vivalamods: Art: Merlin Ambrosuis (ArtStation) (Default)
[personal profile] vivalamods posting in [community profile] vivala

EVENT #06: ENEMY OF THE PEOPLE MISSION LOG


With wind at their backs, the Corsairs fully expect the Imperial resistance. Knowing that they’ve made even the Emperor himself take notice has been heartening, they are well-prepared to go to war. And war finds them soon, with Imperial Strike Forces dispatched to scatter their resistance. With Flotsam under heavy attack, the great fleet has split, hiding in coves around the Eternal Ocean.

As the Corsairs fend off the Imperial Attack, they also look forward to the future. Keeping up their information warfare against the Empire is, of course, vital, as is finding new space to settle refugees and new recruits for the cause. February may prove to be a deadly month for the Corsairs, but if they play their hand well it can be a month of great strides.

These missions are occurring over the course of the month, there are no limitations on the characters who can take part, the size of the logs, or how many logs a character participates in.

MISSIONS

Imperial Warfare: Flights of airships and armors have been dispatched to sink as many Corsair ships as possible. The Corsairs have already split their fleet, but are hoping to catch these roving attack squadrons and quickly overwhelm them, protecting their fleet and, if possible, capturing airships and armors for their own forces.
Conflict: Strike forces will typically consist of two airships holding 4 armors each. These ships can be boarded and disabled, or fought directly depending on the preference of the combatant.
Role: Combatant
Requirements: To participate in this mission, your thread header should read IMPERIAL WARFARE
Extra: You may specify the type of combat as well, such as BOARDING for more on-foot or ARMOR or SHIP for battles in mechs or from the decks of ships.

Investigate Targets: The Larendt labor camps have a lot of low-class and servant labor. With their presence in the Eternal Ocean and their involvement in some of the more menial but sometimes necessary manufacturing, gaining a foothold in these camps could be a huge boon for the Corsairs.
Conflict: These camps are heavily guarded, and while the inhabitants are extremely oppressed, inspiring them to revolt en masse will be a tough sell. Infiltrators will need to sneak in with either stealth or guile and determine who in the camps can be trusted and start into a major subversion effort to bring them to the Corsair side.
Role: Infiltrator, Supplier or Negotiator optional
Requirements: To participate in this mission, your thread header should read INVESTIGATE TARGETS
Extra: You may specify the approach for your infiltration, such as STEALTH or DISGUISE

INFORMATION WARFARE: The Corsairs must keep up the pressure by creating a counternarrative to fight the Emperor’s messaging. This can be done a number of ways, such as hacking radio networks to broadcast messages, distributing subversive literature, or giving flash speeches.
Conflict: Guards are on high alert and will heavily crack down on people seen pushing banned messages or materials. Chances are high they will try to arrest or even kill on sight.
Role: Negotiator, Infiltrator or Combatant optional
Requirements: To participate in this mission, your thread header should read INFORMATION WARFARE
Extra: You may specify the approach for your infiltration, such as HACKING or PAMPHLET DISTRIBUTION

Scout Settlements: The Corsairs need to establish a new settlement in order to house the growing number of refugees. An old ruined city has been identified as a potential site, an underground dwelling with some concealed farmland could easily be built in the area which has remained relatively untouched since the continent fell. Suppliers need to go in and set up a basecamp to begin construction.
Conflict: The ruins themselves will require a great dea of effort to get in order, with repairs to the infrastructure concealed within the ruins. The aqueducts still appear to be mostly capable of function and could be a great boon to the Corsairs if they can find a way to make them work. The ruins themselves have become quite dangerous in the intervening time, there are subterranean monsters such as bullettes and ankhegs that have taken up residence and can be quite dangerous when confronted. Additionally, it seems some Imperial deserters and n’er do wells have taken to using the place as a getaway after making it to Elysium, they will need to be dealt with, or perhaps even recruited if that can be managed.
Role: Supplier, Combatant or Negotiator optional
Requirements: To participate in this mission, your thread header should read SCOUT SETTLEMENT
Extra: You may specify the approach for your infiltration, such as REBUILDING INFRASTRUCTURE or CONVINCING DESERTERS

back to navigation
code credit

Date: 2025-03-12 04:05 am (UTC)
supersmashbrother: (Plan's been shot down)
From: [personal profile] supersmashbrother
Raph's expression clearly doesn't hide his disappointment well, but he seems to understand Shu's intent. If this Donnie is different from the Donnie he's familiar with, then there is a chance an in-person meeting may not go so smoothly. Adding more emotional stress isn't ideal.

"...Yeah, okay. I'll wait," he replies after a few beats. "We don't hafta rush."

He can be patient. He's trained long enough to have it. And he trusts Shu to relay these things.

His interpretation of the length of time set for waiting may be completely different from hers, however.

Date: 2025-03-12 12:48 pm (UTC)
singlemilletgrain: (Pray)
From: [personal profile] singlemilletgrain
"Thank you. I appreciate your patience."

And Shu bows in acknowledgment of the restraint it takes to defer to her wishes.

"And now..." She tightens the caps on her flasks and straightens up. "You must tell me everything about yourself. I am terribly curious about what your family is like from your perspective. We can chat while we clear this all up."

And indeed, the other Corsairs are beginning to drag the corpses of the insects. It wouldn't do to have a settlement filled with rotting monster bugs.

((Happy to continue on this line or happy to fade to black if you feel like we're a good stopping place!))

Date: 2025-03-13 02:08 am (UTC)
supersmashbrother: (Oh that can't be good)
From: [personal profile] supersmashbrother
"Sure! We can do that!" There's still plenty of work to do, so filling in the gaps with talk will help move things along faster. The way that Raph agrees so readily to the 'telling more about himself' part feels unexpected, but he's had that vibe for a time now.

Still, it takes a second or two to comprehend what Shu is interested in discussing. Being caught off guard, Raph's eyes almost cross. "Huwhat now?"

(It's fine, though; he'll still share most of what he knows.)


((We can fade here!))

Style Credit