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EVENT #06: ENEMY OF THE PEOPLE MISSION LOG


With wind at their backs, the Corsairs fully expect the Imperial resistance. Knowing that they’ve made even the Emperor himself take notice has been heartening, they are well-prepared to go to war. And war finds them soon, with Imperial Strike Forces dispatched to scatter their resistance. With Flotsam under heavy attack, the great fleet has split, hiding in coves around the Eternal Ocean.

As the Corsairs fend off the Imperial Attack, they also look forward to the future. Keeping up their information warfare against the Empire is, of course, vital, as is finding new space to settle refugees and new recruits for the cause. February may prove to be a deadly month for the Corsairs, but if they play their hand well it can be a month of great strides.

These missions are occurring over the course of the month, there are no limitations on the characters who can take part, the size of the logs, or how many logs a character participates in.

MISSIONS

Imperial Warfare: Flights of airships and armors have been dispatched to sink as many Corsair ships as possible. The Corsairs have already split their fleet, but are hoping to catch these roving attack squadrons and quickly overwhelm them, protecting their fleet and, if possible, capturing airships and armors for their own forces.
Conflict: Strike forces will typically consist of two airships holding 4 armors each. These ships can be boarded and disabled, or fought directly depending on the preference of the combatant.
Role: Combatant
Requirements: To participate in this mission, your thread header should read IMPERIAL WARFARE
Extra: You may specify the type of combat as well, such as BOARDING for more on-foot or ARMOR or SHIP for battles in mechs or from the decks of ships.

Investigate Targets: The Larendt labor camps have a lot of low-class and servant labor. With their presence in the Eternal Ocean and their involvement in some of the more menial but sometimes necessary manufacturing, gaining a foothold in these camps could be a huge boon for the Corsairs.
Conflict: These camps are heavily guarded, and while the inhabitants are extremely oppressed, inspiring them to revolt en masse will be a tough sell. Infiltrators will need to sneak in with either stealth or guile and determine who in the camps can be trusted and start into a major subversion effort to bring them to the Corsair side.
Role: Infiltrator, Supplier or Negotiator optional
Requirements: To participate in this mission, your thread header should read INVESTIGATE TARGETS
Extra: You may specify the approach for your infiltration, such as STEALTH or DISGUISE

INFORMATION WARFARE: The Corsairs must keep up the pressure by creating a counternarrative to fight the Emperor’s messaging. This can be done a number of ways, such as hacking radio networks to broadcast messages, distributing subversive literature, or giving flash speeches.
Conflict: Guards are on high alert and will heavily crack down on people seen pushing banned messages or materials. Chances are high they will try to arrest or even kill on sight.
Role: Negotiator, Infiltrator or Combatant optional
Requirements: To participate in this mission, your thread header should read INFORMATION WARFARE
Extra: You may specify the approach for your infiltration, such as HACKING or PAMPHLET DISTRIBUTION

Scout Settlements: The Corsairs need to establish a new settlement in order to house the growing number of refugees. An old ruined city has been identified as a potential site, an underground dwelling with some concealed farmland could easily be built in the area which has remained relatively untouched since the continent fell. Suppliers need to go in and set up a basecamp to begin construction.
Conflict: The ruins themselves will require a great dea of effort to get in order, with repairs to the infrastructure concealed within the ruins. The aqueducts still appear to be mostly capable of function and could be a great boon to the Corsairs if they can find a way to make them work. The ruins themselves have become quite dangerous in the intervening time, there are subterranean monsters such as bullettes and ankhegs that have taken up residence and can be quite dangerous when confronted. Additionally, it seems some Imperial deserters and n’er do wells have taken to using the place as a getaway after making it to Elysium, they will need to be dealt with, or perhaps even recruited if that can be managed.
Role: Supplier, Combatant or Negotiator optional
Requirements: To participate in this mission, your thread header should read SCOUT SETTLEMENT
Extra: You may specify the approach for your infiltration, such as REBUILDING INFRASTRUCTURE or CONVINCING DESERTERS

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Date: 2025-02-14 07:41 am (UTC)
heaven_rooted: (seriously?)
From: [personal profile] heaven_rooted
No way I'm playing an Inquisitor. Pretending to be a sack of grain is considerably preferable. I can handled a bit of sneaking around once inside.

Date: 2025-02-15 01:36 am (UTC)
thirdtenkaistar: (gloves off)
From: [personal profile] thirdtenkaistar
[He actually chuckled a little at the response.]

Fair enough.

I will be sending the map with the stopovers marked. Where and how you'll get yourself added to the cargo will be at your discretion.

Try not to get stabbed when they're inspecting the goods.

Date: 2025-02-15 03:24 am (UTC)
heaven_rooted: (ugh shut up already)
From: [personal profile] heaven_rooted
Got it.

It'll be an entirely different problem if they try stabbing me but I guess we should avoid that complication.

Date: 2025-02-16 04:00 am (UTC)
thirdtenkaistar: (gloves off)
From: [personal profile] thirdtenkaistar
[A rough image of a map comes through - obviously taken by someone who was in a hurry, but it's still rather readable. Aside from the initial inspection from when the goods are loaded at the docks, there seem to be two more stops, one midway to rest and change the animals, and another three-fourths of the way, with no clear indicator of why they are stopping.]

Yes, let's try to avoid stabbing if at all possible.

Date: 2025-02-16 05:34 am (UTC)
heaven_rooted: (smirk)
From: [personal profile] heaven_rooted
[Navigating the woods will be no problem, so Tau considers the second one, even as he curiously eyes the third. Hm.]

Permissible if I'm the one doing the stabbing? -not my style though.

Date: 2025-02-17 02:33 am (UTC)
thirdtenkaistar: (worry)
From: [personal profile] thirdtenkaistar
[There was a long pause - longer than perhaps necessary to process that question]

If necessary.

Date: 2025-02-17 02:40 am (UTC)
heaven_rooted: (...)
From: [personal profile] heaven_rooted
If necessary.

[At least if it comes down to that, no one will be finding the bodies...]

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