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Event #05: FIREWORKS FOR NEW YEAR EXECUTION LOG

EVENT #05: FIREWORKS FOR NEW YEAR EXECUTION LOG
The time is nearing midnight as New Year revelers mingle, many already quite drunk. The night air is crisp and cold as the Empire prepares a fanfare and fireworks display to ring in the New Year. Concealed among the revelers, cloaked Corsairs fan out, preparing to play their part. The explosives have been set and primed, all that’s needed is to broadcast the message and get out, ideally without losing anybody. Simple, right?
For most of the Empire, the event goes off without a hitch. However, in the mining community of Vindess, and in the Imperial City of Bluvink, the explosions shake the settlements to their foundations. Screams of panic start to spread as the Mine begins collapsing upon itself in Vindess, while the weapon’s facility in Bluvink goes up in flames, albeit surprisingly contained considering the amount of ordnance usually stored within.
Panic erupts into the streets as confused Imperial soldiers spring into action, barking orders and drawing weapons, although they have no idea who caused this. The speakers, placed to play the Emperor’s New Year speech and provide musical accompaniment to the fireworks show, suddenly spring to life. The Corsairs step up to speak, knowing they have little time Imperials track down their signal and re-take control of their communications system, as well as send soldiers to beat down their door.
MISSIONS
Sign-Ups are still open but we will post the current groups as they stand. The following missions are available, you may participate in as many missions as you wish so long as they are in the same region.
There will be three major stages to each log, each receiving their own top level. The final top level, Escape, is open to all characters in the region and can consist of multiple threads or one big singular thread depending on preference. Villain plots will take place during the first two stages. Depending on numbers, if desired players can combine stage 1 and 2 into a singular thread. If combined, the header should read [LOCATION] GUARD AND PROPOGANDA
Bluvink Guard: Heavily armed and armored Imperial Shock Troops, as well as a flight of three Feder Armors will be dispatched to keep the peace and destroy the Corsair group. The Guard group needs to beat or confuse the Shock Troopers during the speech
Conflict: The Shock Troopers will be out in force and will be quickly trying to track down the signal. If Troopers with scanners are left alone they will quickly encircle the broadcasters so the Guard will need to harass or otherwise disrupt the scanning to keep them guessing while the broadcast happens.
Sign-Ups: Nephenee, Yuki
Requirements: To participate in this mission, your thread header should read BLUVINK GUARD
Region: Bluvink
Villain Plot - Terra:Wearing the Slave Crown and enhanced by the Empire’s boosting drugs, Terra’s consciousness sleeps while her body is used to wreak havoc.
Conflict: Terra will be going directly to the Propogandists as soon as they are identified, and will need to be stopped lest she burn them alive in their hideout.
Sign-Ups: Donatello, Natalia, Deedee, Harlock
Requirements: To participate in this mission, your thread header should read VILLAIN PLOT - TERRA
Region: Bluvink
Bluvink Propoganda: As the people of Bluvink look on in horror, the propogandists will have to broadcast their message and garner sympathy from the masses.
Conflict: The people of Bluvink lead very comfortable lives in no small part to the factory and the industry and work it brings, losing it, even if no civilians were lost, is going to be a blow to the community. If the propagandists aren’t able to make a compelling argument, the populace’s mood will get ugly fast and they will actively help the soldiers find and eliminate the Corsairs.
Sign-Ups: Atom
Requirements: To participate in this mission, your thread header should read BLUVINK PROPOGANDA
Region: Bluvink
Bluvink Escape: Once the message is broadcast, the team will need to escape. A disguised airship with two armors (players may choose 2 from the list) stored in the hull will be available for the Corsairs to make their getaway.
Conflict: The guard will be fully mobilized by this point and will likely attempt to give chase in Armors and airships, although they will likely break off when leaving Bluvink airspace.
Requirements: To participate in this mission, your thread header should read BLUVINK ESCAPE
Region: Bluvink
Vindess Guard: The Guard within the mines is much more meager, and with the miners turned to the side of the Corsairs they will be caught considerably more flat-footed. Two Schild Armors will be on standby and may be deployed once the Corsairs are found.
Conflict: The area will be chaotic and the civilians can be expected to be unhelpful at best to the soldiers. While keeping the soldiers off the team is important, what is equally important is ensuring the soldiers don’t turn on the civilians and start making examples of them if they suspect collusion.
Sign-Ups: Ilhpyl, Rezo
Requirements: To participate in this mission, your thread header should read VINDESS GUARD
Region: Vindess
Vidness Propoganda: While many of the core mining group have turned to the Corsair side, much of the townsfolk may not know of the plan or have misgivings, and still count on the mine for their small town’s income. The atmosphere will be confused and upset.
Conflict: The Vindess community doesn’t have much, but they do have the mine and the consistent profit it brings in. The operation is going to change their lives and they must be convinced that it will be for the better or they may turn on the Corsairs.
Sign-Ups: Renne, Shu, Link, Thomas
Requirements: To participate in this mission, your thread header should read VINDESS PROPOGANDA
Region: Vindess
Vindess Escape: Once the message is broadcast, the team will need to escape. They will also need to evacuate any of their co-conspirators who are still in the town. A hidden airship with two armors (players may choose 2 from the list) loaded into the hull is available, but by the time the broadcast is finished more guard will be mobilized and they can expect heavier soldier activity, more armors, and airships.
Conflict: While the guard is much weaker and more provincial, they are likely going to attempt to go after civilians for colluding with the Corsairs. The Corsairs will need to quickly evacuate civilians, both co-conspirators and those caught in the crossfire, before they can leave.
Requirements: To participate in this mission, your thread header should read VINDESS ESCAPE
Region: Vindess
code credit
no subject
"...yeah," he says, keeping his attention stolidly forward. His clothing is singed from being nearly fried pointblank from a fire spell of some sort, weariness still influencing his movements. Donnie's sure that if he stopped and sat down he'd never be able to get up and help any time soon. They're not clear yet, he can't...
no subject
She legitimately doesn't know. But she does know that too much forcing it could create permanent injuries.
Which just kind of reminds her that that's a risk she now needs to consider, too. Not a great feeling, that.
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Donnie knows she's right, but if they're short-handed, none of them were going to get very far if the Imperials managed to catch up. Stubbornly he clambers up a couple more steps.
"Not sure who else is on board," he admits. That means by way of medics. "-probably got their hands full already." Deedee and Natalia had been in worse shape, and the mage they'd been fighting, unconscious.
He can still move, if barely. Deedee had pulled a quick heal on him, which had taken care of the worst of the burns, but whatever Terra had done had left him weak and somehow felt like it sunk deep into his being.
(Sorry for delay.)
Kaitlyn was keeping an eye, though, ready to at least try to support Donatello if he needed support.
's cool
He's trying to, anyway. Up in this case probably isn't the best way to go, but he's concerned about whoever Kaitlyn had said was coming after them. Do they have the cannons primed? He hasn't heard anyone fire yet, but maybe they're still out of range, maybe they're making good speed-
The ship shudders beneath them, accompanied by the sound of a dull thump. Well, so much for that. Unfortunately the sudden movement also makes the turtlekin lose his grip and thus his balance, but at least he pitches forward rather than back.
Re: 's cool
"Please tell me that wasn't something hitting the ship. I don't know what the engines would feel like."
no subject
"Doesn't seem like anything's been compromised. Shot must've just glanced off of us."
They weren't tilting horribly and although alarms were sounding, it doesn't sound like anything's running funny so far as he can tell. It still spurs him to continue up the last few steps, out onto the main deck, just in time to see a few volleys from their own weapons as they return fire to try discouraging the Imperial ships in the near distance.
no subject
She runs to the side, looking over the railing.
"... I can work on that once we're out of range. Climbing walls and ceilings is literally one of my abilities."
And then another shot happens - at the side directly beneath Kaitlyn.
She doesn't seem surprised - the fact that she was looking almost right at the cannon when the shot was fired seems to help.
One hand aims down, throwing... What look to be large, sharp icicles at the shot. Two or three hit it, deflecting it downward - but she's also jumping clear, expecting the shot to hit. The borderline-lucky strikes don't do much more than blunt the impact some.
"... That's not gonna work reliably," she immediately understands. "... What to do, what to do..."
no subject
He gasps when another shot comes, distracted as Kaitlyn attempts to deflect it. This time he does get knocked to the deck as it still hits. "-still could've been worse," he wagers, pushing himself upright on shaking arms.
no subject
"... Tell me what you'd be doing. And how if you think I'd need to ask. I'm not superbly strong, but I'm quick and I can kinda 'freeze' myself to surfaces to climb them. Don't worry about anything else unless for some weird reason it requires a high body temperature."
Not exactly teamwork, but she's not used to that idea yet. Following directions seems the best place to start, though.
no subject
"...what's your range. If it wouldn't potentially slow us down with the weight, I'd say to ice parts of the hull to try absorbing damage, but we can't risk that." He closes his eyes shut, thinking.
"Does your ice spread on contact or is it conformed to whatever you shape it to prior to release?"
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Build information. Make call. Stick to it until something says don't do that. She'd heard that somewhere. Hopefully it was good advice.
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"Hang on," he says instead, because he has no better suggestions to give, and he knows the Corsairs taking care of the ship and defenses will be doing their best. He hates not being able to do more, but it's hard enough just trying to maintain his current position, much less think past whatever's directly set before him.
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"... Can do that for now. I've quite a lot to learn still, obviously."
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"It's always a learning experience, I think," he says, not exactly crazy about this particular aspect of learning, but so long as you managed to survive long enough to apply things, well then, that was at least something.
The sound of more cannonfire from their own ship sends more gentler reverberations, one catching an enemy shell on its way towards them completely by chance, fire and smoke erupting in the air behind the ship, sending the briefest gust of heat after them, only noticeable for the otherwise chill temperatures of the brisk air out here. Gradually the ship puts more distance between itself and the enemy forces as they get further away from Bluvink's airspace, the Empire breaking off its pursuit after a few more frustrated shots.
no subject
Like getting Donnie some medical attention of some sort. Not that she knows what is affecting him, but a medic might...???
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He nods, closing his eyes with a sigh. His earlier adrenaline rush is already dwindling, not that he's made much further attempt to get on his feet again. They're on their way back to their base and that's all that really matters. Just give him a bit...
...or not, he might just end up passing out there. Sorry Kait'.
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Kaitlyn immediately starts moving to first ensure Donatello has some cover to avoid him falling to exposure - then get someone to provide medical attention to the turtlekin. Just... Get safety to him. Quickly.