MISSION #01: SAND AND IRON - EXECUTION LOG
Jul. 9th, 2024 08:47 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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MISSION#01: SAND AND IRON EXECUTION LOG
With carefully laid plans firmly in place, the Crimson Corsairs mobilize to carry out the operation. While those skilled in diplomacy and entertainment gather in Elysium to put on a show to remember, a small fleet breaks off from Flotsam, setting course for the fallen continent of Hesaeth.
In Elysium, the night begins early, with a lavish dinner at sunset followed by entertainments that will not end until the sun once again rises in the sky. For the battle-hardened Corsairs, their night starts far later. The ships approach the shore quietly and landing boats are deployed to bring the strikeforce to the beach. It is nearly 2 AM when the order to attack is made.
Be it in the chaos of revelry or the chaos of battle, all Corsairs have a part to play. After tonight, old gods willing, this mine and all the treasures that lay within it shall be ours.
The following missions have been registered for completion. For a character to count as having participated, they must have a minimum of 3 comments in the mission thread. Characters may participate in a single mission in a single region.
NEGOTIATORS
Entertainment: While the attack is taking place, Negotiators must keep the officers occupied. This can be done any number of ways, from strong drink to performance to conversation. Above all else, the officers must be kept happy and unaware at all cost.
Conflicts: The officers of the Empire are difficult customers. They are demanding, they don’t like to be told no, and they expect their every whim, no matter how outlandish, to be catered to with absolute perfection. When mixed with strong drink, many will forget they never demanded something and still expect it to be done.
Requirements: To participate in this mission, your thread header should read ENTERTAINMENT. At least 4 characters will need to participate in this mission among all mission threads to make this a success.
Region: Elysium
Service: While not as prominent, servers in Elysium are also necessary to keep things running smoothly. Service staff will be the ones serving the food and drink, waiting on the visiting officers, and cleaning up any messes, spills or suspicious fluids that may be found during the party.
Conflicts: While Entertainers can occasionally command some modicum of respect due to their talents, Service workers are seen as truly the lowest of the low by the Imperial officers. Servers must be talented and hearty, as they will often suffer great abuse at the hands of the officers, possibly even escalating to physical violence.
Requirements: To participate in this mission, your thread header should read SERVICE. At least 2 characters will need to participate in this mission among all mission threads to make this a success.
Region: Elysium
COMBATANTS
Prisoner Liberation: Combatants will need to reach and free the prisoners. This includes subduing any guards in the area and ensuring their protection.
Conflict: Even with the officers out, patrols are generally still occurring and the prisoners remain under heavy guard. Not only that, the guards will not hesitate to slaughter the prisoners if they feel they are in danger of being liberated. Guards are individually weak but carry rifles and sabers.
Requirements: To participate in this mission, your thread header should read PRISONER LIBERATION. At least 2 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth
Subdue Guards: The core combat team will need to sweep the camp and clear out as many soldiers as possible. This will be where a majority of the fighting will take place.
Conflict: Even with the officers gone, the camp is still heavily guarded. Most notably, there are 2 active Armors, one Schwertz and one Lanze in addition to their standard soldiers, who all carry rifles and sabers.
Requirements: To participate in this mission, your thread header should read either SUBDUE GUARDS. At least 4 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth
Escape Route: Some combatants will need to guard the fleet and keep the route open so the prisoners can be evacuated.
Conflict: Guards will attempt to rush the ships and scuttle them with their remaining Schwert armor, as well as a number of standard guards wielding rifles and sabers.
Requirements: To participate in this mission, your thread header should read ESCAPE ROUTE. At least 2 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth
Players will generally have free reign to narrate the event’s occurrences as they wish. For the Execution phase, please refer to the Conflict descriptor to get an idea of the kind of narrative difficulties you will encounter and feel free to make use of them as much or as little as you like to make the thread interesting.
Characters are free to use single large threads or multiple smaller threads to meet the character threshold at the player’s discretion.
If you wish to deploy a Gambit during your mission, in the subject line of the reply you’re using the Gambit in type GAMBIT: [NAME OF GAMBIT]. Using Gambits isn’t required for the success of a thread, but doing so will be taken into account when we factor out the successes and failures of the mission.
Available Gambits:
Hamper Reinforcements: The Crimson Corsairs recovered communications from the prison camp, and can use the knowledge to cut the flow of reinforcements.
code credit
no subject
Date: 2024-07-16 12:51 am (UTC)Between the advantage of the flare gave and the confusion, the melee guards are down or scattered, leaving only the marksmen.
no subject
Date: 2024-07-16 05:01 am (UTC)But some of the marksmen have started to take aim again, stumbling back to keep at the fringes of the spinning stave, squinting against the fading glares as they try to target the slippery reptilian teen.
no subject
Date: 2024-07-17 02:29 am (UTC)A feel - primitive, but not too different from guns he has handle, and he takes aim.
A loud crack fills the air, one of the marksmen yelps, collapsing to the ground, clutching his leg. "Last chance." Harlock calls out coldly as he rises to his feet taking aim again. "Do you wish to die for a job that has no pride in it? Look around, you cannot win here."
no subject
Date: 2024-07-17 03:48 am (UTC)It's a scattered range of reactions from the remaining guards, most of them lowering their weapons just slightly as they mentally deliberate. Still there are some who remain stolidly set upon following through with their orders, but Donnie seems to materialize out of nowhere, the tip of his staff pausing millimeters from the guard's face as a quivering trigger-finger freezes in place.
"I'd rethink that if I were you."
no subject
Date: 2024-07-17 04:19 am (UTC)Harlock good eye aligns with the rifle's sight. "You have a choice: Life." His finger rest on the trigger. "Or Death."
no subject
Date: 2024-07-17 04:51 am (UTC)Inside, he's wound like a clock spring, still buzzing with an adrenaline rush. He's...not quite sure what to do when people have surrendered, and he glances at Harlock for his next cue.
no subject
Date: 2024-07-17 05:42 am (UTC)"As you - kneel, and put your hands on your heads, and do not move."
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Date: 2024-07-17 07:00 am (UTC)Those divested of their weapons reluctantly settle onto the ground at Harlock's command, but even lack of weapons and such words aren't enough to completely dissuade the foolishly loyal. It hadn't been difficult to figure which of the two Corsairs was the least experienced in such cases, and the moment Donnie crouches to gather up another rifle, the man beside him lurches at him in a side-tackle.
It doesn't take much for the turtlekin to be knocked over from such a position, his situation not at all ideal as he finds himself near straddled as both he and the guard wrestle for the same rifle, except Donnie's mostly trying to keep the barrel from pointing directly at himself.
no subject
Date: 2024-07-17 10:28 pm (UTC)"Lay down, hands on head." His voice was glacial cold, the threat present but unspoken.
no subject
Date: 2024-07-17 10:45 pm (UTC)Harlock's unspoken threat does wonders with an example made, the rest of the guards following through. The turtlekin scrambles to his feet, tossing the rifle with the rest as he gathers his own weapon, still looking twitchy as he eyes their prisoners distrustfully.
no subject
Date: 2024-07-17 11:28 pm (UTC)"Are the prisoners all out?" He asks in a sotto tone.
no subject
Date: 2024-07-17 11:45 pm (UTC)"...looks like," he replies, noting areas of small skirmishes between other Corsairs and guards. The streams of prisoners have thinned considerably, a scattered few navigating between the fights and to the ships.
no subject
Date: 2024-07-18 12:00 am (UTC)no subject
Date: 2024-07-18 12:05 am (UTC)no subject
Date: 2024-07-18 02:08 am (UTC)Another blast somewhere, and everything in his body was telling him that it was time. A few more shots rang out as he fires into the ground, to scare the surrendered guards into staying down before he makes a break for it, pausing only to retrieve his rapier.