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MISSION#01: SAND AND IRON EXECUTION LOG


With carefully laid plans firmly in place, the Crimson Corsairs mobilize to carry out the operation. While those skilled in diplomacy and entertainment gather in Elysium to put on a show to remember, a small fleet breaks off from Flotsam, setting course for the fallen continent of Hesaeth.

In Elysium, the night begins early, with a lavish dinner at sunset followed by entertainments that will not end until the sun once again rises in the sky. For the battle-hardened Corsairs, their night starts far later. The ships approach the shore quietly and landing boats are deployed to bring the strikeforce to the beach. It is nearly 2 AM when the order to attack is made.

Be it in the chaos of revelry or the chaos of battle, all Corsairs have a part to play. After tonight, old gods willing, this mine and all the treasures that lay within it shall be ours.

The following missions have been registered for completion. For a character to count as having participated, they must have a minimum of 3 comments in the mission thread. Characters may participate in a single mission in a single region.

NEGOTIATORS

Entertainment: While the attack is taking place, Negotiators must keep the officers occupied. This can be done any number of ways, from strong drink to performance to conversation. Above all else, the officers must be kept happy and unaware at all cost.
Conflicts: The officers of the Empire are difficult customers. They are demanding, they don’t like to be told no, and they expect their every whim, no matter how outlandish, to be catered to with absolute perfection. When mixed with strong drink, many will forget they never demanded something and still expect it to be done.
Requirements: To participate in this mission, your thread header should read ENTERTAINMENT. At least 4 characters will need to participate in this mission among all mission threads to make this a success.
Region: Elysium

Service: While not as prominent, servers in Elysium are also necessary to keep things running smoothly. Service staff will be the ones serving the food and drink, waiting on the visiting officers, and cleaning up any messes, spills or suspicious fluids that may be found during the party.
Conflicts: While Entertainers can occasionally command some modicum of respect due to their talents, Service workers are seen as truly the lowest of the low by the Imperial officers. Servers must be talented and hearty, as they will often suffer great abuse at the hands of the officers, possibly even escalating to physical violence.
Requirements: To participate in this mission, your thread header should read SERVICE. At least 2 characters will need to participate in this mission among all mission threads to make this a success.
Region: Elysium

COMBATANTS

Prisoner Liberation: Combatants will need to reach and free the prisoners. This includes subduing any guards in the area and ensuring their protection.
Conflict: Even with the officers out, patrols are generally still occurring and the prisoners remain under heavy guard. Not only that, the guards will not hesitate to slaughter the prisoners if they feel they are in danger of being liberated. Guards are individually weak but carry rifles and sabers.
Requirements: To participate in this mission, your thread header should read PRISONER LIBERATION. At least 2 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth

Subdue Guards: The core combat team will need to sweep the camp and clear out as many soldiers as possible. This will be where a majority of the fighting will take place.
Conflict: Even with the officers gone, the camp is still heavily guarded. Most notably, there are 2 active Armors, one Schwertz and one Lanze in addition to their standard soldiers, who all carry rifles and sabers.
Requirements: To participate in this mission, your thread header should read either SUBDUE GUARDS. At least 4 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth

Escape Route: Some combatants will need to guard the fleet and keep the route open so the prisoners can be evacuated.
Conflict: Guards will attempt to rush the ships and scuttle them with their remaining Schwert armor, as well as a number of standard guards wielding rifles and sabers.
Requirements: To participate in this mission, your thread header should read ESCAPE ROUTE. At least 2 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth

Players will generally have free reign to narrate the event’s occurrences as they wish. For the Execution phase, please refer to the Conflict descriptor to get an idea of the kind of narrative difficulties you will encounter and feel free to make use of them as much or as little as you like to make the thread interesting.

Characters are free to use single large threads or multiple smaller threads to meet the character threshold at the player’s discretion.

If you wish to deploy a Gambit during your mission, in the subject line of the reply you’re using the Gambit in type GAMBIT: [NAME OF GAMBIT]. Using Gambits isn’t required for the success of a thread, but doing so will be taken into account when we factor out the successes and failures of the mission.

Available Gambits:
Hamper Reinforcements: The Crimson Corsairs recovered communications from the prison camp, and can use the knowledge to cut the flow of reinforcements.

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Re: Prisoner Liberation

Date: 2024-07-18 05:03 am (UTC)
lightnovelexperiences: (stupid inventory)
From: [personal profile] lightnovelexperiences
Fortunately, playing keep-away is something Deedee’s clerical order is very good at.

She first gathers up a swirling ball of energy in her palms, hurls it at the greatest concentration of guards while shouting an incantation in a language other than Imperial, and making sure the resulting wind tunnel blasted them up, away, and flat.

Then, for good measure, she tosses a Second Wind at Ziel. It won’t be enough on it’s own, but the burst of healing energy can’t hurt.

Date: 2024-07-18 09:43 pm (UTC)
achelord: (Did someone say Stormcallers?)
From: [personal profile] achelord
The third ring of oathsigns faded into visibility around the hammer. Ziel ignored the sudden cries of alarm and just hoped that whatever the fox girl was doing was distracting enough. He had enough on his mind holding three oathsigns in alignment with each other.

Once, he could have managed twice as many as easily as breathing. Before he was-

Don’t think about that. FOCUS.

Ziel brought the hammer up, concentrating like he was balancing a stack of champagne glasses on his head, and then brought it back around in a text book perfect swing right into the center of the gate. The green rings around the head blurred as they suddenly spun faster, accelerating the swing far more than mere muscles could have ever managed.

The gate rang with a resounding boom, as if someone had fired a cannon at it from six feet away. It didn’t explode from the first strike, and one of the green rings of light cracked and flickered out, but this was a gate designed to hold back exhausted miners armed with pickaxes, not siege weapons. With a second swing, the chains snapped and the gate swung open as if kicked by a behemoth.

Ziel dropped his hammer head first onto the ground, so he could use it as a pole to lean on and catch his breath, and took stock of the situation. How much attention had he just drawn to himself? How was the overall mine raid seem like it was going? Did…what’s her name? D-something?

Did Dfoxgirl need help? Could he still fight?

The last question felt shaky, but he felt like he could still last at least a LITTLE while.

Date: 2024-07-18 09:51 pm (UTC)
lightnovelexperiences: (uneasy)
From: [personal profile] lightnovelexperiences
There were a few, other, scattered guards, one trying to enter Deedee’s personal space. She was less focused on putting them down than on pushing them back, hitting him square in the chest with a kick that sent the guard flying away.

Deedee took a deep breath and recentered her stance. She felt Ziel drop the hammer, turned to examine him, and nodded.

“I’m good for more,” she says, in answer to the questions on his face. “We pulled a lot of aggro, but the others are coming fast. Following your lead.”

Date: 2024-07-18 10:03 pm (UTC)
achelord: (Work through the pain)
From: [personal profile] achelord
“First priority is securing a way out.” Before he was in too much pain to do anything. Already, he felt like his body was on fire just from those two swings. There wasn’t anything physically wrong with him, but just lifting his weapon required him to burn ether.

Fortunately, just from listening, they could tell that the Crimson Corsairs were on the move all over the mining camp.

Ziel ignored the screaming pain as best he could and angled himself towards the nearest sound of fighting. The more allies there were around him, the less it mattered if he personally collapsed in agony.

“This way, I think.”

He set off with a determined stride, knocking an imperial soldier aside with a casual but overpowered back hand.

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