vivalamods: Art: Merlin Ambrosuis (ArtStation) (Default)
Viva La Mods ([personal profile] vivalamods) wrote in [community profile] vivala2024-07-31 09:02 pm

MISSION #02 A MAN OF WORTH PLANNING PHASE


EVENT #02: A MAN OF WORTH PLANNING PHASE


The time has come to begin preparing to engage and capture the VIP. The knowledge he holds will be imperative to further Corsair operations, and they absolutely cannot let this opportunity slip by.

By a narrow vote, the Corsairs have elected to destroy the escort fleet, deeming a capture operation on the ships far too risky while also attempting to secure a VIP. As such, the Corsairs have two primary duties - discern information on the movement of the troops and prepare heavy munitions to sink the airships.

Since the game’s population is still in flux due to our new status, we are scaling back the people requirements and opening all event logs to everyone. Now, in order for a given log to be complete, we only require that players start logging it out. We’ll continue to assess and refine our mission style as the game continues and we see what works and what doesn’t, please bear with us as we get this all figured out.

CORE MISSIONS

Gather Information: Negotiators will need to connect with the Imperials in Elysium and wring as many details about the upcoming visit as they can. The more the Corsairs know about the timetable, expected escort, and armaments, the higher the chance of success.
Conflicts: A delicate touch will be needed to avoid arousing suspicions. Corsairs will need to be able to justify why it is important for them to have the knowledge, and Imperials tend not to like to give information to staff if they acknowledge they exist at all.
Requirements: To participate in this mission, your thread header should read GATHER INFORMATION.

Gather Munitions:Suppliers will need to start preparing and developing heavy munitions to attack the escort fleet. It is imperative that every airship in the escort sinks beneath the waves, and the crew along with it, and the Corsairs will require a lot of firepower to see it done.
Conflicts: Working with explosives is risky business, and unskilled hands are liable to get blown off. Suppliers will need to be careful with both their preparation and their handling, even moreso if they go out to gather particularly volatile materials from particularly volatile wildlife.
Requirements: To participate in this mission, your thread header should read GATHER MUNITIONS.

SIDE MISSIONS

With Hesaeth captured, the Corsairs will now need to hold it. Players may propose Player Plots to see to its defenses, in the likely event that the Empire attempts to reclaim it in the near future. The below prompts are potential things that may be done, but players are encouraged to think up their own plans and run their own logs if they think of anything. These Plots may be submitted here.
Trap the Mines: Line the mines with explosives so they can be collapsed in the event of an attack.
Undersea Route: Carve an undersea route into the mines so people can be evacuated via submersible.
Rallying Point: Set up a Rallying Point in the Hesaeth wilderness where evacuees can rendezvous for escape in the event of attack.
Defense Systems: Set up cannons to fight back against Imperial Invaders.

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