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EVENT #09: THE FETE OF KNOWLEDGE


As the month wears on, the Imperial forces withdraw, tired of scouring the seas in attempts to pick off individual Corsair ships, have slunk back to their masters. During this time, the Corsairs were hard at work finishing the Crimson Portal in Asphodel, and for the first time ever the Corsairs now have four waypoints - an enormous gain as they welcome the refugees from Vindess.

The refugees themselves are settling about as well as can be expected. Tension is still high, while the people are grateful for being saved from certain doom, a lifetime of propaganda doesn’t fade away in an instant and they remain wary, upset at the loss of their homes and way of life. Struggle is natural, and thus, the Corsairs have prepared for the second phase of the resettlement operation - the Fete of Knowledge.

As Asphodel residents stream into the Vault, music - the kind never permitted under Imperial auspices - echoes through the halls. Although the hammering of munitions is ever-present, this music is meant to reverberate through the caverns, echoing upon itself to build into even greater harmonies. This is music of the Crimson Corsairs, made to suit their purposes and circumstances. A salve for aching hearts and a beauty to bring a tear to the eye, the Vault is ready to prove that as the last repository of forbidden knowledge in the world, the wonders they hold welcome all who have the minds to seek it.

With the spring thaw well underway there is still much to be done, but the Corsairs have worked to complete it as best they can. Thus, most everyone within the three, no, four cities should find some time to partake in the Fete. As the week-long festivities commence, Corsairs are welcomed to take a much-needed break and celebrate their triumphs.

Join the Performance

The music of the day is a beautiful choral arrangement, repeated on the hour to echo through the halls, the verses building upon each other. While not enough to drown out the bombing, it’s a gorgeous piece and one that somehow provides a measure of peace and comfort. Any and all are welcome to lend their voices, there are several parts for any vocal range with the more complex vocalizations being handled by experienced musicians. And, best of all, any who aid in the song are gifted a jug of honey wine, a salve for a sore throat and a delicious delicacy besides.

Debate Hall

The Debate Hall is often lively, and during the Fete it has been repurposed to serve as the center of introduction to rhetoric. Debates between people of roughly equivalent skill are held throughout the Fete, and the topic of debate can be anything the participants choose. Debates over best foods, fashion, or even the odd lyrical exchange of truly hair-raising insults, just about any kind of confrontational discourse is currently on display for the amusement of refugees and Corsairs alike. Corsairs are free to join the stage, so long as they honor the traditions of the hall - settle disputes with words, not blades. At least while you’re in the hall, anyway.

Banquet Hall

The Corsairs have tapped their stores to create a truly enormous feast of delicacies only found in the Eternal Ocean. Aquatic creatures of all sorts grace the tables, as well as some of the native flora and fauna of Elysium’s fields, prepared to absolute perfection. And then, of course, there is the grog, free-flowing and plentiful to help take the edge off the trauma of the resettlement. The mood is mostly festive, with sober bouncers on hand to eject any Corsairs who might get a bit too belligerent while soaking in libations.

Dueling Hall

Sometimes words are not enough, and the Corsairs have set up a dueling hall within the Vault for people to test their skills against each other in controlled environments. Ether is dampened in the Dueling Hall, so while one can cast spells as they might, the lethality is far reduced, a once-searing flame is now a gentle warmth and a block of ice a pleasant mist. This, along with padded weaponry, make for a fine way for Corsairs to both test their skill and show off for the masses, with any number of interesting rules in play to make the contests of strength more interesting and enjoyable to watch. With many a pair from the Debate Hall making their way to the Dueling Hall to continue their disputes, the hall is busy for the entirety of the Fete.

Story Hall

A Story Hall has been set up near the library for actors and orators to read and sometimes act out the books and stories found within the library. While the townsfolk of Vindess are not entirely illiterate, their lower class nature as mine workers means that many cannot read, or read well, and this hall gives them an opportunity to experience the wonder of the written word, of story and legend, and to hear the histories the Empire has long suppressed. The Story Hall is always looking for more orators and actors to read or act out books and plays, and it is one of the most heavily trafficked areas in the Fete, with the Vindess residents hungry for these once-forbidden tales.

Wildcard

The Fete of Knowledge is all about sharing, so there are any number of activities, and Corsairs are encouraged to come up with their own to keep the Fete moving. You may use this prompt to do whatever you wish. Enjoy the party!

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Date: 2025-08-01 05:25 am (UTC)
straykitty: (046)
From: [personal profile] straykitty
Renne chuckles.

"You might not believe it but my sister is really strong, and my brother is also a former Enforcer. Either of them can beat me quite handily, so long as they can get in close."

Date: 2025-08-01 07:23 am (UTC)
testygirl: (determination)
From: [personal profile] testygirl
"Oh, come on, I know a super kick-ass lady when I see one. Whenever we meet, she has to teach me at least a few of her techniques. And I can treat her to Aira's Supreme Brushing Routine, too."

She remembers the long hair. Like, secondary to the fish, but the hair also.

Date: 2025-08-01 05:41 pm (UTC)
straykitty: (024)
From: [personal profile] straykitty
Renne laughs.

"I don't think you'll have much trouble convincing her, she's always happy to teach people. A real 'ally of justice' type."

Date: 2025-08-02 12:55 am (UTC)
testygirl: (softly)
From: [personal profile] testygirl
Aira is nearly finished with her hair now, and her pace slows a little.

"Did she inspire you to fight for justice, too?"

The question is framed innocently, though Aira knows full well that Renne doesn't view herself as the same kind of heroic person.

Date: 2025-08-02 02:53 am (UTC)
straykitty: (046)
From: [personal profile] straykitty
Renne laughs.

"I don't fight for justice. I fight for them. They saved me, and I will never be able to repay them. So, I do what I can."

Date: 2025-08-02 07:28 am (UTC)
testygirl: (what is a keyword)
From: [personal profile] testygirl
Aira's expression sobers a bit, and she ponders a reply. There are two, three more languid strokes, then she sets the brush down on Renne's desk as a sign of completion.

"Ahem. If they fight for justice, and you fight for them, then that basically counts."
Edited Date: 2025-08-02 07:28 am (UTC)

Date: 2025-08-02 02:58 pm (UTC)
straykitty: (26)
From: [personal profile] straykitty
"If you say so."

Renne doesn't sound particularly convinced, but neither is she particularly concerned.

Date: 2025-08-02 09:16 pm (UTC)
testygirl: (this part of her hair changes length)
From: [personal profile] testygirl
Aira won't press the point, either. As a finishing touch, she fixes up Renne's ribbon, untying and retying it so that it's sitting nice and centered.

"Alright! All done."

She sighs, satisfied, but also not thrilled by the prospect of leaving Renne to go work.

"I suppose I should head back..."

Date: 2025-08-02 10:18 pm (UTC)
straykitty: (015)
From: [personal profile] straykitty
"I suppose so..."

She pauses for a moment.

"Shall I walk with you to the portal?"

Date: 2025-08-19 09:33 pm (UTC)
testygirl: (:00000)
From: [personal profile] testygirl
"Oh. R-Really?"

It shouldn't be that big of a deal, but there's a sudden and serious flutter in Aira's stomach. She blinks, totally stuck on her feet until Renne confirms or denies.

Date: 2025-08-20 12:12 am (UTC)
straykitty: (023)
From: [personal profile] straykitty
"Would you prefer I not?"

Her bashfulness earns an impish smile from Renne.

Date: 2025-08-20 06:10 am (UTC)
testygirl: (oh sheesh)
From: [personal profile] testygirl
"No! Duh. It just... surprised me."

Aira swallows, her cheeks hot and tingling. She flexes her fingers.

"Uh, so. After you?"

Date: 2025-08-21 03:27 am (UTC)
straykitty: (039)
From: [personal profile] straykitty
Renne smiles and starts walking, her left hand dangling loosely at her side.

1/2

Date: 2025-08-23 05:26 pm (UTC)
testygirl: (cryin' eyes)
From: [personal profile] testygirl
Aira has about a zero percent chance of playing this cool. Her eyes widen, and the seconds stretch out in her mind while she stares at Renne's dangling hand.

2/2

Date: 2025-08-23 05:27 pm (UTC)
testygirl: (realz dealz)
From: [personal profile] testygirl
In the moment, she decides to wait. They're not officially girlfriends yet, and despite knowing very little about how real relationships work, Aira is going to be stubborn about this. She follows Renne and steps close by her side, but she doesn't reach or ask for her hand. Though it could be that their knuckles end up brushing together a little.

"I really like nice surprises, for the record."

Date: 2025-08-24 06:58 pm (UTC)
straykitty: (053)
From: [personal profile] straykitty
"Is that so?"

Upon reaching the Crimson Portal, Renne kisses Aira lightly on the cheek and looks her directly in the eyes, a smile playing on her lips.

"I look forward to our next meeting."

And with that she turns and walks away, the picture of elegance.

Date: 2025-08-25 07:12 pm (UTC)
testygirl: (aira daishouri)
From: [personal profile] testygirl
"B-Bye. And thanks for taking care of me last night. Really."

Aira smiles and waves, just barely keeping it together. Once Renne is out of sight, she clamps her hand over her mouth and she lets out a strangled squee. There's no better word for it.

Then, with a blink, she realizes she needs to get going and disappears into the portal.

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