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Viva La Mods ([personal profile] vivalamods) wrote in [community profile] vivala2025-01-09 09:10 pm

Event #05: FIREWORKS FOR NEW YEAR EXECUTION LOG


EVENT #05: FIREWORKS FOR NEW YEAR EXECUTION LOG


The time is nearing midnight as New Year revelers mingle, many already quite drunk. The night air is crisp and cold as the Empire prepares a fanfare and fireworks display to ring in the New Year. Concealed among the revelers, cloaked Corsairs fan out, preparing to play their part. The explosives have been set and primed, all that’s needed is to broadcast the message and get out, ideally without losing anybody. Simple, right?

For most of the Empire, the event goes off without a hitch. However, in the mining community of Vindess, and in the Imperial City of Bluvink, the explosions shake the settlements to their foundations. Screams of panic start to spread as the Mine begins collapsing upon itself in Vindess, while the weapon’s facility in Bluvink goes up in flames, albeit surprisingly contained considering the amount of ordnance usually stored within.

Panic erupts into the streets as confused Imperial soldiers spring into action, barking orders and drawing weapons, although they have no idea who caused this. The speakers, placed to play the Emperor’s New Year speech and provide musical accompaniment to the fireworks show, suddenly spring to life. The Corsairs step up to speak, knowing they have little time Imperials track down their signal and re-take control of their communications system, as well as send soldiers to beat down their door.

MISSIONS

Sign-Ups are still open but we will post the current groups as they stand. The following missions are available, you may participate in as many missions as you wish so long as they are in the same region.

There will be three major stages to each log, each receiving their own top level. The final top level, Escape, is open to all characters in the region and can consist of multiple threads or one big singular thread depending on preference. Villain plots will take place during the first two stages. Depending on numbers, if desired players can combine stage 1 and 2 into a singular thread. If combined, the header should read [LOCATION] GUARD AND PROPOGANDA

Bluvink Guard: Heavily armed and armored Imperial Shock Troops, as well as a flight of three Feder Armors will be dispatched to keep the peace and destroy the Corsair group. The Guard group needs to beat or confuse the Shock Troopers during the speech
Conflict: The Shock Troopers will be out in force and will be quickly trying to track down the signal. If Troopers with scanners are left alone they will quickly encircle the broadcasters so the Guard will need to harass or otherwise disrupt the scanning to keep them guessing while the broadcast happens.
Sign-Ups: Nephenee, Yuki
Requirements: To participate in this mission, your thread header should read BLUVINK GUARD
Region: Bluvink

Villain Plot - Terra:Wearing the Slave Crown and enhanced by the Empire’s boosting drugs, Terra’s consciousness sleeps while her body is used to wreak havoc.
Conflict: Terra will be going directly to the Propogandists as soon as they are identified, and will need to be stopped lest she burn them alive in their hideout.
Sign-Ups: Donatello, Natalia, Deedee, Harlock
Requirements: To participate in this mission, your thread header should read VILLAIN PLOT - TERRA
Region: Bluvink

Bluvink Propoganda: As the people of Bluvink look on in horror, the propogandists will have to broadcast their message and garner sympathy from the masses.
Conflict: The people of Bluvink lead very comfortable lives in no small part to the factory and the industry and work it brings, losing it, even if no civilians were lost, is going to be a blow to the community. If the propagandists aren’t able to make a compelling argument, the populace’s mood will get ugly fast and they will actively help the soldiers find and eliminate the Corsairs.
Sign-Ups: Atom
Requirements: To participate in this mission, your thread header should read BLUVINK PROPOGANDA
Region: Bluvink

Bluvink Escape: Once the message is broadcast, the team will need to escape. A disguised airship with two armors (players may choose 2 from the list) stored in the hull will be available for the Corsairs to make their getaway.
Conflict: The guard will be fully mobilized by this point and will likely attempt to give chase in Armors and airships, although they will likely break off when leaving Bluvink airspace.
Requirements: To participate in this mission, your thread header should read BLUVINK ESCAPE
Region: Bluvink

Vindess Guard: The Guard within the mines is much more meager, and with the miners turned to the side of the Corsairs they will be caught considerably more flat-footed. Two Schild Armors will be on standby and may be deployed once the Corsairs are found.
Conflict: The area will be chaotic and the civilians can be expected to be unhelpful at best to the soldiers. While keeping the soldiers off the team is important, what is equally important is ensuring the soldiers don’t turn on the civilians and start making examples of them if they suspect collusion.
Sign-Ups: Ilhpyl, Rezo
Requirements: To participate in this mission, your thread header should read VINDESS GUARD
Region: Vindess

Vidness Propoganda: While many of the core mining group have turned to the Corsair side, much of the townsfolk may not know of the plan or have misgivings, and still count on the mine for their small town’s income. The atmosphere will be confused and upset.
Conflict: The Vindess community doesn’t have much, but they do have the mine and the consistent profit it brings in. The operation is going to change their lives and they must be convinced that it will be for the better or they may turn on the Corsairs.
Sign-Ups: Renne, Shu, Link, Thomas
Requirements: To participate in this mission, your thread header should read VINDESS PROPOGANDA
Region: Vindess

Vindess Escape: Once the message is broadcast, the team will need to escape. They will also need to evacuate any of their co-conspirators who are still in the town. A hidden airship with two armors (players may choose 2 from the list) loaded into the hull is available, but by the time the broadcast is finished more guard will be mobilized and they can expect heavier soldier activity, more armors, and airships.
Conflict: While the guard is much weaker and more provincial, they are likely going to attempt to go after civilians for colluding with the Corsairs. The Corsairs will need to quickly evacuate civilians, both co-conspirators and those caught in the crossfire, before they can leave.
Requirements: To participate in this mission, your thread header should read VINDESS ESCAPE
Region: Vindess


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newmemorywhodis: (Fight 10)

[personal profile] newmemorywhodis 2025-01-16 12:04 am (UTC)(link)
In all of Link's experience as a warrior, a knight, a hero, there was one basic principle to battle that he'd learned:

Don't get hit.

The other lesson he'd learned is that getting electrocuted while holding metal weaponry wasn't fun. So Link doesn't bother to attempt to counter attack; he just dodges, rolling to the side while the baton sails past him.

His eyes glance at his shield; maybe the Fused net would counter the electricity, but Link doesn't want to risk testing it. So he swaps it; putting the metal shield away in his pack for something rather less conductive. Unfortunately, Link doesn't have a proper wooden shield. He just has a pot lid.

Eh. Not the best shield. But he'll make it work.

The commander's eye is twitching - now seeing that some of his advantage is gone - as Link begins to circle around him. But the rule still stands: don't get hit. The electricity from that weapon would still be enough to stun Link for a second, and he can't let that happen. He needs to be able to help Shu. But Link thinks he's got the measure of the commander now, and if he waits for just the right moment...

...so when the commander strikes once more, Link moves. And as he dodges, the world slows down.

While to everyone else, Link is suddenly moving very, very fast - as he strikes the commander repeatedly in the space of a second.
singlemilletgrain: (Catastrophe)

[personal profile] singlemilletgrain 2025-01-16 02:00 am (UTC)(link)
"You fool!" calls out the commander as he sees what Link has discarded his metal shield for. "Who even owns pots that size?!" The incredulity of the situation is enough to momentarily distract him as he chastises Link; as Shu ponders whether or not any of her cookware would have a wide enough circumference to accommodate that 'shield,' Link leaps into action.

One-two, one-two, and through and through; his vorpal blade went snicker-snack. In one blink, he is loosening his grasp on the shield, in the next he is bloodied, and in the final moments, he is sent flying to the ground.

Speaking of the ground, the man with the net gun is attempting to surreptitiously crawl away while Link is distracted, having decided that this tiny elf man was likely some sort of demon from the nether reaches of hell. And his contract did not involve slaying demons. Alas poor Yorick, for when he crawls ten feet away, he finds himself teleporting right back to where he started.

Meanwhile, vast quantities of steam are emerging from the roof as Shu floods the rooftop indiscriminately. She can't really see anything anymore, but as they say, fire cannot kill a dragon.
newmemorywhodis: (Neutral 02)

[personal profile] newmemorywhodis 2025-01-16 09:43 am (UTC)(link)
Who says people couldn't have really big pots? They did in Hyrule. Although Link always seemed to end up breaking them, somehow...

Right now though, it's the back of the soldier with the net gun's head that Link smashes, as he gives it a heavy whack with said pot lid as he runs by. That should take care of them, while Link races to help Shu.

He can't see any better than Shu can. But what he does have is the rest of the Splash Fruit, so as he stumbles around through the smoke he liberally tosses them around anytime he spots any hint of burning embers.

Really, it's a good thing Shu's been growing more of these for him.

When it's all over, he finally opens up a channel to Renne and Thomas again.

"Fire's out," he says.
straykitty: (010)

[personal profile] straykitty 2025-01-16 07:14 pm (UTC)(link)
"You and I will have a discussion on proper reporting later."

The comm goes silent again but there is a dread pall accompanying Renne's promise.
singlemilletgrain: (Default)

[personal profile] singlemilletgrain 2025-01-17 12:14 am (UTC)(link)
Shu is having the exact same thought as she chokes in a cloud of steam and smoke. Rubbing her sooty face, she hands the remainder of Link's Splash Fruits back, then reaches back to tie up her long hair, streaked now with ash. She doesn't entirely enjoying the sensation of soot falling into her mouth as she tries to speak.

"All clear with the combatants?"

The field of green she sowed glow brightly for a few moments as she heals both herself and Link back to full vitality. Then the plants shrivel away, shrinking back into the ground.

"Let us depart this place as soon as they are finished. The commotion will surely draw more."

Time to make a hasty retreat.
newmemorywhodis: (Concerned 10)

[personal profile] newmemorywhodis 2025-01-17 11:31 am (UTC)(link)
A...discussion? On proper reporting?

(You shouldn't have said anything, a voice whispers in the back of Link's mind. An old voice, from a long time ago. Now she's not happy with you. Now you've gone and said something wrong.)

Link does not reply to the message. He just moves closed to Shu while she heals him, and nods.

Yes, everything is clear now. Yes, they should leave soon.