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EVENT #05: FIREWORKS FOR NEW YEAR EXECUTION LOG
The time is nearing midnight as New Year revelers mingle, many already quite drunk. The night air is crisp and cold as the Empire prepares a fanfare and fireworks display to ring in the New Year. Concealed among the revelers, cloaked Corsairs fan out, preparing to play their part. The explosives have been set and primed, all that’s needed is to broadcast the message and get out, ideally without losing anybody. Simple, right?
For most of the Empire, the event goes off without a hitch. However, in the mining community of Vindess, and in the Imperial City of Bluvink, the explosions shake the settlements to their foundations. Screams of panic start to spread as the Mine begins collapsing upon itself in Vindess, while the weapon’s facility in Bluvink goes up in flames, albeit surprisingly contained considering the amount of ordnance usually stored within.
Panic erupts into the streets as confused Imperial soldiers spring into action, barking orders and drawing weapons, although they have no idea who caused this. The speakers, placed to play the Emperor’s New Year speech and provide musical accompaniment to the fireworks show, suddenly spring to life. The Corsairs step up to speak, knowing they have little time Imperials track down their signal and re-take control of their communications system, as well as send soldiers to beat down their door.
MISSIONS
Sign-Ups are still open but we will post the current groups as they stand. The following missions are available, you may participate in as many missions as you wish so long as they are in the same region.
There will be three major stages to each log, each receiving their own top level. The final top level, Escape, is open to all characters in the region and can consist of multiple threads or one big singular thread depending on preference. Villain plots will take place during the first two stages. Depending on numbers, if desired players can combine stage 1 and 2 into a singular thread. If combined, the header should read [LOCATION] GUARD AND PROPOGANDA
Bluvink Guard: Heavily armed and armored Imperial Shock Troops, as well as a flight of three Feder Armors will be dispatched to keep the peace and destroy the Corsair group. The Guard group needs to beat or confuse the Shock Troopers during the speech
Conflict: The Shock Troopers will be out in force and will be quickly trying to track down the signal. If Troopers with scanners are left alone they will quickly encircle the broadcasters so the Guard will need to harass or otherwise disrupt the scanning to keep them guessing while the broadcast happens.
Sign-Ups: Nephenee, Yuki
Requirements: To participate in this mission, your thread header should read BLUVINK GUARD
Region: Bluvink
Villain Plot - Terra:Wearing the Slave Crown and enhanced by the Empire’s boosting drugs, Terra’s consciousness sleeps while her body is used to wreak havoc.
Conflict: Terra will be going directly to the Propogandists as soon as they are identified, and will need to be stopped lest she burn them alive in their hideout.
Sign-Ups: Donatello, Natalia, Deedee, Harlock
Requirements: To participate in this mission, your thread header should read VILLAIN PLOT - TERRA
Region: Bluvink
Bluvink Propoganda: As the people of Bluvink look on in horror, the propogandists will have to broadcast their message and garner sympathy from the masses.
Conflict: The people of Bluvink lead very comfortable lives in no small part to the factory and the industry and work it brings, losing it, even if no civilians were lost, is going to be a blow to the community. If the propagandists aren’t able to make a compelling argument, the populace’s mood will get ugly fast and they will actively help the soldiers find and eliminate the Corsairs.
Sign-Ups: Atom
Requirements: To participate in this mission, your thread header should read BLUVINK PROPOGANDA
Region: Bluvink
Bluvink Escape: Once the message is broadcast, the team will need to escape. A disguised airship with two armors (players may choose 2 from the list) stored in the hull will be available for the Corsairs to make their getaway.
Conflict: The guard will be fully mobilized by this point and will likely attempt to give chase in Armors and airships, although they will likely break off when leaving Bluvink airspace.
Requirements: To participate in this mission, your thread header should read BLUVINK ESCAPE
Region: Bluvink
Vindess Guard: The Guard within the mines is much more meager, and with the miners turned to the side of the Corsairs they will be caught considerably more flat-footed. Two Schild Armors will be on standby and may be deployed once the Corsairs are found.
Conflict: The area will be chaotic and the civilians can be expected to be unhelpful at best to the soldiers. While keeping the soldiers off the team is important, what is equally important is ensuring the soldiers don’t turn on the civilians and start making examples of them if they suspect collusion.
Sign-Ups: Ilhpyl, Rezo
Requirements: To participate in this mission, your thread header should read VINDESS GUARD
Region: Vindess
Vidness Propoganda: While many of the core mining group have turned to the Corsair side, much of the townsfolk may not know of the plan or have misgivings, and still count on the mine for their small town’s income. The atmosphere will be confused and upset.
Conflict: The Vindess community doesn’t have much, but they do have the mine and the consistent profit it brings in. The operation is going to change their lives and they must be convinced that it will be for the better or they may turn on the Corsairs.
Sign-Ups: Renne, Shu, Link, Thomas
Requirements: To participate in this mission, your thread header should read VINDESS PROPOGANDA
Region: Vindess
Vindess Escape: Once the message is broadcast, the team will need to escape. They will also need to evacuate any of their co-conspirators who are still in the town. A hidden airship with two armors (players may choose 2 from the list) loaded into the hull is available, but by the time the broadcast is finished more guard will be mobilized and they can expect heavier soldier activity, more armors, and airships.
Conflict: While the guard is much weaker and more provincial, they are likely going to attempt to go after civilians for colluding with the Corsairs. The Corsairs will need to quickly evacuate civilians, both co-conspirators and those caught in the crossfire, before they can leave.
Requirements: To participate in this mission, your thread header should read VINDESS ESCAPE
Region: Vindess
code credit
no subject
Date: 2025-01-12 04:04 am (UTC)"Do not be alarmed, citizens of Vidnass. We can assure you that the corsairs are simply lying to you, they play on your weaknesses. Remember that everything you do is for the Emperor, and the Emperor will look down on you fondly for your labor, and all your suffering... Ahem." There was a pause, before the voice spoke up again, a little too loudly as if trying to cover. VIDNASS should know that unlike the thieving, lazy corsairs, we appreciate the back-breaking, filthy labor that miners do to keep the Empire running."
Thomas winces, he knew what would be in it, but hearing those words said out loud.
no subject
Date: 2025-01-12 04:11 am (UTC)no subject
Date: 2025-01-12 06:43 am (UTC)"Ngh..." He pushes his hair back as he focuses on the broadcast.
"And furthermore, Vidnass- Midsommer's speech was suddenly interrupted by jeering that could be heard through the terminal.
"It's Vin-DESS you stupid toff!"
"Here it starts..."
no subject
Date: 2025-01-12 07:27 am (UTC)Renne takes out her ENC and punches in a few commands before one of the terminal monitors displays a grainy image of the increasingly restless crowd.
no subject
Date: 2025-01-15 01:17 am (UTC)Oh... oh no, he has to talk now, since it seems like the man realized his prepared speech isn't working. Deep breathes, he closes his eyes, before he takes the mike.
"I believe you now see the true extent of the Imperial's regard for you." He started, a little shaky before pressing on. "The Nobles and Emperor do not appreciate what it takes to maintain their lifestyles, the struggle and hard work. The da-dangers..." No, don't stop, push on, he tells himself. "the risks."
"Silence whoever that is!"
"Ha-have any of them come to Vindess' aid in hard times? Aid beyond... beyond what was needed to get the mines up and running again?" Thomas' hands gripped the table. "Think, think hard, recall those times, and you will find truth in my words, but if my word is not enough, then think of his words, and your own experiences, and think of what they tell you."
no subject
Date: 2025-01-15 01:34 am (UTC)"Well this is a right mess," one of the soldiers remarks.
"Should we just kill 'em and move some Servants in?" the other asks.
no subject
Date: 2025-01-15 01:59 am (UTC)"Try and take us on you tinheads!"
"Stop them! Call the garrison!" Midsommer yelped as he ducks - not not fast enough as the shoe clipped what turned out to be a hairpiece.
"I think... we convinced them." Thomas' breath hitches.
no subject
Date: 2025-01-15 02:14 am (UTC)no subject
Date: 2025-01-15 02:19 am (UTC)Yikes! That worked too well.
no subject
Date: 2025-01-15 02:29 am (UTC)Renne looks at the computer, before nodding grimly.
"I'll go take care of the guard. You can direct the townsfolk. Your feed is live, or if you prefer you can walk among them and make plans to keep them safe. We can evacuate some, but if the Empire doesn't know that there was mutiny here and they wish to blame us for it, that suits our cause just fine."
She picks up her scythe and gives him a look. If he has objections, now is the time.
no subject
Date: 2025-01-17 06:31 am (UTC)"I suspect these are a people who rather stay in their homes. We will take the blame, and... d-damn. Make sure they do-d-d-d-don't know of their involvement."
no subject
Date: 2025-01-17 06:41 am (UTC)no subject
Date: 2025-01-21 12:41 am (UTC)"Those who wish to stay in the homes of their parents and grandparents, and protect the hearths from further harm shall be able to do so without being blamed for this incident. those who wish to fight with us can join us, know to fight is to put yourselves at risk of injury and death. If you decide your liberty is worth that, go to the ships."