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Event #10: WHO RULES THE SEAS LOG


The Corsairs disperse to complete their work across the Eternal Ocean, the whole of the organization is buzzing with activity. The scholars are hard at work on drawings and the engineers on the initial fabrication of the weapons. The Flotsam fleet is rather thin as ships are criss-crossing the ocean ferrying Corsairs to areas to complete their important work.

MISSIONS

A Mine Reborn: The captured mine on Hesaeth has remained silent since the Corsairs collapsed it on the Imperial heads during the defense of Flotsam. With the additional expert manpower from Vindess, however, the Corsairs are prepared to breathe life back into it, making it operational once more.
Priority: Semi-Optional, at least one log for securing metal must be completed.
Recommended roles: Gatherers
Challenges: The cave-in the Corsairs caused was quite extreme, so re-excavating the mine will be dangerous and difficult work.
Extra: If both A Mine Reborn and Salvaged Steel are completed, the Gambit “Surplus Steel” will become available for the following mission.

Salvaged Steel: The battlefield that was once the mining town of Vindess is mostly quiet now, with Imperials cleaning the area with the intent to move in new citizens and servants to work the mines. While this is occurring, the gear and equipment from the fallen soldiers is still available for the pickings, so long as a crew of Corsairs is daring enough to do so.
Priority: Semi-Optional, at least one log for securing metal must be completed.
Recommended roles: Infiltrators
Log Leader: This log is eligible for a Log Leader, if one is chosen we will message the leader additional details.
Challenges: Stealing the equipment under the noses of the Imperials will be difficult, exceptional stealth and logistics will be required.
Extra: If both A Mine Reborn and Salvaged Steel are completed, the Gambit “Surplus Steel” will become available for the following mission.

Gunpowder Raid: Synthesizing gunpowder in the Eternal Ocean is difficult. There are a few sources of sulfur, most notably some of the volcanic areas of Hesaeth, but by and large the Corsairs get by on Imperial supplies. With the immense amount of powder these new weapons will require, the current stores are not enough to sustain both it and the standard Corsair operations, so more must be stolen. The Corsairs are targeting an Imperial Supply Run to Elysium.
Priority: Semi-Optional, at least one log for securing gunpowder must be completed.
Recommended Roles: Combatants
Log Leader: This log is eligible for a Log Leader, if one is chosen we will message the leader additional details.
Challenges: Corsairs will need to capture, but not sink the Imperial escort ships so they can steal their resources.
Extra: If both Gunpowder Raid and Sulfur Hunt are completed, the Gambit “Surplus Powder” will become available for the following mission.

Sulfur Hunt: The Corsairs will need to make their way into Imperial territory near one of the active Hesaeth labor camps and steal their sulfur supplies.
Priority: Semi-Optional, at least one log for securing gunpowder must be completed.
Recommended Roles: Infiltrators and Gatherers
Log Leader: This log is eligible for a Log Leader, if one is chosen we will message the leader additional details.
Challenges: The Corsairs will need to sneak past both guards and miners both in order to obtain the sulfur, as well as find a way to remove the large barrels without attracting attention.
Extra: If both Gunpowder Raid and Sulfur Hunt are completed, the Gambit “Surplus Powder” will become available for the following mission.

Archipelago Sweep: The Fallen Isles must be swept of hostile Imperials so the new weaponry may be set up. This must occur with precision on an exact date in order to secure the islands for the Corsairs before the Imperials can muster the legions.
Priority: Critical
Recommended Roles: Combatants
Log Leader: This log is eligible for a Log Leader, if one is chosen we will message the leader additional details.
Challenges: This attack will require a coordinated sweep from a bulk of the Corsair combat ships, airships, and armors. It will be a large-scale engagement the likes of which the Corsairs have never undertaken before.

Turncoat Nobility: The Fallen Isles house many nobles who are at least somewhat sympathetic to the Corsairs or otherwise firm in their preference to live far removed from the Empire. These nobles might be turned to the cause.
Priority: Optional
Recommended Roles: Negotiators
Log Leader: This log is eligible for a Log Leader, if one is chosen we will message the leader additional details.
Challenges: The nobility in the Fallen Isles are a diverse bunch and while some are sympathetic to the Corsairs, some are not. The Corsairs will need to carefully negotiate in order to ensure success, and prevent an early warning to the other Isle residents that the attack is coming.


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Date: 2025-06-17 10:17 am (UTC)
newmemorywhodis: (Pensive 04)
From: [personal profile] newmemorywhodis
Link hums in faint disappointment; there goes all of Link's half-baked fantasies of asking Ilphyll to magic up an entire fortress. Still - even if the ability was limited, it was still cool.

And still useful, in this instance. Link's bombs were fast, and Ultrahand let him perform the work of multiple hours of manpower in just moment...but if things went wrong here, neither of those abilities would be able to help.

"...Save for collapses?" he suggests.

Date: 2025-06-21 01:27 pm (UTC)
spacetogrow: (Default)
From: [personal profile] spacetogrow
Ilphyl nodded. "I've lived in caves most of my life. I recognize the signs." Which was another perk. Ilphyl was comfortable underground because it was familiar, even though this felt... well, like a beach compared to the ocean.

Date: 2025-06-23 09:57 am (UTC)
newmemorywhodis: (Neutral 24)
From: [personal profile] newmemorywhodis
"...You lived in caves?" Link says, with a surprised, curious blink. He hadn't known that, about Ilphyl.

Date: 2025-06-23 12:17 pm (UTC)
spacetogrow: (Default)
From: [personal profile] spacetogrow
Ilphyl nodded. "There's a whole vast cavern system under my world, with people and animals and... well, not many plants but a lot of fungi. It's why I see so well in the dark, but need my goggles to handle sunlight. Most people from the Underdark are bad about sunlight. I didn't see the sky until about 20 years ago."

Date: 2025-06-25 05:35 am (UTC)
newmemorywhodis: (Neutral 12)
From: [personal profile] newmemorywhodis
"Like the Depths?" Link says, blinking - as he immediately conjures up the vast underground cavern system in his world.

He knows that thinking creatures had lived there once, a long long time ago. But when he was exploring it, Link only ever encountered gloom-infected monsters and Yiga there - strange to think of it as a place like Ilphyl’s home.

Date: 2025-06-30 12:03 am (UTC)
spacetogrow: (Default)
From: [personal profile] spacetogrow
"Maybe? Do you have any pictures of it?" Ilphyl knows Link is not much of a talker, but is quite happy to use his magic device to show off pictures of things. Which is harder to do while they work, but if things get too fraught, Ilphyl can ask again later.

Date: 2025-06-30 11:18 am (UTC)
newmemorywhodis: (Neutral 21)
From: [personal profile] newmemorywhodis
Link does, indeed, have pictures: it takes only a moment for him to locate one of a strange, eerie underground space.

But Link has more to show, and after the picture he switches to an entirely different function - the map. The map is of a landscape that Ilphyl will never have seen before, but the stranger thing is that the map changes. Link presses a small icon at one side of the screen, and suddenly the map shifts from what is apparently the topographical landscape to what seems to be a bizarre alternate landscape.

If Ilphyl connects the dots, they might realises what this is - two maps of the same place, but with one above ground and one below.

Date: 2025-06-30 11:35 am (UTC)
spacetogrow: (Default)
From: [personal profile] spacetogrow
It might be strange to Link -- and Ilphyl agrees they don't recognize the flora at all, but the sense of it as a place is right. And the map is easy to grasp -- mapping the Underdark meant learning to deal with vertical slices of things. "Yes, like that! Do any people live in the Depths or just animals and monsters?"

Date: 2025-07-02 09:56 am (UTC)
newmemorywhodis: (Neutral 10)
From: [personal profile] newmemorywhodis
"Just monsters," Link says. There weren't even really animals as such down there. Not unless you counted the frox. "People there are new."

Date: 2025-07-04 06:03 pm (UTC)
spacetogrow: (Default)
From: [personal profile] spacetogrow
"Okay. There's lots of kinds of people in the Underdark back home. Maybe not as many as on the surface."

Faerun has a lot of different kinds of people.

Date: 2025-07-06 08:24 am (UTC)
newmemorywhodis: (Neutral 21)
From: [personal profile] newmemorywhodis
"Zonai used to have mines there," Link says. "There are ruins."

He pulls up another picture, of a space that definitely looks long abandoned.

Date: 2025-07-06 09:46 pm (UTC)
spacetogrow: (Default)
From: [personal profile] spacetogrow
Ilphyl nodded. "And it's too dangerous to go back to the mines?"

Date: 2025-07-07 02:39 am (UTC)
newmemorywhodis: (Neutral 13)
From: [personal profile] newmemorywhodis
Link frowns slightly, thinks a moment, and then shakes his head.

"They were lost," he says. "No one knew they were there, until the Upheaval."

There were the Zonai Survey teams exploring the Depths now. But whether anyone would end up living there, or reviving the mines, Link didn't know.

Date: 2025-07-14 01:21 am (UTC)
spacetogrow: (Default)
From: [personal profile] spacetogrow
"What was the Upheval?" Ilphyl asked.

Date: 2025-07-14 09:08 am (UTC)
newmemorywhodis: (Neutral 18)
From: [personal profile] newmemorywhodis
"Ancient Demon King woke up," Link says. "Castle rose up, chasms opened, the sky islands appeared."

In other words: a lot happened, all at once, and it was very chaotic. And they couldn't call it the Calamity, since, well. That one was already taken.

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