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EVENT #09: THE FETE OF KNOWLEDGE


As the month wears on, the Imperial forces withdraw, tired of scouring the seas in attempts to pick off individual Corsair ships, have slunk back to their masters. During this time, the Corsairs were hard at work finishing the Crimson Portal in Asphodel, and for the first time ever the Corsairs now have four waypoints - an enormous gain as they welcome the refugees from Vindess.

The refugees themselves are settling about as well as can be expected. Tension is still high, while the people are grateful for being saved from certain doom, a lifetime of propaganda doesn’t fade away in an instant and they remain wary, upset at the loss of their homes and way of life. Struggle is natural, and thus, the Corsairs have prepared for the second phase of the resettlement operation - the Fete of Knowledge.

As Asphodel residents stream into the Vault, music - the kind never permitted under Imperial auspices - echoes through the halls. Although the hammering of munitions is ever-present, this music is meant to reverberate through the caverns, echoing upon itself to build into even greater harmonies. This is music of the Crimson Corsairs, made to suit their purposes and circumstances. A salve for aching hearts and a beauty to bring a tear to the eye, the Vault is ready to prove that as the last repository of forbidden knowledge in the world, the wonders they hold welcome all who have the minds to seek it.

With the spring thaw well underway there is still much to be done, but the Corsairs have worked to complete it as best they can. Thus, most everyone within the three, no, four cities should find some time to partake in the Fete. As the week-long festivities commence, Corsairs are welcomed to take a much-needed break and celebrate their triumphs.

Join the Performance

The music of the day is a beautiful choral arrangement, repeated on the hour to echo through the halls, the verses building upon each other. While not enough to drown out the bombing, it’s a gorgeous piece and one that somehow provides a measure of peace and comfort. Any and all are welcome to lend their voices, there are several parts for any vocal range with the more complex vocalizations being handled by experienced musicians. And, best of all, any who aid in the song are gifted a jug of honey wine, a salve for a sore throat and a delicious delicacy besides.

Debate Hall

The Debate Hall is often lively, and during the Fete it has been repurposed to serve as the center of introduction to rhetoric. Debates between people of roughly equivalent skill are held throughout the Fete, and the topic of debate can be anything the participants choose. Debates over best foods, fashion, or even the odd lyrical exchange of truly hair-raising insults, just about any kind of confrontational discourse is currently on display for the amusement of refugees and Corsairs alike. Corsairs are free to join the stage, so long as they honor the traditions of the hall - settle disputes with words, not blades. At least while you’re in the hall, anyway.

Banquet Hall

The Corsairs have tapped their stores to create a truly enormous feast of delicacies only found in the Eternal Ocean. Aquatic creatures of all sorts grace the tables, as well as some of the native flora and fauna of Elysium’s fields, prepared to absolute perfection. And then, of course, there is the grog, free-flowing and plentiful to help take the edge off the trauma of the resettlement. The mood is mostly festive, with sober bouncers on hand to eject any Corsairs who might get a bit too belligerent while soaking in libations.

Dueling Hall

Sometimes words are not enough, and the Corsairs have set up a dueling hall within the Vault for people to test their skills against each other in controlled environments. Ether is dampened in the Dueling Hall, so while one can cast spells as they might, the lethality is far reduced, a once-searing flame is now a gentle warmth and a block of ice a pleasant mist. This, along with padded weaponry, make for a fine way for Corsairs to both test their skill and show off for the masses, with any number of interesting rules in play to make the contests of strength more interesting and enjoyable to watch. With many a pair from the Debate Hall making their way to the Dueling Hall to continue their disputes, the hall is busy for the entirety of the Fete.

Story Hall

A Story Hall has been set up near the library for actors and orators to read and sometimes act out the books and stories found within the library. While the townsfolk of Vindess are not entirely illiterate, their lower class nature as mine workers means that many cannot read, or read well, and this hall gives them an opportunity to experience the wonder of the written word, of story and legend, and to hear the histories the Empire has long suppressed. The Story Hall is always looking for more orators and actors to read or act out books and plays, and it is one of the most heavily trafficked areas in the Fete, with the Vindess residents hungry for these once-forbidden tales.

Wildcard

The Fete of Knowledge is all about sharing, so there are any number of activities, and Corsairs are encouraged to come up with their own to keep the Fete moving. You may use this prompt to do whatever you wish. Enjoy the party!

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Date: 2025-07-02 10:16 am (UTC)
testygirl: (this part of her hair changes length)
From: [personal profile] testygirl
Aira takes a second to consider the physics of fish blasting. She gives it an honest effort, but then she just ends up shrugging. Nothing to do but defer to the expert here.

"Cool. We doing this now, or should we save it for tomorrow?"

Date: 2025-07-03 09:01 pm (UTC)
newmemorywhodis: (Neutral 14)
From: [personal profile] newmemorywhodis
"...Do you want now?"

Really, Link could go bomb fishing any time. It didn't matter what ungoldly hour it might be, he was always keen for both explosions and fish.

But this was something that was meant to help Aira feel better. So...what did she want?"

Date: 2025-07-06 12:16 pm (UTC)
testygirl: (gleam)
From: [personal profile] testygirl
There's a short pause, then she shrugs again.

"Fuck it. Let's go now. I'm getting tired of all this noise, anyway. Just give me a sec."

Though bombs also tend to be noisy? In a different way. Whatever.

When Aira has the chance to show some initiative, she usually takes it. She packs up a little picnic of food and drink from the banquet offerings, creating a bindle of sorts, then she leads Link up the quickest route that will take them outside.

"You have a spot in mind? I can get us there lickety-split."

Date: 2025-07-07 02:43 am (UTC)
newmemorywhodis: (Neutral 07)
From: [personal profile] newmemorywhodis
Bombs don't count as noisy. They're fun noise.

He follows Aira, and nods - yes, he does have a spot in mind. And once they're outside, he'll point off towards the north-west.

Link doesn't know if Aira's ever been there, but there's a small lake about a twenty minute walk in that direction. And if they bomb all the fish, well, then they can move to the river that feeds it.

Date: 2025-07-14 05:33 am (UTC)
testygirl: (bweh)
From: [personal profile] testygirl
"Sweet."

Aira brings her fingers to her mouth and lets out a surprisingly loud and shrill whistle. She's been practicing. Despite the piercing volume, nothing happens at first. Aira taps her foot.

"... Just give it a second."

Date: 2025-07-14 09:09 am (UTC)
newmemorywhodis: (Inquisitive 05)
From: [personal profile] newmemorywhodis
...Wait.

That sounds like the kind of whistle Link makes, when he's calling one of his horses. Does Aira have a horse? Is there a horse coming, right now?

Link straightens, now on full alert and watching intently for any signs of incoming horses.

Date: 2025-07-19 04:05 pm (UTC)
testygirl: (gleam)
From: [personal profile] testygirl
The suspense builds itself for another few seconds, and Aira's gaze swivels.

"Come on, don't be shy. We talked about this: my friends aren't crazy and evil like that nasty witch, alright? I mean, check out this guy. Does he seem bad?"

She gives Link am overly hard pat on the shoulder, as if that supports her point. Her words seem to do the trick, though, and Carpet shyly unfurls into view. He approaches cautiously, inching forward on his tassels while low to the ground. Aira sighs impatiently.

"Link, Magic Carpet." She points. "Magic Carpet, Link."

Date: 2025-07-20 07:21 am (UTC)
newmemorywhodis: (Surprised 08)
From: [personal profile] newmemorywhodis
For a moment, Link feels a crushing moment of intense disappointment. It's not a horse.

It's only a passing moment, however, because then it sinks in just what Aira has brought, and it's awesome. Link's ridden all sorts of creatures, but never a rug. He'd never even considered that that might be an option!

But the rug is...skittish? Like a horse that hasn't gotten use to people yet, maybe?

Sneaking around behind it and jumping on top of it isn't really an option though, like Link would do with a wild horse. So instead, Link crouches down - making himself smaller, and less threatening. Holds one hand out, letting the carpet approach Link at its own pace.

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