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EVENT #05: FIREWORKS FOR NEW YEAR EXECUTION LOG
The time is nearing midnight as New Year revelers mingle, many already quite drunk. The night air is crisp and cold as the Empire prepares a fanfare and fireworks display to ring in the New Year. Concealed among the revelers, cloaked Corsairs fan out, preparing to play their part. The explosives have been set and primed, all that’s needed is to broadcast the message and get out, ideally without losing anybody. Simple, right?
For most of the Empire, the event goes off without a hitch. However, in the mining community of Vindess, and in the Imperial City of Bluvink, the explosions shake the settlements to their foundations. Screams of panic start to spread as the Mine begins collapsing upon itself in Vindess, while the weapon’s facility in Bluvink goes up in flames, albeit surprisingly contained considering the amount of ordnance usually stored within.
Panic erupts into the streets as confused Imperial soldiers spring into action, barking orders and drawing weapons, although they have no idea who caused this. The speakers, placed to play the Emperor’s New Year speech and provide musical accompaniment to the fireworks show, suddenly spring to life. The Corsairs step up to speak, knowing they have little time Imperials track down their signal and re-take control of their communications system, as well as send soldiers to beat down their door.
MISSIONS
Sign-Ups are still open but we will post the current groups as they stand. The following missions are available, you may participate in as many missions as you wish so long as they are in the same region.
There will be three major stages to each log, each receiving their own top level. The final top level, Escape, is open to all characters in the region and can consist of multiple threads or one big singular thread depending on preference. Villain plots will take place during the first two stages. Depending on numbers, if desired players can combine stage 1 and 2 into a singular thread. If combined, the header should read [LOCATION] GUARD AND PROPOGANDA
Bluvink Guard: Heavily armed and armored Imperial Shock Troops, as well as a flight of three Feder Armors will be dispatched to keep the peace and destroy the Corsair group. The Guard group needs to beat or confuse the Shock Troopers during the speech
Conflict: The Shock Troopers will be out in force and will be quickly trying to track down the signal. If Troopers with scanners are left alone they will quickly encircle the broadcasters so the Guard will need to harass or otherwise disrupt the scanning to keep them guessing while the broadcast happens.
Sign-Ups: Nephenee, Yuki
Requirements: To participate in this mission, your thread header should read BLUVINK GUARD
Region: Bluvink
Villain Plot - Terra:Wearing the Slave Crown and enhanced by the Empire’s boosting drugs, Terra’s consciousness sleeps while her body is used to wreak havoc.
Conflict: Terra will be going directly to the Propogandists as soon as they are identified, and will need to be stopped lest she burn them alive in their hideout.
Sign-Ups: Donatello, Natalia, Deedee, Harlock
Requirements: To participate in this mission, your thread header should read VILLAIN PLOT - TERRA
Region: Bluvink
Bluvink Propoganda: As the people of Bluvink look on in horror, the propogandists will have to broadcast their message and garner sympathy from the masses.
Conflict: The people of Bluvink lead very comfortable lives in no small part to the factory and the industry and work it brings, losing it, even if no civilians were lost, is going to be a blow to the community. If the propagandists aren’t able to make a compelling argument, the populace’s mood will get ugly fast and they will actively help the soldiers find and eliminate the Corsairs.
Sign-Ups: Atom
Requirements: To participate in this mission, your thread header should read BLUVINK PROPOGANDA
Region: Bluvink
Bluvink Escape: Once the message is broadcast, the team will need to escape. A disguised airship with two armors (players may choose 2 from the list) stored in the hull will be available for the Corsairs to make their getaway.
Conflict: The guard will be fully mobilized by this point and will likely attempt to give chase in Armors and airships, although they will likely break off when leaving Bluvink airspace.
Requirements: To participate in this mission, your thread header should read BLUVINK ESCAPE
Region: Bluvink
Vindess Guard: The Guard within the mines is much more meager, and with the miners turned to the side of the Corsairs they will be caught considerably more flat-footed. Two Schild Armors will be on standby and may be deployed once the Corsairs are found.
Conflict: The area will be chaotic and the civilians can be expected to be unhelpful at best to the soldiers. While keeping the soldiers off the team is important, what is equally important is ensuring the soldiers don’t turn on the civilians and start making examples of them if they suspect collusion.
Sign-Ups: Ilhpyl, Rezo
Requirements: To participate in this mission, your thread header should read VINDESS GUARD
Region: Vindess
Vidness Propoganda: While many of the core mining group have turned to the Corsair side, much of the townsfolk may not know of the plan or have misgivings, and still count on the mine for their small town’s income. The atmosphere will be confused and upset.
Conflict: The Vindess community doesn’t have much, but they do have the mine and the consistent profit it brings in. The operation is going to change their lives and they must be convinced that it will be for the better or they may turn on the Corsairs.
Sign-Ups: Renne, Shu, Link, Thomas
Requirements: To participate in this mission, your thread header should read VINDESS PROPOGANDA
Region: Vindess
Vindess Escape: Once the message is broadcast, the team will need to escape. They will also need to evacuate any of their co-conspirators who are still in the town. A hidden airship with two armors (players may choose 2 from the list) loaded into the hull is available, but by the time the broadcast is finished more guard will be mobilized and they can expect heavier soldier activity, more armors, and airships.
Conflict: While the guard is much weaker and more provincial, they are likely going to attempt to go after civilians for colluding with the Corsairs. The Corsairs will need to quickly evacuate civilians, both co-conspirators and those caught in the crossfire, before they can leave.
Requirements: To participate in this mission, your thread header should read VINDESS ESCAPE
Region: Vindess
code credit
no subject
Date: 2025-02-01 02:18 am (UTC)"A-Ah'd say so..." Sorry, still shellshocked, though she does look at the compact as Yuki explains. It is quite cute, and she can imagine Calill with similar...well, maybe if it were a little more fancy. But she can imagine herself with a cute one like that. "Uh...Whatsa Pretty Cure?"
no subject
Date: 2025-02-01 03:02 am (UTC)"It's like wearing armor. It allows me to fight properly." That seemed like a decent enough explanation. And clothes were kind of like armor? In a very general sense. It's true that she could fight like that and not like this, though. Normal humans were very fragile.
She glances up to the crowds. "Once we're ready to begin, I'll show you." Hopefully that will be soon.
no subject
Date: 2025-02-01 03:30 am (UTC)But she does not get it, not entirely. Yuki said she'll show her, though, and she trusts her roommate, so Nephenee nods in quasi-understanding.
For a few moments, she's silent, before adding, "...You're real pretty as both a kitty an' a human." Ah wish Ah was that pretty... Maybe she should style her own hair a little more fancy like that...
(It wouldn't last half a day.)
no subject
Date: 2025-02-01 04:25 am (UTC)"Thank you," she replies simply. "Having a stable homelife does help with that." It's her way of saying thanks for taking care of her.
Still, as she's speaking, she's also paying attention to the scene around them. Their cue will be obvious, won't it? Something about explosions? Presumably different than fireworks.
no subject
Date: 2025-02-01 04:36 am (UTC)"Ah do my best. Ah know Ah've said this, but if ya e'er need anythin', ya tell me, alright?"
Something about explosions, yeah. But even without them, Neph's scanning the area as well, and the skies. It's about time... "...Ah should get your measurements sometime. Ah can make ya cute clothes for both forms."
1/3
Date: 2025-02-01 04:40 am (UTC)Well, not that Mayu was here now. She did miss her partner slash master, but it was better for the girl that she remain home.
no subject
Date: 2025-02-01 04:45 am (UTC)Which meant that soon, the broadcasts would be starting. "I think that's our cue. Let me take the stage for a moment and give them a show."
no subject
Date: 2025-02-01 04:52 am (UTC)And as it ends, she strikes a pose, hands in front like claws. "Noble and cute... Cure Nyammy." An explosion of magical energy erupts behind her, because... magical girl transformation. Don't question it. "I suppose I can spend some time on this."
no subject
Date: 2025-02-01 05:04 am (UTC)Quite counterproductive to their mission, the Sentinel is absolutely dumbfounded by this, and makes a series of incredibly confused Nephenee noises.
"Ah...eh...nyah?!" Well, she understands the cat pun part, at least. Her roommate just...clothes out of nowhere...magical explosions?!
no subject
Date: 2025-02-01 05:11 am (UTC)"Are you all right?" She glances about as people are panicking, but also, many of them have locked their gazes onto Yuki - Nyammy. "I don't think you'll have much time to remain surprised. I was the perfect distraction, after all."