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Viva La Mods ([personal profile] vivalamods) wrote in [community profile] vivala2024-06-30 09:07 pm

MISSION #01: SAND AND IRON PREPARATION LOG


MISSION #01: SAND AND IRON


With the operation fast approaching, the Crimson Corsairs mobilize to prepare. As is often the case, the Supplier and Infiltration teams take the lead, deploying within Elysium and on the continent of Hesaeth. These preparations will be vital for the success of the operation team, and the Corsairs have devoted significant resources into seeing it through.

The Corsairs have delivered their verdict, and the mining site will be Captured for the benefit of the Crimson Corsairs. We expect this will invite swift reprisal from the Empire, and the Corsairs are expected to prepare assiduously to ensure unnecessary loss of life can be avoided.

The following missions have been registered for completion. For a character to count as having participated, they must have a minimum of 3 comments in the mission thread. Characters may only participate in missions in one of the available regions, but may participate in up to two threads if desired. If more than the minimum number of log participants is available for a given log, it will impact the efficacy of the preparation. As this is the first mission, the numbers have been kept intentionally low, we will assess requirements based on how we see player participation from this event and adjust as necessary.

SUPPLIERS

Gathering Supplies: This will mostly consist of gathering ingredients to make the food and drink to be distributed among the celebrants. It might involve hunting, foraging, farming, or other methods of production or gathering depending on your character’s preference. Failure to properly stock Elysium for the party will make the visiting officers angry and alert, ensuring they can mount a more effective defense of Hesaeth.
Requirements: To participate in this mission, your thread header should read GATHERING SUPPLIES. At least 4 characters will need to participate in this mission among all mission threads to make this a success.
Region: Elysium
Participants: Link, Snufkin, Maomao, Kaine (4/4)

Venue Preparation: This will consist of preparing the venue for the performance and banquet. It involves setting up the area, as well as constructing areas for seating and staging for the performances which will be held in the banquet hall. Failure to properly prepare will make visiting officers bored and restless, ensuring they can mount a more effective defense of Hesaeth.
Requirements: To participate in this mission, your thread header should read VENUE PREPARATION. At least 4 characters will need to participate in this mission among all mission threads to make this a success.
Region: Elysium
Participants: Momo, Musse, Eva, Link (4)

Munitions Development: The assault on Hesaeth will be a sneak attack, but extra firepower is always appreciated. Based on the recent salvage we’ve recovered, we believe we can make either a lethal poison or a sleep gas to be fired at the labor camp barracks. There is considerable argument among the Corsairs over which should be used, the sleeping concoction will potentially allow for the taking of captives. The poison gas will be potentially safer in neutralizing major threats, but there are many among the Corsairs and Imperial citizenry who will find the use of such a weapon abhorrent and this may lower our standing among our allies.
Requirements: To participate in this mission, your thread header should read either MUNITIONS DEVELOPMENT - SLEEPING GAS or MUNITIONS DEVELOPMENT - POISON GAS. At least 2 characters will need to participate in either of these missions to make this a success.
Region: Vault
Gambit: This will make up to two Gambits available - the Sleeping Gas Gambit and the Poison Gas Gambit. Either will be available for a one-time use in a mission log.
Participants (Sleeping Gas): Rezo (1/2)
Participants (Poison Gas): (0/2)

Illicit Substance Development: With the visiting officials, now is an excellent time for Elysium to put some of its finest hedonistic delights on display. To that end, they are developing more powerful alcohol and drugs to ensure the empire cannot mount an effective defense when the time comes. The enhanced alcohol should make the officers more likely to be asleep or impaired, whereas the drugs should ensure the officers are hallucinating and unable to give effective orders. Both should be able to completely incapacitate the officers and keep them from providing any aid to the labor camp.
Requirements: To participate in this mission, your thread header should read either DRUG DEVELOPMENT or ALCOHOL DEVELOPMENT. At least 2 characters will need to participate in either of these missions to make this a success.
Region: Vault or Elysium
Faction: Elysium only
Gambit: This will make up to two Gambits available - the Potent Drugs Gambit and the Potent Alcohol Gambit. Either will be available for a one-time use in a mission log.
Participants (Drug Development): Maomao, Musse (2/2)
Participants (Alcohol Development): (0/2)

INFILTRATORS

Observation and Mapping: Infiltrators will need to get a full layout of the labor camp, including troop movements, locations of armaments, and as many details as possible. This information will be critical in ensuring the team can quickly neutralize the threats on the ground. Failure to properly scout the area will lead to the team encountering unexpected and potentially dangerous threats on the ground.
Requirements: To participate in this mission, your thread header should read either OBSERVATION AND MAPPING. At least 4 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth
Participants: T-800, Id, Itsuzumi, Aerich (4/4)

Prisoner Uprising: Infiltrators will need to steal into the labor camp and prepare the inhabitants for their impending rescue. This includes informing them and arming them so they can assist, if willing.
Requirements: To participate in this mission, your thread header should read OBSERVATION AND MAPPING. At least 4 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth
Gambit: This will make the Prison Revolt Gambit available. It will be available for a one-time use in a mission log, but can only be used on this mission.
Participants: Madeline, Noctis, Harlock (3/4)

Steal Dispatches: Knowledge is power, and the Corsairs can make tremendous use of the maps, dispatches, and orders that flow through prison camps like this. Infiltrators will need to enter officer quarters and sift through refuse to find these missives and bring them back to the Vault for analysis.
Requirements: To participate in this mission, your thread header should read either STEAL DISPATCHES. At least 2 characters will need to participate in either of these missions to make this a success.
Region: Hesaeth
Faction: Vault only
Gambit: This will make the Hamper Reinforcements Gambit available. It will be available for a one-time use in a mission log.
Participants: Donatello, Angelika (2/2)

Players are generally free to play out the mission however they wish in terms of their log. A mission’s success will be judged across all participants in all logs. Players who want to make final group planning may use the top level in this post. Any Gambits will be made immediately available once the log participation requirement is met. The Execution phase will be posted on July 10th, but the cut-off to complete a mission log successfully for the planning phase will be July 15th.

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purplexing: (Team B's up)

[personal profile] purplexing 2024-07-15 02:31 am (UTC)(link)
Yep. Sometimes it pays to have a soft-shell. "Hngh... I never want to do that again," he mutters. At least it sounds like Angelika had gotten out just fine.

Donnie takes a moment to just breathe deeply before he gets into a better position to see where the guards might be. Nothing else seems to have changed out here since he'd come in, save for a bit of shadow shifting with the movement of the sun. That might help a bit to start, but once he's over, that cover won't last long. Well, first things first...

Waiting is a pain but at least the Turtlekin is fairly patient enough to do so, plotting out his course so he can be ready to-

Now.

As soon as the guards have turned their back, he makes his move, clambering up higher along the pile of rubble to grab onto the belt as it rounds the end of conveyor. He pulls himself up as tightly as he can until it's carried him over the lip of the wall, and then he dangles as it begins its descent, looking out at the expanse of sand as he tries to plot out his best course away from here.

The sand is definitely going to be a problem. Stupid sand. A jumbo-sized fan would come in handy. ...or how about...

Donnie drops down, squinting across the open space. "...ohhh that's so stupid, but..." He slides a rod from the holster hanging from his belt and strapped to his thigh, flicking one end of it with the depression of a button to extend half of the collapsible staff. Then he concentrates as he looks at the tip, the magenta glow trademark of his strange brand of magic forming at a point before extending in lines as it builds itself up. He knows how fans work, he's helped fix them. Making one out of mystic energy isn't difficult to picture. The last lines connect and the otherwise translucent construct powers up, blowing a gust of air in his face.

"...relishing chuckle."

Dumb but it just might work..! He swings the fan end down behind him, craning a look back before he turns his attention forward. Time's already been ticking, just gotta get out there towards those boulders. He runs, still taking care to take a route that's not as sandy but there's only so much of those patches. Well, hopefully his mystic fan-head will cover the rest. Literally.
fish4science: (Default)

[personal profile] fish4science 2024-07-15 03:15 am (UTC)(link)
Hey, if it's stupid and it works, it's not stupid! It just has a few issues-like the need to channel magic into it, the need to actually look behind rather than where you're going, and the fact that the fan takes a bit of time to blow sand over your tracks and smooth out the desert. But it's not a terrible solution, and barring a close encounter with a patrol that has some dogs, Donnie shouldn't have any trouble making it to their rendevous.

When he gets there, Angelika's still drawing in her notes, totally oblivious to the world, just herself, her pen, and the paper. And a perfect chance for him to sneak up on her and surprise her with their success.
purplexing: (totally innocent)

[personal profile] purplexing 2024-07-15 03:39 am (UTC)(link)
There could definitely be some improvement to the method, Donnie's ever-working mind already considering how much more effective he could have made it with a little more time. It might have just drained him faster. He hasn't tried anything like this and sustained it for so long, and getting out of immediate sight of the mining site takes even longer when you're trying so hard to cover your tracks.

There's no sneaking involved by the time he spies Angelika, but his footfalls are soft enough as it is that surprising her may not be intentional. If she were paying attention she'd make out his panting, but either way, he greets her with a breathless, "Hey." And then promptly collapses.
fish4science: (Beaten and Broken)

[personal profile] fish4science 2024-07-15 03:44 am (UTC)(link)
"EEEK!" She squeaks-screams, as she shoots bolt upright-and then sees the turtlekin collapse in front of her. "Oh no! Are you hurt? Did they get you?"

It takes considerably longer to get back to the Vault with their findings than it had to reach the site in the first place, because she has to drag a Turtlekin back. But drag him back she will-and does. Even if it takes a long, long time.

(Fin?)
purplexing: (who needs consent)

[personal profile] purplexing 2024-07-15 03:46 am (UTC)(link)
((OOC: LOL yes, that works. Sorry 'jelika.))
Edited 2024-07-15 03:46 (UTC)