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vivala2025-04-09 09:02 pm
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EVENT#08 VINDESS LIBERATION MISSION LOG

EVENT#08 VINDESS LIBERATION MISSION LOG
Content warnings: Blood, Gore, and Cannibalism
The Corsairs strike quickly. As soon as Gaurus the Bleeder steps off the Imperial airship, Corsair airships emerge from hiding around the settlement and take to the air, peppering the Imperials with a salvo of cannonfire. Corsairs leap from the deck and emerge from hiding within the settlement, weapons drawn and battle-ready.
For his part, Gaurus the Bleeder meets the charging Corsairs without surprise. The man’s immense bulk is imposing enough on his own, but he carries an unmistakable stench of blood, death and decay about him. His enormous body is toned with heavy muscle, and his hands seem to permanently drip blood as he unleashes a feral belly laugh.
“Take them! Capture them! Flay them alive!” he bellows, his voice ringing out across the city. “Their corpses shall decorate my table, their heads my wall! Come lads, let us punish these rebels and teach them the pain and despair of standing against the Empire!”
The stench of blood seems to spread, thick and metallic as the eyes of the Imperial soldiers seem to dim, blood beginning to trickle from every pore like sweat and seep from their mouths in the place of drool. They surge forward, a beastial hunger consuming them as terror quickly spreads among the civilians who turn to flee. For good or for ill, the battle is joined. With Gaurus at its head, the axe of the Empire descends, and the Corsairs will need to bring their all to bear, lest they be ground underfoot.
All logs have full sign-ups, but characters are still welcome to join any open logs. Additional participants will boost the potential for the log’s success and potential bonuses. Outside of Closed logs, all logs can be as many open threads as the participants desire, involving as many of the total participants as they wish.
Consequences
There is the possibility of consequence, depending on the logs characters take part in and the amount of participants.
Serious Injury: A character is seriously injured and will require bed rest and intensive healing. If they choose to participate in an active and intensive log the following month, their injuries will impede them to the point that it may disrupt the log (but not necessarily make the log fail).
Minor Injury: A character is injured, but not badly. They will require some healing to recuperate but will otherwise be fine for logs in the following month.
MISSIONS
Vindess Raid: The Corsairs face off against Gaurus’s Bloodfrenzied Legion.
Status: Open
Description: Gaurus’s mastery of life ether allows him to manipulate blood within willing and unwilling targets. The Bloodfrenzied Legion are soldiers whose blood and hunger have been set aflame. They fight with more ferocity, move faster, and hit harder. They consume their own blood to fight harder, and thus are overwhelmed with a hunger for more blood, driving them to consume their fallen foes, ripping them apart and drinking their blood.
Bloodfrenzied soldiers are extremely dangerous, while a powerful Corsair may be able to take 3 in a straight fight, more is exceptionally dangerous. Corsairs will need to rely on high pressure and exceptional tactics if they wish to succeed. The Corsairs are buoyed by the local militia, Corsair support allowing some people to fight to the last for their families to ensure they escape.
Current Participants: Donnie, Raph, Rezo, Kanna
Log Leader: None
Anticipated Result: The Bloodfrenzied Legion is held at bay, and the Corsairs emerge relatively unscathed.
Escape Vindess: The Corsairs must cover the escape of the airships as they evacuate the civilians and keep themselves alive against the Bloodfrenzied Armors.
Status: Open
Description: The Bloodfrenzied Armors are armors piloted by soldiers under Gaurus’s Bloodfrenzied Legion. In this case, he uses his magic upon the armors as well as the pilots, so the armors enhance themselves by feeding off the blood of their pilot, compelling the pilots to fight aggressively and target large crowds of fighters on foot or civilians to bathe in their blood and enhance their combat prowess.
Additional details will be sent to the Log Leader.
Current Participants: Shu, Terra, Kanna, Harlock
Log Leader: Shu
Anticipated Result: With the placed traps, the Corsairs will emerge unscathed, their civilian charges maintained safely.
Evacuate Citizens: The Corsairs within the town will evacuate civilians, helping them flee the Bloodfrenzied Legion.
Status: Open
Description: The Bloodfrenzied Legion fights ferociously aggressively, specifically targeting civilians with an aim to tear them open, drink their blood and feast on their organs. They are the core of why Gaurus inspires such fear and obedience within the populace, and it will be difficult to maintain calm.
Corsairs will need to calm their charges and efficiently move them through the town, employing the maze of homes, pulling down break lines, and doing whatever they can to keep the soldiers away from the civilians.
Current Participants: Emery, Matt, Shu
Anticipated Result: The Corsairs will successfully evacuate the civilians, keeping them mostly safe from harm.
Tend Citizens: The Corsairs will need to tend to the wounds of the evacuated civilians, preventing as much death as they can.
Status: Open
Description: It’s rare for a civilian to survive a run-in with even one Bloodfrenzied soldier, but any who do will be brutally maimed. Additionally, in an escape wreathed in fire and devastation, injuries in the flight are common. Corsairs will have a range of injuries, from people torn open by soldiers to people crushed by falling, flaming debris.
Current Participants: Tsuyukusa, Matt, Thomas
Anticipated Result: The Corsairs will successfully heal and save a majority of those who can be saved, although casualties will still happen. Their success frees up the local militia to fight harder, aiding the Corsairs in their fight.
Entrap the Imperials: Before the arrival of Gaurus the Bleeder, the Corsairs set up traps around the town, ensuring they had many ways to entrap both the man himself, and his ships and armors.
Status: Open
Description: Corsairs will spend this quiet pre-battle time laying out traps meant to take down Gaurus the Bleeder and hamper the armors and airships upon landing. Corsairs have access to heavy explosives and enough poison to kill several large monsters, which may even be enough to slow down the man who can manipulate his very bloodstream with his ether.
Current Participants: Ilphyl, Aira, Natalia, Atom
Anticipated Result: The Corsairs will lay so many traps that they can target both the Assassinate Gaurus the Bleeder log and the Escape Vindess log.
Assassinate Gaurus the Bleeder: The Corsairs will face off against the head interrogator and Bloodfrenzied Legion commander Gaurus the Bloody.
Status: Closed, this log will be a single thread between all four participants
Description:Gaurus the Bleeder is an enormously powerful fighter who can manipulate blood on a wide scale. Those who face him in combat can hold their blood to a point, but if Gaurus manages to come in physical contact with a person he can begin to turn their very blood against them. Gaurus is exceptionally dangerous to approach, and must be handled with utmost care.
Gaurus is a huge, barrel-shaped giant who stands at 10’9” and wields cruel cleavers, hooks, knives, and spikes. He wears a bloodied apron over thick, high-quality leather armor, and his body is heavy and muscular. His combat power and ether control are further enhanced by the Empire’s drugs, making his capacity truly beyond belief.
Additional details will be sent to the Log Leader.
Current Participants: Link, Natalia, Atom, Ilphyl
Log Leader: Ilphyl
Anticipated Result: Voting will occur in a sub-thread at the start of the log. Either Gaurus will be captured and the team will be seriously injured or Gaurus will be killed and the team will escape with minor injuries.
code credit
no subject
That is, until he hears that laughter, and all at once he freezes in his tracks, breath catching in his throat. No, no no no no, not her!!!
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Then from within the building, a sickly green ball of light flies ahead of them. It hovers for a moment, in the space where they would want to run, before shifting into the form of a familiar woman.
She gasps - a artificial gesture, mocking and purposefully dramatic as she looks at Donnie.
"Why - if it isn't the quiet little turtlekin! The one who so struggled to obey his betters. I do hope you have enjoyed my gift."
She pauses, giving the briefest of moments for her words to sink in before her voice turns hard and cold as ice. "Come to me," she orders him.
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"You were after me, right?! Leave him alone, you bitch!"
Mustering what power she has left, Aira charges straight at her, then she leaps to aim a harsh kick right towards her face.
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And it's definitely worse when he realizes Donnie suddenly isn't moving. "Donnie?" His head whips around, teeth grit as he bristles at Maleficent. "What are you talking about, lady? What'd you do to my brother??"
The drop of the order makes him balk, but Aira's visceral reaction encourages the spiking need to protect and catapulting action into his limbs.
"Yeah! What she said!" Raph yells, bull rushing the horned woman at the same time with a sai pointed directly at her, surrounded by a clenched fist. "Better yet, leave 'em both alone!!"
no subject
He'd avoided Elysium since.
Seeing Maleficent appear before them fills him with that ugly spiky sensation that makes him want to crush her with a cannonball, at odds with that icy chill that makes him want to bolt. When she recognizes him he feels like his heart constricts, and for a moment he forgets to breathe. Her taunt stokes that fire, and for the briefest second the rage is plain on his face, a look that could kill if given physical force.
It vanishes abruptly at the order, his body tensing as he knows one of two things would come next, and he wants neither.
And then Aira is there, flinging herself at the planetouched, and Raphael is following. "No-" he starts to say, not to Maleficent but to his friend and his brother, hand reaching out as he takes a step forward.
no subject
More ravens fly down, and as Maleficent's staff glows the birds' bodies begin to transform. Their legs elongate, their bodies become torsos, and the shape of their wings shift info something more like that of a human arm. They become soldiers - feathered, beak-faced soldiers, who all stand before Maleficent.
"Come," she tells Donnie again. "Do not speak to them. They will be dealt with soon enough."
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"Don't you dare listen to her!" she shouts.
Still defying her pain and weariness by force of will, she darts behind Raph and follows his charge, close enough so that she can say a few quick words. "She might have a spell on him or something. But if you can make an opening, then I'll go right for her and take her out."
It's a rudimentary strategy, but what other options do they have? Still, Aira manages to sound way more confident than she actually is. There's no choice; she has to act like they're going to get through this.
no subject
Raph dashes to meet her halfway after the failed attempt to kick evil in the face, glancing over a shoulder to make sure she's still okay. He isn't a stranger to being used as a shield, and he'd rather be the one blocking any other attacks coming their way instead of having her left alone to defend herself while she's still reorienting to the situation at hand.
His brow creases upon hearing what Aira relays to him. "A spell? Now that's sick. An' not in a good way." The options really are few and far between, but the cobbled-together tactic she has in mind can do in a pinch.
He reminds himself that now is not the time to get sentimental over how similar she is to April in moments like this.
"With these guys?" The turtle's arms are once again encased in glowing red gauntlets, locking into position out and to either side of his large frame. "Not a problem."
Raph does many things. Some of those things relating to being a ninja aren't very ninja-like at all. In this case, however, he uses that ninja speed, kicking up a few notches as he fearlessly rushes the raven-soldiers with a primal yell. He'll take on one. Heck, he'll take them all on. Giant red fists meet beaks and armor with extreme prejudice, giving Aira the chance she needs to get through.
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His feet carry him farther, hesitating only because his turtle brother is moving to plow through the raven guard- but then that just clears a path for him in turn.
No, no, he can't, he shouldn't- Raph and Aira...
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Meanwhile, the crystal atop her staff has begun to glow - and is becoming brighter and brighter with every moment.
"Quickly now," she tells Donnie. "Surely you don't wish to try my patience, little turtlekin."
no subject
It's quite impressive and inspiring to witness Raph smashing away. He's not a match personality-wise to any of her own friends from back home, but all the same, he has the same kind of dependable strength—and on the battlefield, there's nothing more valuable.
Unfortunately, Maleficent isn't exactly fighting fair. It seems there may be too many raven soldiers for Raph to clear away on his own, even with all of his exceptional smashing, and so Aira crushes a few herself with a set of powerful kicks. Ugh, but are they seriously going to just keep coming?
"Sorry!"
That's an apology for not finding an immediate opening, and also for what she's about to do—which is to use the back of his shell as a springboard. She builds momentum, then bounds off his back and vaults towards Maleficent. While airborne, the staff draws her attention. If that's the source of power controlling Donnie, then maybe she doesn't need a clean shot at the witch herself.
Groaning from the exertion, and blinded partially from the crystal's glow, Aira extenders a tendril of her hair out towards the staff. Closer, closer, come on...!
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But no matter how many he swings he takes, how frequent his stabs are, they just keep coming.
Things get distorted once he pulls back, trying to breathe, crouched in the middle of the path where Donnie is now closer than he should have been.
That expression. That smile. It isn't right.
"Donnie, no!" Raph tries to reach out to stop him, grab him, anything, elbowing a soldier away from him. "Stay with us!"
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Aira's already hurt and she's still trying so hard, but it's Raph's desperate shout that halts him. Donnie turns to look back at him as he stops by the sorceress. He can't ignore his brother, and the last thing he wants is to leave him.
"Raph..." His smile breaks. "Raph, Aira- get out of here!!"
no subject
She moves her staff, lightly touching the crystal just underneath Donnie's chin. And at that same moment, Aira's tendril of hair curls around the staff.
The crystal flashes, a blinding-bright green light - and then Maleficent, Donnie, and Aira all transform into a burst of green fire.
And then, they are gone.