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vivala2024-07-31 09:02 pm
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MISSION #02 A MAN OF WORTH PLANNING PHASE

EVENT #02: A MAN OF WORTH PLANNING PHASE
The time has come to begin preparing to engage and capture the VIP. The knowledge he holds will be imperative to further Corsair operations, and they absolutely cannot let this opportunity slip by.
By a narrow vote, the Corsairs have elected to destroy the escort fleet, deeming a capture operation on the ships far too risky while also attempting to secure a VIP. As such, the Corsairs have two primary duties - discern information on the movement of the troops and prepare heavy munitions to sink the airships.
Since the game’s population is still in flux due to our new status, we are scaling back the people requirements and opening all event logs to everyone. Now, in order for a given log to be complete, we only require that players start logging it out. We’ll continue to assess and refine our mission style as the game continues and we see what works and what doesn’t, please bear with us as we get this all figured out.
CORE MISSIONS
Gather Information: Negotiators will need to connect with the Imperials in Elysium and wring as many details about the upcoming visit as they can. The more the Corsairs know about the timetable, expected escort, and armaments, the higher the chance of success.
Conflicts: A delicate touch will be needed to avoid arousing suspicions. Corsairs will need to be able to justify why it is important for them to have the knowledge, and Imperials tend not to like to give information to staff if they acknowledge they exist at all.
Requirements: To participate in this mission, your thread header should read GATHER INFORMATION.
Gather Munitions:Suppliers will need to start preparing and developing heavy munitions to attack the escort fleet. It is imperative that every airship in the escort sinks beneath the waves, and the crew along with it, and the Corsairs will require a lot of firepower to see it done.
Conflicts: Working with explosives is risky business, and unskilled hands are liable to get blown off. Suppliers will need to be careful with both their preparation and their handling, even moreso if they go out to gather particularly volatile materials from particularly volatile wildlife.
Requirements: To participate in this mission, your thread header should read GATHER MUNITIONS.
SIDE MISSIONS
With Hesaeth captured, the Corsairs will now need to hold it. Players may propose Player Plots to see to its defenses, in the likely event that the Empire attempts to reclaim it in the near future. The below prompts are potential things that may be done, but players are encouraged to think up their own plans and run their own logs if they think of anything. These Plots may be submitted here.
Trap the Mines: Line the mines with explosives so they can be collapsed in the event of an attack.
Undersea Route: Carve an undersea route into the mines so people can be evacuated via submersible.
Rallying Point: Set up a Rallying Point in the Hesaeth wilderness where evacuees can rendezvous for escape in the event of attack.
Defense Systems: Set up cannons to fight back against Imperial Invaders.
code credit
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Donnie gets another fresh charge, sliding it on down the barrel.
"Why not?" he asks. "The sea of stars isn't actually wet, is it?"
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"One has to wear special suits to go outside the ships in space, and tunnels to go from one ship to another."
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"But isn't air needed to ignite a fire? How can you use a cannon up there?"
It's hard picturing how anything works in the sea of stars. "If things only keep moving until something else interacts with it, what's making them move to begin with?"
Suits and tunnels are at least easier to understand. "They use special suits and airtight passages for the submersibles," he says.
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"Yes - the Sea of Stars and oceans have similar challenges but for very different reasons - what works for one does not for the other... it is a rare ship that can handle sea, air, and the ocean of space." And judging from the hint of pride in his voice, it's easy to guess which one he's thinking of before his expression darkens - a tension running through him as he finishes his part on this cannon. The longer it takes, the more likely the empire would subvert his Great Friend's work, and he'll be damned if he'll let that happen, or have it harmed in their attempts to force the Arcadia to work for them.
"Another one down," He stated. "Wonder how they will feel about their own things used against them?"
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He sighs wistfully. "I wish I could see your ship." Hopefully the Imperials haven't taken it apart.
Turning his attention back to the cannon, Donnie cleans around the priming vent, giving the cannon a pat. This one's all set. How many more to go...
"Oh, I'm sure they'll be thrilled," Donnie says dryly, with just a tiny bit of a smirk.
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It looks like about eight more - assuming all of them are in working order, a few more might be too damaged from the liberation to be safely used. "One of these days, you will."
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It may not be on a foreseeable horizon just yet, but some incentive does wonders for a task like this. They can get this done, no sweat! ...okay, maybe a little sweat.