EVENT #07: ASPHODEL CONSTRUCTION PROJECT
Mar. 10th, 2025 08:41 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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EVENT #07: ASPHODEL CONSTRUCTION PROJECT PLANNING
The Corsairs have been mobilized and preparations are underway. As negotiators are dispatched to Vindess to prepare for the evacuation under Imperial noses, the crafters and suppliers set to work, preparing the new settlement and whatever airships can be spared for the evacuation. Some Corsairs have even taken it upon themselves to build or “liberate” more airships for the effort.
As always, when the goal is certain the Corsairs move as one. Together, they will see Asphodel completed. All hands are needed, the question is, where do you lend yours?
MISSIONS
Prepare Asphodel: Get the new settlement of Asphodel up and running to receive the refugees from Vindess.
Priority: Critical
Challenges: Corsairs will need to keep the settlement hidden while also making suitable housing and preparing farms and other amenities to sustain life. It will require a large amount of excavation to get in order, as well as construction of homes, furniture, and other facilities. The work will be backbreaking and the timetable is extremely aggressive.
Prepare Citizens for Evacuation: As the citizens of Vindess toil under Imperial lockdown, the Corsairs must prepare the entire population for evacuation.
Priority: Critical
Recommended Roles: Negotiators and Infiltrators
Challenges: Corsairs will need to convince the entire population to evacuate. There are a number of methods that can be employed, while many are going to be reluctant the Imperial crackdown has shaken the settlement and unease is high. There is evidence within the Imperial offices that Infiltrators can recover that show mass executions with lists of “dissidents” have been scheduled for April which the Corsairs might make use of if they choose to investigate. Other options include capturing potential dissidents and taking the entire willing population while executing or taking prisoner loyalists, or other methods the Corsairs determine for themselves to make this happen.
Acquire Airships: The Corsairs always need more airships, and moving an entire population will require heavy effort and can use as many ships as can be mustered.
Priority: Optional
Recommended Roles: All
Challenges: The Corsairs don’t have the major Ether Stones that serve as the airship engines and will need to either capture or salvage resources to increase the size of their fleet. While the Corsairs have been investigating airships that don’t require Ether stones, that research is still a distant dream, but some Corsairs may want to spend some time pushing that investigation along to see if they can make it a reality sooner rather than later.
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