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EVENT #05: FIREWORKS FOR NEW YEAR EXECUTION LOG


The time is nearing midnight as New Year revelers mingle, many already quite drunk. The night air is crisp and cold as the Empire prepares a fanfare and fireworks display to ring in the New Year. Concealed among the revelers, cloaked Corsairs fan out, preparing to play their part. The explosives have been set and primed, all that’s needed is to broadcast the message and get out, ideally without losing anybody. Simple, right?

For most of the Empire, the event goes off without a hitch. However, in the mining community of Vindess, and in the Imperial City of Bluvink, the explosions shake the settlements to their foundations. Screams of panic start to spread as the Mine begins collapsing upon itself in Vindess, while the weapon’s facility in Bluvink goes up in flames, albeit surprisingly contained considering the amount of ordnance usually stored within.

Panic erupts into the streets as confused Imperial soldiers spring into action, barking orders and drawing weapons, although they have no idea who caused this. The speakers, placed to play the Emperor’s New Year speech and provide musical accompaniment to the fireworks show, suddenly spring to life. The Corsairs step up to speak, knowing they have little time Imperials track down their signal and re-take control of their communications system, as well as send soldiers to beat down their door.

MISSIONS

Sign-Ups are still open but we will post the current groups as they stand. The following missions are available, you may participate in as many missions as you wish so long as they are in the same region.

There will be three major stages to each log, each receiving their own top level. The final top level, Escape, is open to all characters in the region and can consist of multiple threads or one big singular thread depending on preference. Villain plots will take place during the first two stages. Depending on numbers, if desired players can combine stage 1 and 2 into a singular thread. If combined, the header should read [LOCATION] GUARD AND PROPOGANDA

Bluvink Guard: Heavily armed and armored Imperial Shock Troops, as well as a flight of three Feder Armors will be dispatched to keep the peace and destroy the Corsair group. The Guard group needs to beat or confuse the Shock Troopers during the speech
Conflict: The Shock Troopers will be out in force and will be quickly trying to track down the signal. If Troopers with scanners are left alone they will quickly encircle the broadcasters so the Guard will need to harass or otherwise disrupt the scanning to keep them guessing while the broadcast happens.
Sign-Ups: Nephenee, Yuki
Requirements: To participate in this mission, your thread header should read BLUVINK GUARD
Region: Bluvink

Villain Plot - Terra:Wearing the Slave Crown and enhanced by the Empire’s boosting drugs, Terra’s consciousness sleeps while her body is used to wreak havoc.
Conflict: Terra will be going directly to the Propogandists as soon as they are identified, and will need to be stopped lest she burn them alive in their hideout.
Sign-Ups: Donatello, Natalia, Deedee, Harlock
Requirements: To participate in this mission, your thread header should read VILLAIN PLOT - TERRA
Region: Bluvink

Bluvink Propoganda: As the people of Bluvink look on in horror, the propogandists will have to broadcast their message and garner sympathy from the masses.
Conflict: The people of Bluvink lead very comfortable lives in no small part to the factory and the industry and work it brings, losing it, even if no civilians were lost, is going to be a blow to the community. If the propagandists aren’t able to make a compelling argument, the populace’s mood will get ugly fast and they will actively help the soldiers find and eliminate the Corsairs.
Sign-Ups: Atom
Requirements: To participate in this mission, your thread header should read BLUVINK PROPOGANDA
Region: Bluvink

Bluvink Escape: Once the message is broadcast, the team will need to escape. A disguised airship with two armors (players may choose 2 from the list) stored in the hull will be available for the Corsairs to make their getaway.
Conflict: The guard will be fully mobilized by this point and will likely attempt to give chase in Armors and airships, although they will likely break off when leaving Bluvink airspace.
Requirements: To participate in this mission, your thread header should read BLUVINK ESCAPE
Region: Bluvink

Vindess Guard: The Guard within the mines is much more meager, and with the miners turned to the side of the Corsairs they will be caught considerably more flat-footed. Two Schild Armors will be on standby and may be deployed once the Corsairs are found.
Conflict: The area will be chaotic and the civilians can be expected to be unhelpful at best to the soldiers. While keeping the soldiers off the team is important, what is equally important is ensuring the soldiers don’t turn on the civilians and start making examples of them if they suspect collusion.
Sign-Ups: Ilhpyl, Rezo
Requirements: To participate in this mission, your thread header should read VINDESS GUARD
Region: Vindess

Vidness Propoganda: While many of the core mining group have turned to the Corsair side, much of the townsfolk may not know of the plan or have misgivings, and still count on the mine for their small town’s income. The atmosphere will be confused and upset.
Conflict: The Vindess community doesn’t have much, but they do have the mine and the consistent profit it brings in. The operation is going to change their lives and they must be convinced that it will be for the better or they may turn on the Corsairs.
Sign-Ups: Renne, Shu, Link, Thomas
Requirements: To participate in this mission, your thread header should read VINDESS PROPOGANDA
Region: Vindess

Vindess Escape: Once the message is broadcast, the team will need to escape. They will also need to evacuate any of their co-conspirators who are still in the town. A hidden airship with two armors (players may choose 2 from the list) loaded into the hull is available, but by the time the broadcast is finished more guard will be mobilized and they can expect heavier soldier activity, more armors, and airships.
Conflict: While the guard is much weaker and more provincial, they are likely going to attempt to go after civilians for colluding with the Corsairs. The Corsairs will need to quickly evacuate civilians, both co-conspirators and those caught in the crossfire, before they can leave.
Requirements: To participate in this mission, your thread header should read VINDESS ESCAPE
Region: Vindess


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Got it.

Date: 2025-01-25 09:52 pm (UTC)
spacetogrow: (Default)
From: [personal profile] spacetogrow
Ilphyl nods. They aren't really sure how to do that, but they aren't that good with people, relative to animals.

But it does mean the plan is working, it's just making sure it doesn't get a bunch of enthusiastic locals killed. "It's the Crimson Corsairs!" Ilphyl whispers to one of the locals. Hopefully, the sentiment spreads before it is linked to any one person.

Date: 2025-01-28 07:22 am (UTC)
redprayer: (i am not the moon at night)
From: [personal profile] redprayer
Rezo's already pinpointed the locations of a few idle town guards, and he runs through a quick mental list of spells that might be helpful. Levitation, shielding spells, lighting- and no doubt healing spells will be needed... Around them, whispers and rumors can be heard.

"The Crimson Corsairs?" "Is this because of the explosion...?" "What's going on?"

"The Nobles and Emperor do not appreciate what it takes to maintain their lifestyles, the struggle and hard work. The da-dangers... The risks."

"Silence whoever that is!"


This is evidently enough to spur the local guards into action. From down the street, Rezo hears armored men approaching and barking orders. "Don't listen to their lies!" "Everyone, back inside!" "Someone take down the speakers!"

A little late for that, Rezo thinks as he turns their way, but nevertheless he quietly incants "Air Valm." The guards' progress is halted as they march directly into a solid, invisible wall of wind. A great deal of clattering and cursing follows.

"Ha-have any of them come to Vindess' aid in hard times? Aid beyond... beyond what was needed to get the mines up and running again? Think, think hard, recall those times, and you will find truth in my words, but if my word is not enough, then think of his words, and your own experiences, and think of what they tell you."

Date: 2025-01-28 05:05 pm (UTC)
spacetogrow: (Default)
From: [personal profile] spacetogrow
Ilphyl typically fights using shapeshifting, but they are a spellcaster and their magic works well with the sort of magic Rezo has. After checking that people were at least trying to stay clear of the guard, they reinforce Rezo's wind spell with Spike Growth, letting the stones in the road develop cutting shards. Normally the spell can be hard to notice, but Ilphyl hopes that seeing the spell cast mans that the locals will know not to go in that. (Beyond just 'don't get between the guards and a pair of rogue spell casters'.)

"i don't think this will go well for you," they said to the guards. "Maybe consider patrolling elsewhere?"

Really, they are keeping eyes and ears for threats that Rezo won't hear in time, especially from the air.

Date: 2025-01-28 08:47 pm (UTC)
redprayer: (the sun will turn dark very soon)
From: [personal profile] redprayer
Ilphyl's friendly suggestion is met with a variety of snarls.

At the same time there's a chaotic scramble amongst the citizenry, most of whom are trying to clear the hell out before they can get targeted- but a few are reluctant to go so far that they would lose a good view of the proceedings.

Ilphyl is certainly getting more than a few stares from civilians and guards alike, now that they've spoken up. Rezo hasn't been fully identified yet, but a few people are casting suspicious glances in his direction as well. He's been standing his ground, and while the dull shade of his coat may not be crimson, it's certainly red.

A pair of new voices can be heard over the speakers.

"Well this is a right mess."

"Should we just kill 'em and move some Servants in?"


The crowd goes quiet. Rezo blinks.

That was certainly... direct.

Date: 2025-01-29 07:02 pm (UTC)
spacetogrow: (Default)
From: [personal profile] spacetogrow
Ilphyl blinked as well. After talking with Senshi, they knew one of the worries of the miners was that they would be replaced -- they didn't have anything personal against the Servants, but they knew they'd be out of a job to keep their families fed, and that slave labor would do only enough to avoid the lash.

And they also know that they and Rezo are distinctive looking -- Ilphyl's coloration is odd, and Rezo is amazingly tall for a human and in bright red robes. They nod to the crowd, and look back at the guards. "Well, guards are probably not a job that can be replaced by Servants." The implication is 'unlike the rest of the crowd's jobs'.

Date: 2025-01-30 08:51 am (UTC)
redprayer: (i am not the moon at night)
From: [personal profile] redprayer
Oh that particular implication hardly needs to be implied. The silence was only the calm before the inferno of fury that erupts all around them. Individual words are hard to pick out amongst the shouting, but bastards! is one that Rezo recognizes.

"Try and take us on you tinheads!"

"Stop them! Call the garrison!"


Rezo thrusts his staff forward, deliberately allowing the rings to clatter together in an ear-catching manner. "You needn't fear the Empire's lackeys!" he announces. Thankfully, he has a great deal of practice projecting his voice from his work as a priest. "The Corsairs will fight for the people of Vindess!"

His little dramatic moment is met by an approving, bloodthirsty roar. In a much quieter tone, Rezo hisses at Ilphyl "I'll have to drop the shield for the next attack." And Ilphyl has a second or two to protest if they can't cover the citizenry that long.

Date: 2025-02-05 03:04 am (UTC)
spacetogrow: (Default)
From: [personal profile] spacetogrow
Ilphyl nodded. "Go ahead."

They had to keep concentration on their own spell, which limited their ability to throw up a barrier to any aerial assault, but they did say a few words, calling a mote of flame to their hand for their own spell. Small but could fend off anyone coming in from the side. They wanted to save their shapeshifting until they had a better idea about what Rezo could do.

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