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EVENT #06: ENEMY OF THE PEOPLE MISSION LOG


With wind at their backs, the Corsairs fully expect the Imperial resistance. Knowing that they’ve made even the Emperor himself take notice has been heartening, they are well-prepared to go to war. And war finds them soon, with Imperial Strike Forces dispatched to scatter their resistance. With Flotsam under heavy attack, the great fleet has split, hiding in coves around the Eternal Ocean.

As the Corsairs fend off the Imperial Attack, they also look forward to the future. Keeping up their information warfare against the Empire is, of course, vital, as is finding new space to settle refugees and new recruits for the cause. February may prove to be a deadly month for the Corsairs, but if they play their hand well it can be a month of great strides.

These missions are occurring over the course of the month, there are no limitations on the characters who can take part, the size of the logs, or how many logs a character participates in.

MISSIONS

Imperial Warfare: Flights of airships and armors have been dispatched to sink as many Corsair ships as possible. The Corsairs have already split their fleet, but are hoping to catch these roving attack squadrons and quickly overwhelm them, protecting their fleet and, if possible, capturing airships and armors for their own forces.
Conflict: Strike forces will typically consist of two airships holding 4 armors each. These ships can be boarded and disabled, or fought directly depending on the preference of the combatant.
Role: Combatant
Requirements: To participate in this mission, your thread header should read IMPERIAL WARFARE
Extra: You may specify the type of combat as well, such as BOARDING for more on-foot or ARMOR or SHIP for battles in mechs or from the decks of ships.

Investigate Targets: The Larendt labor camps have a lot of low-class and servant labor. With their presence in the Eternal Ocean and their involvement in some of the more menial but sometimes necessary manufacturing, gaining a foothold in these camps could be a huge boon for the Corsairs.
Conflict: These camps are heavily guarded, and while the inhabitants are extremely oppressed, inspiring them to revolt en masse will be a tough sell. Infiltrators will need to sneak in with either stealth or guile and determine who in the camps can be trusted and start into a major subversion effort to bring them to the Corsair side.
Role: Infiltrator, Supplier or Negotiator optional
Requirements: To participate in this mission, your thread header should read INVESTIGATE TARGETS
Extra: You may specify the approach for your infiltration, such as STEALTH or DISGUISE

INFORMATION WARFARE: The Corsairs must keep up the pressure by creating a counternarrative to fight the Emperor’s messaging. This can be done a number of ways, such as hacking radio networks to broadcast messages, distributing subversive literature, or giving flash speeches.
Conflict: Guards are on high alert and will heavily crack down on people seen pushing banned messages or materials. Chances are high they will try to arrest or even kill on sight.
Role: Negotiator, Infiltrator or Combatant optional
Requirements: To participate in this mission, your thread header should read INFORMATION WARFARE
Extra: You may specify the approach for your infiltration, such as HACKING or PAMPHLET DISTRIBUTION

Scout Settlements: The Corsairs need to establish a new settlement in order to house the growing number of refugees. An old ruined city has been identified as a potential site, an underground dwelling with some concealed farmland could easily be built in the area which has remained relatively untouched since the continent fell. Suppliers need to go in and set up a basecamp to begin construction.
Conflict: The ruins themselves will require a great dea of effort to get in order, with repairs to the infrastructure concealed within the ruins. The aqueducts still appear to be mostly capable of function and could be a great boon to the Corsairs if they can find a way to make them work. The ruins themselves have become quite dangerous in the intervening time, there are subterranean monsters such as bullettes and ankhegs that have taken up residence and can be quite dangerous when confronted. Additionally, it seems some Imperial deserters and n’er do wells have taken to using the place as a getaway after making it to Elysium, they will need to be dealt with, or perhaps even recruited if that can be managed.
Role: Supplier, Combatant or Negotiator optional
Requirements: To participate in this mission, your thread header should read SCOUT SETTLEMENT
Extra: You may specify the approach for your infiltration, such as REBUILDING INFRASTRUCTURE or CONVINCING DESERTERS

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Date: 2025-03-10 10:37 am (UTC)
newmemorywhodis: (Puzzled 01)
From: [personal profile] newmemorywhodis
Link's used bomb flowers in many varied and unusual situations. He's exploded enemies with them. Circumvented puzzles with them. Used them to launch himself into the air.

But he has never laid them out in a circle and then started jumping.

Okay, and sure, he trusts that Shu must be going somewhere with this...or, well, he hopes she is. But he's going to stare at her with a very bemused expression.

It's a stare that's only broken by quick glances towards the monster - which has most definitely turned around, and started heading directly towards Shu.

Date: 2025-03-11 12:02 am (UTC)
singlemilletgrain: (Sorrow)
From: [personal profile] singlemilletgrain
Jump. Jump. Jump.

As the creature surges through the earth towards them, Shu quickly throws the flame fruit down and sets all the fuses alight at the same time. Then she takes hold of Link's hand.

"Trust me."

It is déjà vu from a few minutes ago. There is the mighty leap - the sudden teleportation - the dolphin dive through the air with jaw unhinged...

Except this time, the creature does not swallow a mouthful of dirt. Somewhere within the spirit of Link, the soul of the Hero of Time might approve of this tried and true Dodongo-repelling strategy. When it sinks into the earth, the six bombs are gone.

From their new vantage point in the stands of the stadium, Shu holds up a finger for them to wait.

Tick.... tick......................

B O O M

Date: 2025-03-11 09:52 am (UTC)
newmemorywhodis: (Inquisitive 02)
From: [personal profile] newmemorywhodis
Link does trust her. So even though he doesn't know exactly what she has been planning, he nods, and allows her to take his hand.

Then the space around him changes - in a way that's just like shrine teleportation, but also completely different. Now in a new position in entirely, blinks, taking a moment to adjust.

But the moment he has his bearings back, he leans forward, hands gripping the edge of the remnants of railings as he peers down below. Now he knows what Shu was planning - and he absolutely wants to see.

Date: 2025-03-12 12:44 pm (UTC)
singlemilletgrain: (Contemplate)
From: [personal profile] singlemilletgrain
The effect is rather satisfying. While the explosion itself is not fully visible, owing to taking place inside the digestive track of a giant worm deep underground, the force of the blast does send it skyrocketing up into the air with an ear-curdling screech. It is difficult to see through the shooting debris, but it is just possible that the creature has gained a few new orifices in its carapace as it lurches up into the sky like a grotesque firework.

For a moment, it seems to hang in mid-air.

Then comes the fall, and a terribly satisfying thudding noise as it crashes into the ground and flops.

Once. Twice.

Then still.

When the dust clears, the arena has gained a few new renovations by the way of some shattered rubble. Shu peers over the edge at the corpse of their opponent.

"...I believe it is dead."

Date: 2025-03-13 10:35 am (UTC)
newmemorywhodis: (Inquisitive 05)
From: [personal profile] newmemorywhodis
Oh, that was a good explosion. Who knew Shu could be so great at blowing things up?

And Link thinks she's right - it's probably dead - but for some reason monsters in this world don't disintegrate when they die, so Link paraglides down.

The supposed corpse receives a poke from the Sword that Seals the Darkness. It doesn't so much as twitch - so Link raises a hand and sends Shu a thumbs up. It's all clear!

Date: 2025-03-16 04:14 am (UTC)
singlemilletgrain: (Default)
From: [personal profile] singlemilletgrain
Instead of using any supernatural means, Shu just gingerly lowers herself over the edge of the balcony, dangles for a moment, and lands gracefully on a protruding piece of rubble. She picks her way through the earth and rocks to join Link's side, upon which she heaves a great sigh.

"That was more harrowing than I anticipated for this expedition. But if this area can support such a large monster, it may be useful for our proposed settlement. Let's go examine that water source..."

((Should we fade to black here and maybe pick up in the current event post with a time skip to making the settlement?)))
Edited Date: 2025-03-16 04:25 am (UTC)

Date: 2025-03-16 09:15 am (UTC)
newmemorywhodis: (Neutral 10)
From: [personal profile] newmemorywhodis
Link nods. A bit more excitement than expected - but nothing they weren't able to handle.

And he'l follow Shu in search of a water source soon. Just first let him see what he can scavenge from the monster...surely there'd be some use for a collection of those teeth, or those scales...

[[sounds good!]]
Edited Date: 2025-03-16 09:15 am (UTC)

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