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EVENT #05: FIREWORKS FOR NEW YEAR EXECUTION LOG


The time is nearing midnight as New Year revelers mingle, many already quite drunk. The night air is crisp and cold as the Empire prepares a fanfare and fireworks display to ring in the New Year. Concealed among the revelers, cloaked Corsairs fan out, preparing to play their part. The explosives have been set and primed, all that’s needed is to broadcast the message and get out, ideally without losing anybody. Simple, right?

For most of the Empire, the event goes off without a hitch. However, in the mining community of Vindess, and in the Imperial City of Bluvink, the explosions shake the settlements to their foundations. Screams of panic start to spread as the Mine begins collapsing upon itself in Vindess, while the weapon’s facility in Bluvink goes up in flames, albeit surprisingly contained considering the amount of ordnance usually stored within.

Panic erupts into the streets as confused Imperial soldiers spring into action, barking orders and drawing weapons, although they have no idea who caused this. The speakers, placed to play the Emperor’s New Year speech and provide musical accompaniment to the fireworks show, suddenly spring to life. The Corsairs step up to speak, knowing they have little time Imperials track down their signal and re-take control of their communications system, as well as send soldiers to beat down their door.

MISSIONS

Sign-Ups are still open but we will post the current groups as they stand. The following missions are available, you may participate in as many missions as you wish so long as they are in the same region.

There will be three major stages to each log, each receiving their own top level. The final top level, Escape, is open to all characters in the region and can consist of multiple threads or one big singular thread depending on preference. Villain plots will take place during the first two stages. Depending on numbers, if desired players can combine stage 1 and 2 into a singular thread. If combined, the header should read [LOCATION] GUARD AND PROPOGANDA

Bluvink Guard: Heavily armed and armored Imperial Shock Troops, as well as a flight of three Feder Armors will be dispatched to keep the peace and destroy the Corsair group. The Guard group needs to beat or confuse the Shock Troopers during the speech
Conflict: The Shock Troopers will be out in force and will be quickly trying to track down the signal. If Troopers with scanners are left alone they will quickly encircle the broadcasters so the Guard will need to harass or otherwise disrupt the scanning to keep them guessing while the broadcast happens.
Sign-Ups: Nephenee, Yuki
Requirements: To participate in this mission, your thread header should read BLUVINK GUARD
Region: Bluvink

Villain Plot - Terra:Wearing the Slave Crown and enhanced by the Empire’s boosting drugs, Terra’s consciousness sleeps while her body is used to wreak havoc.
Conflict: Terra will be going directly to the Propogandists as soon as they are identified, and will need to be stopped lest she burn them alive in their hideout.
Sign-Ups: Donatello, Natalia, Deedee, Harlock
Requirements: To participate in this mission, your thread header should read VILLAIN PLOT - TERRA
Region: Bluvink

Bluvink Propoganda: As the people of Bluvink look on in horror, the propogandists will have to broadcast their message and garner sympathy from the masses.
Conflict: The people of Bluvink lead very comfortable lives in no small part to the factory and the industry and work it brings, losing it, even if no civilians were lost, is going to be a blow to the community. If the propagandists aren’t able to make a compelling argument, the populace’s mood will get ugly fast and they will actively help the soldiers find and eliminate the Corsairs.
Sign-Ups: Atom
Requirements: To participate in this mission, your thread header should read BLUVINK PROPOGANDA
Region: Bluvink

Bluvink Escape: Once the message is broadcast, the team will need to escape. A disguised airship with two armors (players may choose 2 from the list) stored in the hull will be available for the Corsairs to make their getaway.
Conflict: The guard will be fully mobilized by this point and will likely attempt to give chase in Armors and airships, although they will likely break off when leaving Bluvink airspace.
Requirements: To participate in this mission, your thread header should read BLUVINK ESCAPE
Region: Bluvink

Vindess Guard: The Guard within the mines is much more meager, and with the miners turned to the side of the Corsairs they will be caught considerably more flat-footed. Two Schild Armors will be on standby and may be deployed once the Corsairs are found.
Conflict: The area will be chaotic and the civilians can be expected to be unhelpful at best to the soldiers. While keeping the soldiers off the team is important, what is equally important is ensuring the soldiers don’t turn on the civilians and start making examples of them if they suspect collusion.
Sign-Ups: Ilhpyl, Rezo
Requirements: To participate in this mission, your thread header should read VINDESS GUARD
Region: Vindess

Vidness Propoganda: While many of the core mining group have turned to the Corsair side, much of the townsfolk may not know of the plan or have misgivings, and still count on the mine for their small town’s income. The atmosphere will be confused and upset.
Conflict: The Vindess community doesn’t have much, but they do have the mine and the consistent profit it brings in. The operation is going to change their lives and they must be convinced that it will be for the better or they may turn on the Corsairs.
Sign-Ups: Renne, Shu, Link, Thomas
Requirements: To participate in this mission, your thread header should read VINDESS PROPOGANDA
Region: Vindess

Vindess Escape: Once the message is broadcast, the team will need to escape. They will also need to evacuate any of their co-conspirators who are still in the town. A hidden airship with two armors (players may choose 2 from the list) loaded into the hull is available, but by the time the broadcast is finished more guard will be mobilized and they can expect heavier soldier activity, more armors, and airships.
Conflict: While the guard is much weaker and more provincial, they are likely going to attempt to go after civilians for colluding with the Corsairs. The Corsairs will need to quickly evacuate civilians, both co-conspirators and those caught in the crossfire, before they can leave.
Requirements: To participate in this mission, your thread header should read VINDESS ESCAPE
Region: Vindess


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Date: 2025-02-03 06:38 pm (UTC)
purplexing: (not so sure about this)
From: [personal profile] purplexing
He winces at first before sighing at the relief against his sore hands, nodding. "Dee...she helped...healing, I think..." he says, trying to string what words he could catch into sentences.

Donnie nods at the offer of water. That'd probably help a lot. He feels so parched, but that probably goes hand in hand with getting fried. Maybe DeeDee's magic did help a lot more to some degree there or he would have looked less like he'd gotten a bit sunburned.

Date: 2025-02-07 10:00 am (UTC)
upupatomway: (and wise!)
From: [personal profile] upupatomway
"Glad she was there to make it better," Atom says as he gently tips the canteen to pour a little splash of water into Donnie's mouth. He'll start with a small amount to avoid making him cough, not sure how coordinated his friend is in this state.

If Deedee had healed him during the battle, what kind of state would he be in now without her help? With that kind of danger and the burns, Atom pieces together where Donnie was earlier.

"You fought the witch, didn't you?"

Date: 2025-02-07 05:34 pm (UTC)
purplexing: (oh...)
From: [personal profile] purplexing
Reflexively the turtlekin starts bringing his hands up for the canteen even as the cool water washes some of the gumminess from his mouth. The slight weight of the towels encompassing his palms serves as a reminder for him to lower them again, but at least he hasn't choked on the water so far.

The question has him pull his head back a little with a grimace and a nod. "She...she was so strong..." He hadn't known what to expect but seeing her initial attack on the broadcasting building had been eye-opening, and he shivers as he recalls how the flames had broke so easily through the shield he'd tried to magically construct on the fly.

Date: 2025-03-01 02:53 am (UTC)
upupatomway: (The amazing Astro Boy!)
From: [personal profile] upupatomway
"It seems like the crown they put on her was made not only to control her, but to make her use every ounce of strength. Dangerous for both us and for her..." He hadn't heard yet what her fate was this time around. Either way, he worries for everyone involved. It reminds him very much of the fate of robots in war back home.

He offers Donnie some more water, and glances away only a moment seeing another Corsair approach them.

"They have a bed ready for him," the Corsair says, gesturing to the door out of the cargo bay. Atom smiles in relief.

"Here, let me help you up," he offers to Donnie, moving to the his side and offering a steady arm.

Date: 2025-03-01 04:54 am (UTC)
purplexing: (definitely not sanitary)
From: [personal profile] purplexing
That sounds frightening. He'd never heard of such an object before until the fight itself had gone down, and at that point just knowing that it was something being used to control someone had been enough to try to stop her. He can't help for another tremor as he remembers the young woman's expression, tearful in one instant, cold and blank in the next before everything went white with fire and pain.

Donnie swallows down more water, at the very least not feeling as dried out as he had earlier. He only belatedly realizes there's someone else there, mechanically moving to accept Atom's assistance. His muscles want to protest to that, but he'd heard 'bed', at least, and that sounds marginally better than sitting on a bench, so he pushes through it.

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