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EVENT #05: FIREWORKS FOR NEW YEAR EXECUTION LOG
The time is nearing midnight as New Year revelers mingle, many already quite drunk. The night air is crisp and cold as the Empire prepares a fanfare and fireworks display to ring in the New Year. Concealed among the revelers, cloaked Corsairs fan out, preparing to play their part. The explosives have been set and primed, all that’s needed is to broadcast the message and get out, ideally without losing anybody. Simple, right?
For most of the Empire, the event goes off without a hitch. However, in the mining community of Vindess, and in the Imperial City of Bluvink, the explosions shake the settlements to their foundations. Screams of panic start to spread as the Mine begins collapsing upon itself in Vindess, while the weapon’s facility in Bluvink goes up in flames, albeit surprisingly contained considering the amount of ordnance usually stored within.
Panic erupts into the streets as confused Imperial soldiers spring into action, barking orders and drawing weapons, although they have no idea who caused this. The speakers, placed to play the Emperor’s New Year speech and provide musical accompaniment to the fireworks show, suddenly spring to life. The Corsairs step up to speak, knowing they have little time Imperials track down their signal and re-take control of their communications system, as well as send soldiers to beat down their door.
MISSIONS
Sign-Ups are still open but we will post the current groups as they stand. The following missions are available, you may participate in as many missions as you wish so long as they are in the same region.
There will be three major stages to each log, each receiving their own top level. The final top level, Escape, is open to all characters in the region and can consist of multiple threads or one big singular thread depending on preference. Villain plots will take place during the first two stages. Depending on numbers, if desired players can combine stage 1 and 2 into a singular thread. If combined, the header should read [LOCATION] GUARD AND PROPOGANDA
Bluvink Guard: Heavily armed and armored Imperial Shock Troops, as well as a flight of three Feder Armors will be dispatched to keep the peace and destroy the Corsair group. The Guard group needs to beat or confuse the Shock Troopers during the speech
Conflict: The Shock Troopers will be out in force and will be quickly trying to track down the signal. If Troopers with scanners are left alone they will quickly encircle the broadcasters so the Guard will need to harass or otherwise disrupt the scanning to keep them guessing while the broadcast happens.
Sign-Ups: Nephenee, Yuki
Requirements: To participate in this mission, your thread header should read BLUVINK GUARD
Region: Bluvink
Villain Plot - Terra:Wearing the Slave Crown and enhanced by the Empire’s boosting drugs, Terra’s consciousness sleeps while her body is used to wreak havoc.
Conflict: Terra will be going directly to the Propogandists as soon as they are identified, and will need to be stopped lest she burn them alive in their hideout.
Sign-Ups: Donatello, Natalia, Deedee, Harlock
Requirements: To participate in this mission, your thread header should read VILLAIN PLOT - TERRA
Region: Bluvink
Bluvink Propoganda: As the people of Bluvink look on in horror, the propogandists will have to broadcast their message and garner sympathy from the masses.
Conflict: The people of Bluvink lead very comfortable lives in no small part to the factory and the industry and work it brings, losing it, even if no civilians were lost, is going to be a blow to the community. If the propagandists aren’t able to make a compelling argument, the populace’s mood will get ugly fast and they will actively help the soldiers find and eliminate the Corsairs.
Sign-Ups: Atom
Requirements: To participate in this mission, your thread header should read BLUVINK PROPOGANDA
Region: Bluvink
Bluvink Escape: Once the message is broadcast, the team will need to escape. A disguised airship with two armors (players may choose 2 from the list) stored in the hull will be available for the Corsairs to make their getaway.
Conflict: The guard will be fully mobilized by this point and will likely attempt to give chase in Armors and airships, although they will likely break off when leaving Bluvink airspace.
Requirements: To participate in this mission, your thread header should read BLUVINK ESCAPE
Region: Bluvink
Vindess Guard: The Guard within the mines is much more meager, and with the miners turned to the side of the Corsairs they will be caught considerably more flat-footed. Two Schild Armors will be on standby and may be deployed once the Corsairs are found.
Conflict: The area will be chaotic and the civilians can be expected to be unhelpful at best to the soldiers. While keeping the soldiers off the team is important, what is equally important is ensuring the soldiers don’t turn on the civilians and start making examples of them if they suspect collusion.
Sign-Ups: Ilhpyl, Rezo
Requirements: To participate in this mission, your thread header should read VINDESS GUARD
Region: Vindess
Vidness Propoganda: While many of the core mining group have turned to the Corsair side, much of the townsfolk may not know of the plan or have misgivings, and still count on the mine for their small town’s income. The atmosphere will be confused and upset.
Conflict: The Vindess community doesn’t have much, but they do have the mine and the consistent profit it brings in. The operation is going to change their lives and they must be convinced that it will be for the better or they may turn on the Corsairs.
Sign-Ups: Renne, Shu, Link, Thomas
Requirements: To participate in this mission, your thread header should read VINDESS PROPOGANDA
Region: Vindess
Vindess Escape: Once the message is broadcast, the team will need to escape. They will also need to evacuate any of their co-conspirators who are still in the town. A hidden airship with two armors (players may choose 2 from the list) loaded into the hull is available, but by the time the broadcast is finished more guard will be mobilized and they can expect heavier soldier activity, more armors, and airships.
Conflict: While the guard is much weaker and more provincial, they are likely going to attempt to go after civilians for colluding with the Corsairs. The Corsairs will need to quickly evacuate civilians, both co-conspirators and those caught in the crossfire, before they can leave.
Requirements: To participate in this mission, your thread header should read VINDESS ESCAPE
Region: Vindess
code credit
Expanding to Guard...?
Date: 2025-01-12 07:51 am (UTC)A voice outside gasps hesitantly. Then...
"Erm. Hello?"
A woman with white hair and a rather distinctive blue outfit was standing a bit outside. She doesn't look armed or anything, hands open.
If what little she'd spotted was right, Kaitlyn Saunders was pretty sure that this tent was with the Crimson Corsairs... And thus she might have a chance of getting out of this area with them.
Now she just had to make sure they would take her help... Preferably before Imperial forces showed up.
Bluvink Guard!
Date: 2025-01-12 09:56 am (UTC)A new face. Several of the Corsairs inside turn to look toward the tent entrance, alarmed by the unfamiliar person nearby, though her shy greeting and lack of weapons makes them hesitate to act defensively.
"I'll take care of this!" Atom volunteers, leaving the others to their work. He steps out of the tent to greet her, lifting the hood of his own cloak to retain a certain level of anonymity if anyone from the crowd manages to break past the Corsairs keeping them a distance from the tent.
"Can we help you?" he asks her. As he gets a better look at her, he realizes her clothes are unusual for the region. Something tells him she isn't one of the people from town, unless she happens to be a local who likes less common fashion.
Re: Bluvink Guard!
Date: 2025-01-12 04:00 pm (UTC)A pause.
"... I want to get away from here. Out of the Empire's reach. Where people don't see my hair and wig out even if I don't have the suit on."
There was a hint of desperation in her voice. "I'm having to guess, obviously. But something tells me that you guys are the closest to a chance for that I've had since I got pulled here."
no subject
Date: 2025-01-14 10:26 am (UTC)He nods at her. "Either way, we'll help you escape the Empire. The Corsairs have a mission to free as many slaves and servants as possible, including the people who were forced to come to this world. You can come with us after the broadcast is over."
He gestures behind him to the tent from where speeches were being made and recordings played for the citizens who had shown up demanding answers after the factory where they worked had been destroyed. Smoke was still rising in the distance from the remains of the factory, and in the streets other Corsairs were locked in battle with troops that had been sent to the town by the empire.
no subject
Date: 2025-01-14 04:55 pm (UTC)She raises a hand, generating an icicle that looks fairly sharp in it. Then quickly drops it so it buries into the ground and she doesn't look threatening.
"Yes, I'm from another world. I managed to not be captured by the Empire, winding up in the wilderness instead."
She glances around. "... The Empire's gotta be on their way. But... I think I can help. So... Any specific place you want me?"
no subject
Date: 2025-01-15 03:07 pm (UTC)"The Empire has sent some of their more skilled troopers, shock troopers, to confront us and shut down the broadcast. So far, they haven't reached this site, but more are on the way. Let me check the latest updates on their location." He pulls the ENC from his pocket to have a look.
"Troops have been spotted arriving on the West side of the city. They must have heard from their allies on the East side that the Corsairs are fighting there, and they're trying to enter from the other end."
no subject
Date: 2025-01-15 08:18 pm (UTC)Right. Operational security. And him maybe not realizing she was more lucky than good.
"- Where and when should I meet who for the rather important step of 'getting out of here'?"
Leave it to her right now singular contact to decide how much information to risk,while she shuffles the messenger bag at her side so it's tighter to that side.
no subject
Date: 2025-01-17 12:27 pm (UTC)no subject
Date: 2025-01-17 07:47 pm (UTC)Kaitlyn couldn't help but smile. "Worry not for me. Get that job done and do it well."
She spun around. "I'm Kaitlyn Saunders. Let's catch up more after this."
no subject
Date: 2025-01-31 03:07 am (UTC)He smiles at her. "I'm Atom. I'll tell the leaders to expect you. Welcome to the Corsairs!"
no subject
Date: 2025-01-31 04:24 am (UTC)Kaitlyn smiles, and then slides off - her form soon blurring. Seems there was actual magic to her after all.
no subject
Date: 2025-01-31 12:08 pm (UTC)