In all of Link's experience as a warrior, a knight, a hero, there was one basic principle to battle that he'd learned:
Don't get hit.
The other lesson he'd learned is that getting electrocuted while holding metal weaponry wasn't fun. So Link doesn't bother to attempt to counter attack; he just dodges, rolling to the side while the baton sails past him.
His eyes glance at his shield; maybe the Fused net would counter the electricity, but Link doesn't want to risk testing it. So he swaps it; putting the metal shield away in his pack for something rather less conductive. Unfortunately, Link doesn't have a proper wooden shield. He just has a pot lid.
Eh. Not the best shield. But he'll make it work.
The commander's eye is twitching - now seeing that some of his advantage is gone - as Link begins to circle around him. But the rule still stands: don't get hit. The electricity from that weapon would still be enough to stun Link for a second, and he can't let that happen. He needs to be able to help Shu. But Link thinks he's got the measure of the commander now, and if he waits for just the right moment...
...so when the commander strikes once more, Link moves. And as he dodges, the world slows down.
While to everyone else, Link is suddenly moving very, very fast - as he strikes the commander repeatedly in the space of a second.
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Don't get hit.
The other lesson he'd learned is that getting electrocuted while holding metal weaponry wasn't fun. So Link doesn't bother to attempt to counter attack; he just dodges, rolling to the side while the baton sails past him.
His eyes glance at his shield; maybe the Fused net would counter the electricity, but Link doesn't want to risk testing it. So he swaps it; putting the metal shield away in his pack for something rather less conductive. Unfortunately, Link doesn't have a proper wooden shield. He just has a pot lid.
Eh. Not the best shield. But he'll make it work.
The commander's eye is twitching - now seeing that some of his advantage is gone - as Link begins to circle around him. But the rule still stands: don't get hit. The electricity from that weapon would still be enough to stun Link for a second, and he can't let that happen. He needs to be able to help Shu. But Link thinks he's got the measure of the commander now, and if he waits for just the right moment...
...so when the commander strikes once more, Link moves. And as he dodges, the world slows down.
While to everyone else, Link is suddenly moving very, very fast - as he strikes the commander repeatedly in the space of a second.