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EVENT #05: FIREWORKS FOR NEW YEAR PREPARATION


With winter’s chill already setting in, Corsair laboratories are hard at work pumping out explosives for the operation to come. After extensive training, the crews of the Corsair airship brigade bring the infiltrators quietly to the Isles Above, all cabin lights doused to move stealthily to the drop point. There, Corsair specialists will disembark and plant explosives, as well as, perhaps, make contact with local workers and evacuate them if time permits. With all crews operating with quiet efficiency, the time is almost nigh to strike at the heart of the Empire itself.

Any mission marked Critical must have at least one log in progress by the end of the month to be counted as complete. Missing Critical missions will have major negative impacts on the Execution mission in the following month. Supplemental missions can be completed or not, completing them will go toward achieving optimal results during the Execution mission next month. As with Critical missions, Supplemental missions must have at least one log in progress by the end of the month to be counted as complete.

SUPPLIER MISSIONS

Create Explosives: Characters will need to create explosives and munitions for deployment.
Priority: Critical
Challenges: In order to get explosives that will make enough of a dent in the Imperial forces, Corsairs will need to develop them from the live rounds dropped above the vault. Logs can involve recovering salvage as well as construction of explosives.

Develop Precision Explosives: Characters will need to develop precision explosives to avoid undue damage to the civilians of Bluvink during the attack.
Priority: Supplemental
Challenges: This will require some research and development from suppliers to find explosives that will detonate at very specific levels in order to not cause the volatile materials within the Bluvink factory to ignite and cause wide-scale damage to the town.

Develop Communications Hijack: Characters will need to develop a tool that can hijack communications within the Empire.
Priority: Supplemental
Challenges: This will require recovering some Imperial communication technology from salvage or from the Vault and finding a way to dominate Imperial airwaves so they can’t shut down the Corsair propaganda.

INFILTRATOR MISSIONS

Set Explosives in Bluvink: Characters will need to sneak into the Bluvink factory and set explosives, preparing for them to explode during the New Year attack.
Priority: Critical
Challenges: The factory has regular guard rotations that can be figured out with proper observation, they will need to be avoided. The facility will also need to be properly cased so that the explosives can be set in places they will not be detected.

Set Explosives in the Vindess Mines: Characters will need to sneak into the Vindess Mines and set explosives, preparing for them to explode during the New Year attack.
Priority: Critical
Challenges: The mines have regular guard rotations and are constantly manned by serfs and servants. All will need to be avoided in order to set the explosives, and those manning the mines must be avoided at all costs.

NEGOTIATOR MISSIONS

Miner Negotiation: Characters will need to convince the miners to evacuate and to join with the Corsairs, as well as not tip off the Imperials.
Priority: Supplemental
Challenges: Many miners are distrustful of the Corsairs due to Imperial Propoganda, and several are Imperial loyalists even under the current circumstances. Several miners may need to be subdued in order to safely evacuate the area without their captors being alerted.

VILLAINS

Villain plots will be planned this month and will happen in the following month. Potential villains may post here to start workshopping potential plots that they may take part in next month.

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Date: 2024-12-13 09:58 pm (UTC)
theriflespiral: natalia, a pale girl with black hair and black eyes, holds a glass shard in her hand. a panoply of guns, bread, and nets surrounds her. (Default)
From: [personal profile] theriflespiral
I have two major questions:

1. Do we know if the Empire has a way to detect disabled suppression collars at close range?
2. How certain are we that they store munitions in the same factory as they build their Armors?

Date: 2024-12-13 10:49 pm (UTC)
theriflespiral: natalia, a pale girl with black hair and black eyes, holds a glass shard in her hand. a panoply of guns, bread, and nets surrounds her. (Default)
From: [personal profile] theriflespiral
So... Both these places have explosives in them already? With detonators? ... but on-site procurement and placement would be risky, especially because they would be missed... Hasty Plan C, at best.

Thank you!

Date: 2024-12-14 12:56 am (UTC)
theriflespiral: natalia, a pale girl with black hair and black eyes, holds a glass shard in her hand. a panoply of guns, bread, and nets surrounds her. (Default)
From: [personal profile] theriflespiral
... Mm. There's a few things I can think of to fit "volatile processes" given the tech level I'm assuming of the Empire (or equivalents). Industrial processes get spicy, especially if you're working with spicy metals.

Regardless, this is getting to PAFO territory.

Date: 2024-12-14 01:18 pm (UTC)
upupatomway: (Our robot friend)
From: [personal profile] upupatomway
How important is it to avoid creating sparks or flames inside the factory? Like, would one have to be right next to the munitions or volatile chemicals or are we saying there are entire big rooms where sparks in the air in general could easily lead to explosions and fire? Are munitions and chemicals stashed away at all for the safety of the factory workers or are they lying around with open container lids, etc.

Date: 2024-12-18 04:52 pm (UTC)
upupatomway: (what)
From: [personal profile] upupatomway
A question came up in a thread about the factory security. Is the factory owned by the empire and guarded by soldiers, or owned by a noble and guarded by private security?

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