lowest of the low by the Imperial officers. Servers must be talented and hearty, as they will often suffer great abuse at the hands of the officers, possibly even escalating to physical violence.
Requirements: To participate in this mission, your thread header should read SERVICE. At least 2 characters will need to participate in this mission among all mission threads to make this a success.
Region: Elysium

COMBATANTS

Prisoner Liberation: Combatants will need to reach and free the prisoners. This includes subduing any guards in the area and ensuring their protection.
Conflict: Even with the officers out, patrols are generally still occurring and the prisoners remain under heavy guard. Not only that, the guards will not hesitate to slaughter the prisoners if they feel they are in danger of being liberated. Guards are individually weak but carry rifles and sabers.
Requirements: To participate in this mission, your thread header should read PRISONER LIBERATION. At least 2 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth

Subdue Guards: The core combat team will need to sweep the camp and clear out as many soldiers as possible. This will be where a majority of the fighting will take place.
Conflict: Even with the officers gone, the camp is still heavily guarded. Most notably, there are 2 active Armors, one Schwertz and one Lanze in addition to their standard soldiers, who all carry rifles and sabers.
Requirements: To participate in this mission, your thread header should read either SUBDUE GUARDS. At least 4 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth

Escape Route: Some combatants will need to guard the fleet and keep the route open so the prisoners can be evacuated.
Conflict: Guards will attempt to rush the ships and scuttle them with their remaining Schwert armor, as well as a number of standard guards wielding rifles and sabers.
Requirements: To participate in this mission, your thread header should read ESCAPE ROUTE. At least 2 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth

Players will generally have free reign to narrate the event’s occurrences as they wish. For the Execution phase, please refer to the Conflict descriptor to get an idea of the kind of narrative difficulties you will encounter and feel free to make use of them as much or as little as you like to make the thread interesting.

Characters are free to use single large threads or multiple smaller threads to meet the character threshold at the player’s discretion.

If you wish to deploy a Gambit during your mission, in the subject line of the reply you’re using the Gambit in type GAMBIT: [NAME OF GAMBIT]. Using Gambits isn’t required for the success of a thread, but doing so will be taken into account when we factor out the successes and failures of the mission.

Available Gambits:
Hamper Reinforcements: The Crimson Corsairs recovered communications from the prison camp, and can use the knowledge to cut the flow of reinforcements.

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Subduing Guards

Date: 2024-07-10 04:08 am (UTC)
knowhyoucry: (terminator6)
From: [personal profile] knowhyoucry
Offering the T-800 for this one! With a caveat I will be going on vacation from the 20th to the 27th of this month in a place with terrible to non-existent internet.

The T-800 has a gun and targeting systems, so it will be kneecapping a lot of guards in accordance with its "don't kill people" directive from John. I also kind of love the idea of it hijacking one of the Armours, possibly by hotwiring it, or some kind of equivalent, so we'll see if that is something can be done too.

Donnie

Date: 2024-07-10 04:09 am (UTC)
purplexing: (yaassss)
From: [personal profile] purplexing
All up for Subduing Guards or Escape Route! I reckon the Hamper Reinforcements Gambit will come in handy for either!

Donnie's quick and good with melee but a glass cannon because he's still squishy and doesn't have a battle shell yet. I'm treating this as his first big combat-involved mission too so he'll try to do his best.
Edited Date: 2024-07-10 04:11 am (UTC)

Ziel for Prisoner Liberation

Date: 2024-07-10 04:10 am (UTC)
achelord: (Maybe I'll die)
From: [personal profile] achelord
Ziel is, in theory, one of the single most powerful assets the Crimson Corsairs have.

In practice, Ziel is in terrible shape and can't use his full power for very long before collapsing in agony. So he's been put on breaching duty. Ziel is pretty confident he can blast down the front gates of the mining complex. What he needs is people to watch his back while he's doing it, and probably to drag him out of danger after he runs out of stamina. He'll be explosively powerful for a short period after which he'll run himself dry and be largely helpless.

Date: 2024-07-10 04:11 am (UTC)
knowhyoucry: (terminator3)
From: [personal profile] knowhyoucry
Hey mods, really excited about this!

There's a trend in the Terminator films of the machines in question breaking into, hotwiring, and otherwise stealing cars for their missions. Along those lines, would it be possible to do this with one of the Armours guarding the camp?

Date: 2024-07-10 04:56 am (UTC)
purplexing: (barbed)
From: [personal profile] purplexing
ooh ooh hijacking an armor sounds fun, that'll definitely draw this kid's attention +_+

Date: 2024-07-10 06:04 am (UTC)
freearcadia: (Salute for honored ones)
From: [personal profile] freearcadia
As discussed before, happy to have Harlock in the mix, and he help with getting prisoners arms, so that's also another possible gambit to use.

Date: 2024-07-10 06:53 am (UTC)
purplexing: (my cd cover)
From: [personal profile] purplexing
*fingerguns!* Let's do it!

Re: Donnie

Date: 2024-07-10 08:13 am (UTC)
relentless_sentinel: (Default)
From: [personal profile] relentless_sentinel
Neph can help with either of those, though she might be better for the Subduing Guards route. She's not got her armour, but she's got her shield and a halberd, at least, so maybe she can help keep them off Donnie! Thank heavens for Dodge Tanking?

Date: 2024-07-10 08:36 am (UTC)
redprayer: (Default)
From: [personal profile] redprayer
Both Laios and Rezo will be participating in the Combatants side of things. Rezo has strong magic abilities, particularly healing focused, but his blindness gives him some difficulty in getting around unfamiliar areas- I think he'd be best suited for guarding the Escape Route.

Laios is a solid physical fighter but he doesn't own a gun yet so he can't do ranged attacks. He'll probably be participating in Subduing Guards.

Subduing Guards

Date: 2024-07-10 08:57 am (UTC)
fray: (Default)
From: [personal profile] fray
Id's the one-man army type, but he's had his time working as part of a team. He'll be knocking out and detaining guards as his standard approach.

Also, as it's familiar technology to him, he'll be attempting to go after one of those Armors.

Date: 2024-07-10 09:35 am (UTC)
newmemorywhodis: (Default)
From: [personal profile] newmemorywhodis
As discussed on the plotting post, Link is definitely up to join Id in capturing an Armour!

Date: 2024-07-10 10:02 am (UTC)
somethingveryspecial: (Default)
From: [personal profile] somethingveryspecial
Gonna offer Kainé here too anyway! Since we had plotted!

Re: QUESTIONS

Date: 2024-07-10 10:07 am (UTC)
fray: (Default)
From: [personal profile] fray
Hey, mods!

I see individual characters are limited to a single thread, but these limits weren't clear to me back when the initial plotting post went up and I'd plotted with a variety of players for the event.

Are we allowed to play out interactions set in the context of this event in some way outside of the one thread? I've not seen this kind of system before, and I'd feel badly not following through with plans I had with people, so I wanted to look into what is and isn't allowed... Or if I'm even reading correctly.

Date: 2024-07-10 10:16 am (UTC)
fray: (smile)
From: [personal profile] fray
Let's do this, let's get that mecha!

Date: 2024-07-10 10:16 am (UTC)
fray: (glad)
From: [personal profile] fray
Stylish teammate Kainé, with bonus friend Tyrann!

Date: 2024-07-10 10:27 am (UTC)
somethingveryspecial: (Default)
From: [personal profile] somethingveryspecial
Stylish indeed! And 'Friend...' sure lol

Re: Ziel for Prisoner Liberation

Date: 2024-07-10 12:20 pm (UTC)
fish4science: (That's not right)
From: [personal profile] fish4science
If you need a healer to prop him up magically, Angel can do that. If you want someone to drag him physically away, lolno.

Date: 2024-07-10 02:59 pm (UTC)
minorinasskicking: (Angry)
From: [personal profile] minorinasskicking
Looking for either Subduing Guards or Escape Route for Gohan! He'll be trying to avoid killing soldiers whenever he can, but will also prioritize allies' and prisoners' lives over enemy lives. He'd also be very willing to step up to take on an Armor, and will probably use his Super Saiyan power to do so.

Date: 2024-07-10 05:23 pm (UTC)
purplexing: (of course I did...n't)
From: [personal profile] purplexing
Sounds like a plan to me! He'll certainly be impressed. XD

Date: 2024-07-10 05:26 pm (UTC)
purplexing: (hm?)
From: [personal profile] purplexing
Someone's definitely going to be like O_O watching someone unarmored go toe-to-toe with Armor.

Date: 2024-07-11 02:35 am (UTC)
relentless_sentinel: (Accepted for who Ah am)
From: [personal profile] relentless_sentinel
She's definitely going to want to spar/train with him after this. POLEARM BUDDIES :D
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