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MISSION#01: SAND AND IRON EXECUTION LOG


With carefully laid plans firmly in place, the Crimson Corsairs mobilize to carry out the operation. While those skilled in diplomacy and entertainment gather in Elysium to put on a show to remember, a small fleet breaks off from Flotsam, setting course for the fallen continent of Hesaeth.

In Elysium, the night begins early, with a lavish dinner at sunset followed by entertainments that will not end until the sun once again rises in the sky. For the battle-hardened Corsairs, their night starts far later. The ships approach the shore quietly and landing boats are deployed to bring the strikeforce to the beach. It is nearly 2 AM when the order to attack is made.

Be it in the chaos of revelry or the chaos of battle, all Corsairs have a part to play. After tonight, old gods willing, this mine and all the treasures that lay within it shall be ours.

The following missions have been registered for completion. For a character to count as having participated, they must have a minimum of 3 comments in the mission thread. Characters may participate in a single mission in a single region.

NEGOTIATORS

Entertainment: While the attack is taking place, Negotiators must keep the officers occupied. This can be done any number of ways, from strong drink to performance to conversation. Above all else, the officers must be kept happy and unaware at all cost.
Conflicts: The officers of the Empire are difficult customers. They are demanding, they don’t like to be told no, and they expect their every whim, no matter how outlandish, to be catered to with absolute perfection. When mixed with strong drink, many will forget they never demanded something and still expect it to be done.
Requirements: To participate in this mission, your thread header should read ENTERTAINMENT. At least 4 characters will need to participate in this mission among all mission threads to make this a success.
Region: Elysium

Service: While not as prominent, servers in Elysium are also necessary to keep things running smoothly. Service staff will be the ones serving the food and drink, waiting on the visiting officers, and cleaning up any messes, spills or suspicious fluids that may be found during the party.
Conflicts: While Entertainers can occasionally command some modicum of respect due to their talents, Service workers are seen as truly the lowest of the low by the Imperial officers. Servers must be talented and hearty, as they will often suffer great abuse at the hands of the officers, possibly even escalating to physical violence.
Requirements: To participate in this mission, your thread header should read SERVICE. At least 2 characters will need to participate in this mission among all mission threads to make this a success.
Region: Elysium

COMBATANTS

Prisoner Liberation: Combatants will need to reach and free the prisoners. This includes subduing any guards in the area and ensuring their protection.
Conflict: Even with the officers out, patrols are generally still occurring and the prisoners remain under heavy guard. Not only that, the guards will not hesitate to slaughter the prisoners if they feel they are in danger of being liberated. Guards are individually weak but carry rifles and sabers.
Requirements: To participate in this mission, your thread header should read PRISONER LIBERATION. At least 2 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth

Subdue Guards: The core combat team will need to sweep the camp and clear out as many soldiers as possible. This will be where a majority of the fighting will take place.
Conflict: Even with the officers gone, the camp is still heavily guarded. Most notably, there are 2 active Armors, one Schwertz and one Lanze in addition to their standard soldiers, who all carry rifles and sabers.
Requirements: To participate in this mission, your thread header should read either SUBDUE GUARDS. At least 4 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth

Escape Route: Some combatants will need to guard the fleet and keep the route open so the prisoners can be evacuated.
Conflict: Guards will attempt to rush the ships and scuttle them with their remaining Schwert armor, as well as a number of standard guards wielding rifles and sabers.
Requirements: To participate in this mission, your thread header should read ESCAPE ROUTE. At least 2 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth

Players will generally have free reign to narrate the event’s occurrences as they wish. For the Execution phase, please refer to the Conflict descriptor to get an idea of the kind of narrative difficulties you will encounter and feel free to make use of them as much or as little as you like to make the thread interesting.

Characters are free to use single large threads or multiple smaller threads to meet the character threshold at the player’s discretion.

If you wish to deploy a Gambit during your mission, in the subject line of the reply you’re using the Gambit in type GAMBIT: [NAME OF GAMBIT]. Using Gambits isn’t required for the success of a thread, but doing so will be taken into account when we factor out the successes and failures of the mission.

Available Gambits:
Hamper Reinforcements: The Crimson Corsairs recovered communications from the prison camp, and can use the knowledge to cut the flow of reinforcements.

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Re: ENTERTAINMENT

Date: 2024-07-21 06:40 pm (UTC)
sapphirecontess: (011)
From: [personal profile] sapphirecontess
Aerich will feel a gentle arm on his hand as Musse steps forward, her hair worn long and her dress a deep dark blue.

"Indeed. I need him sharp, after all, I'm sure you all would hate for me to lose my life in some senseless rebel violence."

Her tone is sweet but with a hidden edge, she knows well that many of these people would happily see her dead.

Re: ENTERTAINMENT

Date: 2024-07-21 11:52 pm (UTC)
lyorning: (Default)
From: [personal profile] lyorning
Aerich steps back and behind Musse. He was actually a guard in his youth, so this is something he is comfortable doing and his posture shifts slightly -- still alert, but on familiar ground. "My lady," he said, bowing.

The various officers do protest that they were just having 'a bit of fun' and of course they would not want to see Musse dead. "Come now," one of them adds, "do you really think the rebels will strike here?"

Re: ENTERTAINMENT

Date: 2024-07-22 01:59 am (UTC)
sapphirecontess: (053)
From: [personal profile] sapphirecontess
Musse is all smiles and polite gestures as she moves through the crowd, giving Aerich a nod as he bows.

"Surely they would love to seize the opportunity to attack the pride of the Empire," she says with a sweet smile. "Of course, it is for that reason that I feel at ease tonight - I know with such powerful men as yourselves gathered in one place, the rebels stand no chance of victory."

Re: ENTERTAINMENT

Date: 2024-07-23 01:19 am (UTC)
lyorning: (Default)
From: [personal profile] lyorning
This lead to another round of boasts about the various military exploits of the officers -- so far, nothing that isn't public knowledge or at least known to the Corsairs, but the night was young and drink was flowing.

"Musse, pull up a chair, and send your man to go fetch us some drinks!" one of the officers added.

Aerich, who had positioned himself far enough back that he could pretend to be part of the furniture and observed, inclined his head towards Musse; a clear 'I'll follow your lead, if you wish to remind these gentlemen that they are not in charge of us'.

Re: ENTERTAINMENT

Date: 2024-07-23 02:29 pm (UTC)
sapphirecontess: (020)
From: [personal profile] sapphirecontess
Musse gracefully seats herself, but makes no move to send Aerich, instead calling over a waiting server and whispering to them. They depart silently, returning soon after with a pricy bottle of wine.

"This is a rather fine vintage I'd been saving for such an occasion," she says with a sweet smile. "Oh, but do keep this a secret from my uncle. He'd be devastated to know we were enjoying such a treat without him."

Re: ENTERTAINMENT

Date: 2024-07-25 01:10 am (UTC)
lyorning: (Default)
From: [personal profile] lyorning
This met with cheers, and a call for a toast.

Meanwhile, Aerich was scanning the room, observing the wider picture. He suspected that the bottle of wine might be stronger than was wise, to get these officers drunk enough that they would be unable to respond to the raid. That meant having them not realize how much they were consuming, and having others equally distracted.

He gave a slight nod to Musse. So far, so good.

Re: ENTERTAINMENT

Date: 2024-07-25 01:21 am (UTC)
sapphirecontess: (014)
From: [personal profile] sapphirecontess
While the men begin to drink, Musse catches Aerich's eye. Once she has his attention, she gives a slight jerk of her head and fixes her gaze on one man who seems somewhat sober and sullen, as if asking him to approach and see if he can do something about it.

Re: ENTERTAINMENT

Date: 2024-07-26 02:47 pm (UTC)
lyorning: (Default)
From: [personal profile] lyorning
Aerich gave a slight dip of his head, signifying his assent. He approached the man. "Good evening, sir. May my lady interest you in a glass of wine?"

Re: ENTERTAINMENT

Date: 2024-07-26 09:54 pm (UTC)
sapphirecontess: (013)
From: [personal profile] sapphirecontess
The man mutters in a disgruntled manner, but Aerich might be able to detect the phrase "spoiled harlot" as he openly glares at Musse. Musse, for her part, smiles pleasantly, giving no indication she heard or even noticed anything was amiss.

Re: ENTERTAINMENT

Date: 2024-07-27 01:42 am (UTC)
lyorning: (cool)
From: [personal profile] lyorning
Oh. Oh, this was familiar. "Sir, I am but a bodyguard, but I would ask that you not insult my lady in ways her honor might require she take notice of." Aerich's tone was ice. He wasn't sure if whatever social rank he was pretending to have allowed him to issue challenge on Musse's behalf, but surely she could do so herself.

Aerich didn't know the rules of this society, but if anyone spoke of a noblewoman like that where he was from, there would be consequences depending on the social rank of the speaker, regardless of its truth. Thus, if it was said in sobriety, it was considered by most to be deliberately seeking a fight.

Re: ENTERTAINMENT

Date: 2024-07-28 05:02 am (UTC)
sapphirecontess: (020)
From: [personal profile] sapphirecontess
As the man stutters under Aerich's glare, Musse swoops in, her face arranged in a magnanimous smile.

"That will do, Ser Aerich. Our friend here must be out of sorts, we can't blame him for lashing out." She turns to the man, her smile a bit dangerous. "Still, it would be rude in the extreme to not join your companions in their revelry, would it not? And, I would think, a far more interesting experience than spending time with one such as I."

Re: ENTERTAINMENT

Date: 2024-07-31 12:37 am (UTC)
lyorning: (Default)
From: [personal profile] lyorning
This is familiar. It is easy to pull of stern when someone else is being the friendly and welcome one. "Lady Musse is correct, sir. You are at leisure, and no doubt you will return to less frivolous matters in short order."

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