Quest 01 (Open)
Jun. 19th, 2024 07:08 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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i. Flotsam: Scouting from the sails
In any new place, Link's first instinct is always to go up. Get high, get somewhere he can see, and then paraglide to the next point of interest. Well, with no paraglider, he couldn't do the last part. But he could do the rest.
So Link will just casually climb up the mast of whatever ship he happens to be on. If there's a ladder, he'll use it. But if there isn't, he'll find a way to scamper up anyway. From there, he'll perch on the edge of the sails, looking out over the armada of ships that make up the Flotsam.
And if you don't spot him when it's up or - or feel like braving the heights to join him - well, he's gotta come down sometime. He might drop down next to you.
ii. Flotsam: Floating markets
Link can't afford anything here, but already he loves this place.
He's already mentally making a long list of things he wants to buy - that wickedly long spear! That exotic spice! The weird glowing rock that would probably be useful somehow! But it's the clothes shops that Link ends up spending the most time in. Something with a bit of protection would be best, but he can't help but also be drawn to some more decorative options. Like that nice flowy white blouse, that reminds him of the Gerudo style...
iii. Flotsam and/or the Vault: Sword practice
On the deck of one of the ships - or sometimes in the Vault's armoury, if he's feeling like a change of scenery - Link finds runs through a sequence of sword forms. They're smooth and practiced, leaving no openings or visible weaknesses in form. It's clear from the way he moves that these movements have been ingrained over many, many years.
When the sequence comes to an end, he lists up his sword and looks at it. It's not the Sword that Seals the Darkness. It's not even comparable to most of his other weapons. But it's serviceable enough. Link can fight with a stick if he has to - he can certainly make do with this.
In any new place, Link's first instinct is always to go up. Get high, get somewhere he can see, and then paraglide to the next point of interest. Well, with no paraglider, he couldn't do the last part. But he could do the rest.
So Link will just casually climb up the mast of whatever ship he happens to be on. If there's a ladder, he'll use it. But if there isn't, he'll find a way to scamper up anyway. From there, he'll perch on the edge of the sails, looking out over the armada of ships that make up the Flotsam.
And if you don't spot him when it's up or - or feel like braving the heights to join him - well, he's gotta come down sometime. He might drop down next to you.
ii. Flotsam: Floating markets
Link can't afford anything here, but already he loves this place.
He's already mentally making a long list of things he wants to buy - that wickedly long spear! That exotic spice! The weird glowing rock that would probably be useful somehow! But it's the clothes shops that Link ends up spending the most time in. Something with a bit of protection would be best, but he can't help but also be drawn to some more decorative options. Like that nice flowy white blouse, that reminds him of the Gerudo style...
iii. Flotsam and/or the Vault: Sword practice
On the deck of one of the ships - or sometimes in the Vault's armoury, if he's feeling like a change of scenery - Link finds runs through a sequence of sword forms. They're smooth and practiced, leaving no openings or visible weaknesses in form. It's clear from the way he moves that these movements have been ingrained over many, many years.
When the sequence comes to an end, he lists up his sword and looks at it. It's not the Sword that Seals the Darkness. It's not even comparable to most of his other weapons. But it's serviceable enough. Link can fight with a stick if he has to - he can certainly make do with this.