![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)

EVENT #05: FIREWORKS FOR NEW YEAR PREPARATION
With winter’s chill already setting in, Corsair laboratories are hard at work pumping out explosives for the operation to come. After extensive training, the crews of the Corsair airship brigade bring the infiltrators quietly to the Isles Above, all cabin lights doused to move stealthily to the drop point. There, Corsair specialists will disembark and plant explosives, as well as, perhaps, make contact with local workers and evacuate them if time permits. With all crews operating with quiet efficiency, the time is almost nigh to strike at the heart of the Empire itself.
Any mission marked Critical must have at least one log in progress by the end of the month to be counted as complete. Missing Critical missions will have major negative impacts on the Execution mission in the following month. Supplemental missions can be completed or not, completing them will go toward achieving optimal results during the Execution mission next month. As with Critical missions, Supplemental missions must have at least one log in progress by the end of the month to be counted as complete.
SUPPLIER MISSIONS
Create Explosives: Characters will need to create explosives and munitions for deployment.
Priority: Critical
Challenges: In order to get explosives that will make enough of a dent in the Imperial forces, Corsairs will need to develop them from the live rounds dropped above the vault. Logs can involve recovering salvage as well as construction of explosives.
Develop Precision Explosives: Characters will need to develop precision explosives to avoid undue damage to the civilians of Bluvink during the attack.
Priority: Supplemental
Challenges: This will require some research and development from suppliers to find explosives that will detonate at very specific levels in order to not cause the volatile materials within the Bluvink factory to ignite and cause wide-scale damage to the town.
Develop Communications Hijack: Characters will need to develop a tool that can hijack communications within the Empire.
Priority: Supplemental
Challenges: This will require recovering some Imperial communication technology from salvage or from the Vault and finding a way to dominate Imperial airwaves so they can’t shut down the Corsair propaganda.
INFILTRATOR MISSIONS
Set Explosives in Bluvink: Characters will need to sneak into the Bluvink factory and set explosives, preparing for them to explode during the New Year attack.
Priority: Critical
Challenges: The factory has regular guard rotations that can be figured out with proper observation, they will need to be avoided. The facility will also need to be properly cased so that the explosives can be set in places they will not be detected.
Set Explosives in the Vindess Mines: Characters will need to sneak into the Vindess Mines and set explosives, preparing for them to explode during the New Year attack.
Priority: Critical
Challenges: The mines have regular guard rotations and are constantly manned by serfs and servants. All will need to be avoided in order to set the explosives, and those manning the mines must be avoided at all costs.
NEGOTIATOR MISSIONS
Miner Negotiation: Characters will need to convince the miners to evacuate and to join with the Corsairs, as well as not tip off the Imperials.
Priority: Supplemental
Challenges: Many miners are distrustful of the Corsairs due to Imperial Propoganda, and several are Imperial loyalists even under the current circumstances. Several miners may need to be subdued in order to safely evacuate the area without their captors being alerted.
VILLAINS
Villain plots will be planned this month and will happen in the following month. Potential villains may post here to start workshopping potential plots that they may take part in next month.
code credit
no subject
Date: 2024-12-16 10:13 am (UTC)no subject
Date: 2024-12-16 08:11 pm (UTC)no subject
Date: 2024-12-21 11:46 am (UTC)Movement catches Atom's eyes and he zooms his view in to confirm who he's seeing. "The guards are looping back around again." He points to where they're emerging from out of the shadows with their lanterns.
no subject
Date: 2024-12-21 09:32 pm (UTC)no subject
Date: 2024-12-23 08:25 pm (UTC)She squares her stance and puts a fist in her hand.
no subject
Date: 2024-12-27 11:10 am (UTC)"Maybe we can combine the ideas? Deedee is acrobatic enough to leap where the guards aren't looking. Do you think you can create a noise to draw their attention away from the factory entrance, then rejoin us without being seen?" he asks her.
Atom then looks to Natalia for her opinion. "In the meanwhile we can take advantage of the delay of the guards and sneak the group in with more time to spare."
no subject
Date: 2024-12-27 12:08 pm (UTC)“I can knock things over with wind spells for your distraction,” Deedee says, frowning. “And from there… I think I can manage avoiding attention long enough to rejoin you. I’m a little worried about how much Qi - Ether I’ll burn but I’ve been working on my capacity.”
Ziel’s breathing techniques did not come easily to Deedee, but she had been practicing, and they were working.
no subject
Date: 2024-12-27 04:39 pm (UTC)She pauses, sketching out a few thoughts in the snow, before humming in thought. Definitely not frustration at these new physical laws she's working with. "I don't know enough about the energy consumption to say."
no subject
Date: 2024-12-27 04:49 pm (UTC)"Doing it with less force is easier. Yeah, I can help you catch a ride with little trouble. Hell, if Sylphan was here he'd probably make it easier because it's in service to tweaking the noses of tyrants."
no subject
Date: 2024-12-27 05:12 pm (UTC)no subject
Date: 2024-12-28 10:37 am (UTC)He taps the side of his head. "I can turn up my hearing, and listen for your distraction to help with the timing on this end."